Leacerun

(#74612121)
Level 1 Nocturne
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Familiar

Encouraging Quill
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Energy: 38/50
This dragon’s natural inborn element is Wind.
Male Nocturne
This dragon is hibernating.
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Personal Style

Apparel

Aged Book Collection
Aerborne Gustgather
Attendant Collar
Fossil Facsimile
Aerborne Halo
Attendant Footies
Attendant Waist Wrap
Attendant Tail Sleeve
Attendant Mitts
Attendant Overcoat
Airborne Parchment

Skin

Scene

Scene: Cartographer's Office

Measurements

Length
3.63 m
Wingspan
5.41 m
Weight
741.55 kg

Genetics

Primary Gene
Cerulean
Swirl
Cerulean
Swirl
Secondary Gene
Splash
Rosette
Splash
Rosette
Tertiary Gene
Seafoam
Runes
Seafoam
Runes

Hatchday

Hatchday
Dec 25, 2021
(2 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Wind
Unusual
Level 1 Nocturne
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Biography


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Clan Tainted shadows
"If you are a good guest, we'll be a good host."
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About the clan
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Introduction
Territories
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Map|Locations
Coliseum
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Victory|Defeat

Origins
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History book
Clan calendar
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Festivals|Traditions
Rites & Rituals
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Rituals|Ceremonies
Clan rites
Hoard
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Trades|Vault
Hoarding
Brewing
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Transmuting

Neighbours
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Neutral
Hostile
Friendly
Scholar
[ Notes ]
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The Chronicles focus on my lore overall like the clans I've made in the past
+ some details.
This thread is fixing purely on the Tainted shadows clan, (original) layout of the thread along with lair tour CYOA + lore ideas was greatly inspired by none other than @/HSoup! Thanks pal!

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[2]
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???ffff? Forest Field Guide
— ABOUT THE CLAN —
Grouse Basilisk Field Notes

|[ UNDER HEAVY REVISION. TO BE HEAVILY REDACTED! ]|


The Tainted shadows are a large group of dragons and beastfolk that shares common interests or at the very least, beliefs regarding the ongoing war between the two sides,living in harmony and symbiosis without hostility towards one another.

Or so many bystanders would assume when really nothing has changed since its founding:

The Tainted shadows clan is one made up of 'misfits', of both dragons and beastfolk who simply do not fit into the posed stereotypes- be it for better or worse. This is how is came to exist and how it still is to these days.
Whoever wants to go somewhere else, they are free to do so with no judgement or harsh feelings. And whoever had left at some point but has decided to return is gladly welcomed back.....In most cases, for most members.


The clan has a somewhat perhaps flexible hierarchy where the leader or founder of the clan is at the highest level and has the title of either “chief” or “Head”.

The chief can be either a humanoid or a dragon. Below them is a duo of council members whose opinions hold a small amount of influence over the leader’s final decision. Lower down the hierarchy are the citizens or clan residents.

The clan has tribal origins that haven’t been fully abandoned to this day and are honoured once every year in the winter.


....They used to be pretty open to the vast world once in the very beginnings, welcoming in anyone who wishes to join with happily open arms. Until a certain dragoness came along asuming a false identiy.

Sireah, daughter of Shadowfang who arrived in the Clan long ago when it was still known as Neuma. For decades she was thought to have perished but recently it was proven the contrary.
The shapeshifter Guardian was a mole- a spy for the Curse guild. She guided the deity that the clan calls ''The Matron" while whispering "Zolhusa" in hushed tones, praying the eldritch goddess cannot hear them or isn't paying too much attention.

Since that day...The Tainted shadows have become an idea or two more wary of newcomers joining their ranks, coming up with a set of trials to see their true colors. Just to be safe...
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After the Curse's defeat, a Great renaissance took place once the group returned back to the Shadowbinder's domain. The clan slowly began to regain its former populus number, even growing larger and expanding.

But the recent events that led up to that point of boiling over still left a nasty taste in their mouths and after several days of long discussions, it was collectively concluded that more caution is needed. As a direct result, the clan began looking out for security dragons with Gaolers and Obelisks being the most prominent reqruits of choice.
Although soon Veilspuns caughts their interest due to their known mind controlling, or rather, hypnotic abilities.

