Unnamed
(#74458627)
Level 1 Nocturne
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
3.49 m
Wingspan
6.43 m
Weight
385.94 kg
Genetics
Fern
Basic
Basic
Oilslick
Basic
Basic
Oilslick
Basic
Basic
Hatchday
Breed
Eye Type
Level 1 Nocturne
EXP: 0 / 245
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7
Lineage
Parents
- none
Offspring
- none
Biography
I'm going to make this guy my ideas dump / to do list - ideas are subject to change
size for creatures:
Examples:
Final designs will be cleaner
The dragon is probably going to be huge, powerful, and have a lot of health. It can have a negative trait called 'cold blooded' or 'ancient blooded' etc that makes it enter the game with 0 energy and have to charge up over time. An attack should cost a minimum of 3 energy, probably 4 or 5.
Energy is gained 1 every turn / hour (though maybe for the dragon, it would need to be in the light to charge up like a basking lizard?)
You can use as many bars/units of energy as you like in a turn, as long as you have that many stored. Different creatures will have different starting amounts of energy, and different abilities to store energy over time (make an example img at some stage for this)
Moving to a territory will cost 1 energy. Attacking will cost differing amounts for each creature, with bigger more devastating attacks needing to charge up. Spend your energy wisely.
(3 energy stored, with the ability to store 2 more)
The game board could be a 3x3 grid with a row of lands in the middle (in yellow)
Players start by choosing one of the grids to place their land in. Someone putting down something like a dragon might want to place theirs in the corner at the start of the match to start charging up, placing a land in one of the center grids is a little more aggressive and would suit a player who currently has a day/night advantage. Moving to another territory requires the land to be up against another square of land, so land will need to be bridged by other lands to be crossable.
- draw a size comparison sheet and a day/night info thing so people can see that day starts at 6-7am etc
-throw together some rough ideas for creature origins - eggs, bait (meat, fish, berries etc, using different bait would result in catching different creatures), wisps, summon stone? (discount pokeball haha)
Rough egg / tablet / wisp / bait sketch (extremely rough, just to explore concepts and ideas) -
- Draw up some different tablet sketches
- storefronts
Find a way to display all the stats, info and abilities so it looks good and is easy to read
Alternate game mode 1v1 idea - land is still used but is 'equipped' behind your creature and cannot be shared, takes up your half of the screen. It would resemble a game of 2 halves, both creatures facing each other like a tekken match
First set of sketches
I don't know if I like the warthog, but the windy blepper and ice chonk came out good I think :D
That poor horse...
I need to shrink the owls head and move it down a bit That didn't suit it
Should I shrink ice chonks head? Yeah, looking at it with fresh eyes today, I think he needs a head reduction =P
A redraw for piggy, a spiky elk, a tail for windy blep, 3 head size edits and a couple of other tiny tweaks. Owl looks worse somehow, oops. Reverting him back
Some more herbivores :D
a redraw for owl rooster and horse, that poor horse was finally put to rest haha. New horse isn't a unicorn, or a bicorn, or even a tricorn, it's a multicorn (with a ribbon tail).
Some extra critters, don't know what tail to give sacrificial mouse yet. Multi tails with pom poms? Squirrel tail?
Should I redraw turtle? I'm not feeling that sketch as much as the others. It's the legs that bother me. And the shell. Hmm
Getting close to having the lineup completed. I think water is under represented, so I'd like 1 more watery creature, maybe another redraw and then I might be done with initial sketches
The lineup. Figuring out balancing and abilities
I really don't like the frog catfish. Looking at it with fresh eyes I'm thinking ugh, not good, try again. The concept in theory works, just not the sketch
okay, I think this is it. Frog looks a lot better, used a largemouth bass reference instead of trying to draw a catfish
size for creatures:
Quote:
Final designs will be cleaner
The dragon is probably going to be huge, powerful, and have a lot of health. It can have a negative trait called 'cold blooded' or 'ancient blooded' etc that makes it enter the game with 0 energy and have to charge up over time. An attack should cost a minimum of 3 energy, probably 4 or 5.
Energy is gained 1 every turn / hour (though maybe for the dragon, it would need to be in the light to charge up like a basking lizard?)
You can use as many bars/units of energy as you like in a turn, as long as you have that many stored. Different creatures will have different starting amounts of energy, and different abilities to store energy over time (make an example img at some stage for this)
Moving to a territory will cost 1 energy. Attacking will cost differing amounts for each creature, with bigger more devastating attacks needing to charge up. Spend your energy wisely.
(3 energy stored, with the ability to store 2 more)
The game board could be a 3x3 grid with a row of lands in the middle (in yellow)
- draw a size comparison sheet and a day/night info thing so people can see that day starts at 6-7am etc
-
Rough egg / tablet / wisp / bait sketch (extremely rough, just to explore concepts and ideas) -
Tablet poem -
The creatures of this world
are bound - in tablets they reside
break apart the tablets and
release the beasts inside...
The creatures of this world
are bound - in tablets they reside
break apart the tablets and
release the beasts inside...
- Draw up some different tablet sketches
- storefronts
Find a way to display all the stats, info and abilities so it looks good and is easy to read
Alternate game mode 1v1 idea - land is still used but is 'equipped' behind your creature and cannot be shared, takes up your half of the screen. It would resemble a game of 2 halves, both creatures facing each other like a tekken match
First set of sketches
I don't know if I like the warthog, but the windy blepper and ice chonk came out good I think :D
That poor horse...
Should I shrink ice chonks head? Yeah, looking at it with fresh eyes today, I think he needs a head reduction =P
A redraw for piggy, a spiky elk, a tail for windy blep, 3 head size edits and a couple of other tiny tweaks. Owl looks worse somehow, oops. Reverting him back
Some more herbivores :D
a redraw for owl rooster and horse, that poor horse was finally put to rest haha. New horse isn't a unicorn, or a bicorn, or even a tricorn, it's a multicorn (with a ribbon tail).
Some extra critters, don't know what tail to give sacrificial mouse yet. Multi tails with pom poms? Squirrel tail?
Should I redraw turtle? I'm not feeling that sketch as much as the others. It's the legs that bother me. And the shell. Hmm
Getting close to having the lineup completed. I think water is under represented, so I'd like 1 more watery creature, maybe another redraw and then I might be done with initial sketches
The lineup. Figuring out balancing and abilities
I really don't like the frog catfish. Looking at it with fresh eyes I'm thinking ugh, not good, try again. The concept in theory works, just not the sketch
okay, I think this is it. Frog looks a lot better, used a largemouth bass reference instead of trying to draw a catfish
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Insect stocks are currently depleted.
Meat stocks are currently depleted.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Unnamed to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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- Names must be no longer than 16 characters.
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