Fume

(#77978665)
She/they || The Guardian
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Familiar

Time Devourer
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Female Spiral
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Personal Style

Apparel

Victor's Skull
Warrior Spirit
Ornate Darksteel Bracelet
Gold Steampunk Scarf
Plasmpool Flightshroud

Skin

Scene

Measurements

Length
3.33 m
Wingspan
2.29 m
Weight
89.06 kg

Genetics

Primary Gene
Dust
Python
Dust
Python
Secondary Gene
Eldritch
Morph
Eldritch
Morph
Tertiary Gene
Smoke
Basic
Smoke
Basic

Hatchday

Hatchday
May 10, 2022
(2 years)

Breed

Breed
Adult
Spiral

Eye Type

Eye Type
Nature
Unusual
Level 6 Spiral
EXP: 4115 / 8380
Scratch
Rally
Haste
Natural Might Fragment
STR
27
AGI
5
DEF
5
QCK
20
INT
5
VIT
17
MND
5

Lineage

Parents

Offspring


Biography

~~~~~~~~

Fume takes their job as the founder and captain of the Guardians very seriously- perhaps even too seriously at times. Some of the younger dragons whisper that they never sleep, relying on a steady stream of magic from both herself and Meilyn to keep on going. In reality, Fume has a talent for planning out every last second of the day, including when and where patrols are organized, when meals are shared with the clan, when downtime and recuperation periods should take place- and yes, when she can sneak a couple minutes' rest.

It's not uncommon to see them hard at work on their latest strategy plan while simultaneously dispatching a perfectly composed team of dragons to investigate a disturbance nearby and working out a fellow Guardian's schedule of recovery and training for the next month. With such a mighty grasp on the art of multitasking, you wouldn't be remiss to assume that Fume singlehandedly manages the entirety of the Guardians and then some. But when it comes to the training and guidance of her team, she finds herself unable to master communicating her thoughts and ideas to her peers in the heat of the moment. Attempts only lead to confused stares and furrowed brows as their brain runs circles around their mouth, trying to carve out what looks so clean and simple in her mind's eye with far too many words and gestures. Sure, they can write their thoughts down just fine, but that can only happen after the fact when everyone else has long since moved on. So when it comes to the education of their team, Fume teaches best by providing herself as an example- but the actual fine-detail training is taken care of by Sanke, whose patience and persistence allow them to better translate their ideas into something that can be understood and achieved by everyone.

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Exalting Fume to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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