In addition, the gates and walls around the villages and towns were strenghtened even furthur with more protective spells being meticulously layered. Wards for invisibility or illusion were casted over the clan residing areas to prevent and minimize invasions.



...However with all of these efforts of significantly boosting up the security, it still wasn't enough for Dulunar. No, he wanted to be a million percent sure potential intruders and thieves are both efficiently kept at bay and promptly taken care of.

So, what did the Guardian do? Well..
As the most powerful necromancer within the clan's ranks, he raised two Emperors and bent them fully to his will, and his will only using very old spells, kept secret from all.

The incantations are, and have been, a secret of his family-- passed down from generation to the next alongside any knowledge the parents and grandparents might have had.
These spells have been guarded like sacred treasures.


Leozejar, the guardian of North was the first to be woken. This shambling beast stalks the north, northeastern gates and northwestern gate-- patrolling diligently. They seem the most well preserved both in terms of mind and appearance-- capable of complex thought process.
Very much like a normal Imperial. Docile, friendly and playful.


Tanorrevivralgra rose next and was tasked with guarding the southern, southeastern and southwestern gates-- creating a semi-circle. They however are much more deteriorated and exhibbit far simpler warpped ways of thinking. So two very strict rules were given to them:

No harming of clan residents. No harming invited outsiders.

Alert nearby sentries in case of spotted intruders.

Warning blasts and snaps are allowed if the entity continues advancing.
For some reason this Emperor deems patrolling the perimeter an honour...were they warriors before? Most likely. Former militaries.
They swore not to break the given rules, making the oath to also guard the territory and the clan.
And they seem very much hellbent on keeping their word until their dying breath...


Six months later, another monstrosity woke.
Grasirohezar, the last Emperor to be created by the necromancer. They guard the clan vault and occassionally get summoned in most dire situations for reinforcement. Somewhere in the middle, well-preserved. By far the most docile and sympathetic of the three.



All three were shrunk down in size greatly, down to the size of an average Mirror.
Each Emperor was assigned a parthner to supervise them and report to Dulunar directly so he can monitor them carefully.

Who would be insane or stupid enough to wander past such creatures without a second thought?
Rather morbid and perhaps also extreme measures to take, but efficiency is guaranteed...
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ATLAS MAPS
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———–————–———–———–——–————&&&—–——–—————–—–————————
The clan, previously taking residence in the Wispwillow grove has moved by Tullu's command- settling on the north-eastern shoreline little ways off from Dusk Sanctum. The move has allowed them to trade with neighbouring Maren clans, as well as Nature clans along with the occassional Centaur and Serthis neighbours.
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However, the Caldera that Zolhusa had created in the Grove's heart when she arrived two dacades ago is still their main living residence. Although it appears that the eldritch goddess has somehow moved it closer to the continent's edge.

After the defeat of the Curse and their demon abomination-- all structures and traces of the creature itself or its presence collapsed and mysteriously vanished. Soon upon returning to the Tangled wood, the surviours discovered a haunted forest alarmingly close to their clan territory and were warned shortly about a hostile plague clan lurking nearby. ...
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[6]
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Mourner's Skull
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NEIGHBOURING CLANS

&

INTERCLAN RELATIONS
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CLANS THE TAINTED SHADOWS IS AWARE OF BUT NOT DIRECTLY INTO CONTACT
Plague Runestone Clan Asai || [STATUS: ENEMY-CAUTIOUS ]||User Ssevora
"A highly powerful of ferocious individuals hailing from the Plaguelands. After a devastating attack from a Beast tribe, they devote themselves to the Plague Mother and seek bloody revenge. Scouts who have spotted them warn that they target clans who live with beastmen." The Tainted shadows look out for them.
Plague Runestone Abiding Strainwound || [STATUS: CAUTIOUS-ENEMY ]||User zimtos5
"The Abiding Strainwound Clan is a clan built on spreading Her glorious sickness about the land. Battling clans of other flights, the Abiding Strainwound Clan is one of war and passion." The Tainted shadows look out for them, wary.




CLANS THE TAINTED SHADOWS IS DIRECTLY INTO CONTACT WITH
Plague Runestone Clan name || [STATUS: NEUTRAL ]||User name
Short text describing the clan.

If you want to have a connection with the Tainted shadows-- be it as a neutral, friendly or enemy clan...Please let me know via PM! But please don't post on this thread.
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[8]
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Exalting Leacerun to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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