Grim

(#73242068)
Level 25 Mirror
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Borax

Boran Veteran
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Male Mirror
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Personal Style

Apparel

Forest Rogue Wing Guard
Advanced Gardening Rake
Plasmpool Tailspine
Plasmpool Spikescarf
White Linen Arm Wraps
White Linen Chest Wrap

Skin

Scene

Scene: Strange Chests

Measurements

Length
5.43 m
Wingspan
3.66 m
Weight
618.13 kg

Genetics

Primary Gene
Aqua
Swirl
Aqua
Swirl
Secondary Gene
Forest
Morph
Forest
Morph
Tertiary Gene
Red
Basic
Red
Basic

Hatchday

Hatchday
Oct 24, 2021
(2 years)

Breed

Breed
Adult
Mirror

Eye Type

Eye Type
Nature
Common
Level 25 Mirror
Max Level
Scratch
Guard
Shred
Jungle Slash
Clobber
Berserker
Berserker
Berserker
Ambush
Ambush
STR
95
AGI
19
DEF
19
QCK
91
INT
5
VIT
24
MND
18

Biography

Grim is one of the founders of the garden. As the story goes, he was orphaned and wandering near the Pox Consulate when he sensed an unusual swell of nature magic. (It's a talent of his to pick apart magework by feel alone.) He followed his nose all the way to the clan's nesting tree, still a mere sapling, with a frazzled Cedar taking measurements and muttering about root density. She remained totally unaware of his presence until he stepped on her tail.

A rocky start to what became a beautiful friendship.

The two bonded over caring for the young tree with such strange magic. Grim had never studied formally, but he was more observant than most dragons, and this strange little Fae was always willing to listen to his ideas. He found he liked having plentiful food and interesting company, and decided the garden was as good a place as any to settle down.

As the tree grew under their watchful eyes, so too a clan began to grow.

Grim spends most days patrolling the grounds, lending his strength to researchers more suited to magic than lifting heavy objects. He's one of the most powerful dragons in the clan and always ready to defend the land and its inhabitants. Newcomers may be surprised by his offhand, incisive comments, but the old hands know better: if you have a research problem, talk to Grim. You'll have your breakthrough by dinner.

Favorite items:
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Exalting Grim to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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