Undrad
(#75314820)
Level 1 Wildclaw
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
6.06 m
Wingspan
6.95 m
Weight
607.08 kg
Genetics
Mauve
Iridescent
Iridescent
Mauve
Bee
Bee
Bubblegum
Lace
Lace
Hatchday
Breed
Eye Type
Level 1 Wildclaw
EXP: 0 / 245
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6
Biography
The Arcane dragons of the Starfall Isles are dreamers. They prefer the allure of the unknown and mysterious nature of the magical energies that bind the universe together. Of all the dragons, Arcane dragons are the most curious, pursuing their theories and their dreams, often oblivious to the effects that their dogged pursuits may have on the world around them. Meteors and runestones are their favored treasures.
Wildclaw hierarchy revolves around physical might and hunting prowess. A dragon's station is dictated by their ability to provide for the clan, with the best hunters and fighters being awarded positions of power. Dragons may challenge those who have offended them to a duel, no matter how small or fabricated the infraction. Truly a society of "might makes right", arguments that can't be won with logic may be won with tooth and claw. To decline a duel is to admit that one was in the wrong, for the truth of one's words is something worth fighting for. Declining a duel will lower a Wildclaw's position in the clan far more than losing a duel, though participating in the duel comes with the risk of losing one's life.
Wildclaw lairs are colorful and ornamented. Dragons who are of lower ranking are encouraged to take up professions that allow them to beautify and enhance the dwelling of the clan. Chambers of the upper echelons of Wildclaw society are covered in intricate murals depicting the past victories of the occupants. These walls are stripped and repainted whenever there is movement in the hierarchy, much to the grief of the artists.
Wildclaw hierarchy revolves around physical might and hunting prowess. A dragon's station is dictated by their ability to provide for the clan, with the best hunters and fighters being awarded positions of power. Dragons may challenge those who have offended them to a duel, no matter how small or fabricated the infraction. Truly a society of "might makes right", arguments that can't be won with logic may be won with tooth and claw. To decline a duel is to admit that one was in the wrong, for the truth of one's words is something worth fighting for. Declining a duel will lower a Wildclaw's position in the clan far more than losing a duel, though participating in the duel comes with the risk of losing one's life.
Wildclaw lairs are colorful and ornamented. Dragons who are of lower ranking are encouraged to take up professions that allow them to beautify and enhance the dwelling of the clan. Chambers of the upper echelons of Wildclaw society are covered in intricate murals depicting the past victories of the occupants. These walls are stripped and repainted whenever there is movement in the hierarchy, much to the grief of the artists.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Undrad to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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