Noir

(#77249250)
Unbroken Wildclaw | He/Him
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Familiar

Crumbling Goblin
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Energy: 49/50
This dragon’s natural inborn element is Earth.
Male Wildclaw
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Personal Style

Apparel

Skilled Bonecarver's Scythe
Blue and Brown Flair Scarf
Skilled Bonecarver's Jar
Skilled Bonecarver's Cage
Skilled Bonecarver's Spine
Quiet Sailor's Socks

Skin

Scene

Measurements

Length
4.3 m
Wingspan
5.75 m
Weight
506.26 kg

Genetics

Primary Gene
Obsidian
Skink
Obsidian
Skink
Secondary Gene
Obsidian
Trail
Obsidian
Trail
Tertiary Gene
Chocolate
Runes
Chocolate
Runes

Hatchday

Hatchday
Apr 11, 2022
(2 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Earth
Uncommon
Level 4 Wildclaw
EXP: 116 / 4027
Scratch
Shred
STR
20
AGI
9
DEF
6
QCK
15
INT
5
VIT
6
MND
6

Lineage


Biography

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"quote"

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Noir
• Title •
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Gender- Male
Mate- Agnus
Occupation- Scavanger


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Code by SpectreCitadelAssets
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quote
E8HwTAx.pngNoir is... or, was a nomad, who roamed across the Viridian Labyrinth. Though, he especially took a liking to the Worldedge Wetlands, a calm and quiet corner of Sornieth. Calm and quiet was what he always preferred, after all.
But little did he know, he'd end up settling in the rowdiest and wildest clan of them all.

His egg abandoned at birth, Noir held a deep grudge for most other dragons, especially those from Dragonhome. His lonely, loveless life within Terraclae left painful scars that still show to this day. After eventually concluding that nobody would take him in, he left Dragonhome, going as far east as he could until he reached the cliff separating the deserts and the jungles of Sornieth. Psyching himself up, reminding himself that escaping Dragonhome was the only way to live a new life...
He knew what he had to do.

The cliff nearly destroyed him.
Barely surviving the way down and forcing himself out of the bowels of the river, he made it to the shores just shy of Pox Consulate, his legs left broken and scraped bare. A small clan took him in and brought him to their best of healers, hoping with every bit of their souls that he'd survive. And, to Noir's luck, he did.
But his legs were left more unfortunate.

Being told that you could never run again was possibly the most soul-crushing thing a Wildclaw could ever hear in their lifetime. Wildclaws were made to run. They were made to run and leap and chase the winds of the jungles, wild and free. But, when Noir was nursed back to health, he left the clan of Pox Consulate feeling gutted. Like there was less of himself.
Did he make a mistake?

Noir would spend his days wandering the wilds, making money off of selling his rare finds to local merchants. Even though many clans were interested in his scavenging talents, he'd always decline a forever home. He was best being on his own, after all. Who would want a broken Wildclaw?

After his week in the rowdy Behemoth, he decided to wind down, headed for Everbloom Gardens, a seemingly more peaceful sector of the Viridian Labyrinth. As he got settled in his temporary stay, he met another Wildclaw, Caudipteryx. They got along fine, but as things progressed, she had begun to question Noir's worldview as it slowly slipped through his words.
Things began to change from then on.

Noir saw Caudipteryx as a sort of mentor. It was a back and forth thing, where Noir would explain how he felt about things, then Caudipteryx would challenge said feelings, and then Noir would get frustrated with her until he started giving the ideas thought. She was the reason Noir slowly began to realize that his worth in being a Wildclaw wasn't in his physical strength, but in his love for searching and exploring, and his injuries shouldn't make him feel lesser about that love. She was the reason Noir learned that, though he was hurt in his childhood, staying away from relationships with those around him would never let him grow from that hurt. Life was a process- a very difficult, painful process- but trying to avoid the pain coming with change would never help him grow.

Things were rough, undoubtedly. He gained new scars and lost so much, yet gained even more in its stead. Now, Noir is a dragon of few words and few friends, but he's content with his life, living in the Everbloom Grove.
Lore written by saspitite

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AgnusMate
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CaudipteryxMentor
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MorriganFriend

Zodiac Sign • Favorite Holiday
Roaming Aries Nature Runestone
Favorite Food • Favorite Trinket
Thick Meat Strips Fossilized Fish
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Inventory

Broken Bone Bottle Waterskin
Copper Pocketwatch Tattered Interloper Scrap
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quote
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Compliments+More wrote:
"(Also shout-out to Noir who rocks his outfit and would have been my second choice!)"
"I absolutely ADORE Noir! His color scheme matches so well with his clothing, and I’m not normally one to love Wildclaws (Primarily an Obelisk lair here) but I’m in love with his genes! He pulls off runes so well :D"
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Familiar
"Dear Friend" | He/They
20635.pngNoir awoke in his shelter in the Everbloom Grove, his eyes fluttered open taking in his sorroundings. He saw his familiar, a crumbling goblin, smiling down at him. "My dear friend, why are you awake at this hour?" Noir questioned, rubbing his eyes. His familiar tucked his head and rubbed it against the side of Noir's head.

"Oh, I get it... You wish to spend time with me." Noir said, with a small smile. He stood up slowly, minding his legs. He took a few tools, wrapped a scarf around his neck, took a map and set out, with his dearest friend trying to catch up with him behind.

Noir gasped at the sight of the rare ore beneath him, he bent down and tried hacking at the stone around it with a small tool. He tried for minutes but to no avail, it was stuck in the earth, and it might need a full on picaxe to get. Suddenly, his familiar took the tool from Noir's hand and flipped it around and handed it back to Noir, who stared down at him dumbfoundedly. Then the realization struck to him that he had been using the tool wrong. "Oh my, I'm so stupid. I'm sorry, dear friend, you wanted to spend some time with me while I scavenged but it seems I've taken too long while doing it completely wrong." Noir said quietly, "But! I'll make it up to you!" Noir smiled, then suddenly started again with the tool, this time correctly, and as expected, the ore popped out, and Noir quickly stuffed it into his satchel hanging at the side of his waist.

"Follow me!" Noir said to his goblin friend, who ran behind Noir. They reached back home, and Noir opened a large bag and pulled out some sort of snack. "I'm truly sorry, dear friend. But how about this? We can eat this together!" He said with a bright smile plastered on his face, clearly excited. The face of his goblin friend immediately changed, from slightly glum to excited. They sat down and ate together, bonding like true friends.
Written by princessamidala
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Art by saspitite(#622390)(TYSM!!!!)
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Exalting Noir to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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