Byrne

(#71393181)
The Blacksmith
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Jeb

Jerboa Clawmasher
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Energy: 0/50
This dragon’s natural inborn element is Fire.
Male Tundra
This dragon is on a Coliseum team.
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Personal Style

Apparel

Fire's Charm

Skin

Scene

Measurements

Length
3.87 m
Wingspan
2.93 m
Weight
400 kg

Genetics

Primary Gene
Fire
Speckle
Fire
Speckle
Secondary Gene
Ice
Flair
Ice
Flair
Tertiary Gene
White
Basic
White
Basic

Hatchday

Hatchday
Aug 04, 2021
(2 years)

Breed

Breed
Adult
Tundra

Eye Type

Eye Type
Fire
Common
Level 24 Tundra
EXP: 87934 / 158942
Scratch
Eliminate
Rally
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
119
AGI
9
DEF
6
QCK
50
INT
7
VIT
7
MND
7

Lineage

Parents

  • none

Offspring


Biography

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PROFILE

  • Byrne
  • 40 years
  • he/him
  • guild blacksmith


TRINKETS
fire.png Black Iron Segment
Flameweed Firebrand Tungsten


RELATIONS

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Lorna - Partner

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Lyle - Son

ABOUT

Byrne started out arriving in the small settlement of Kimmeridge on the north shore of the Scar. They did not have a smith, so they were poor and needed tools and armor. As the only guildmember present he began smithing for them, earning the community's respect and allowing them to grow to the sizable town they are now. Mages and other guildmembers arrived as the town built itself larger and larger, so that it is now a viable place for the Arrows to source ore. He and Lorna adopted Lyle as an infant after his parents, talented diveminers and close friends of Lorna's, perished in an accident.


FIREFLIGHT ARROWS


The Fireflight's system of governance is dominated by the artisans they are known for. The Three Arrows, or the three most powerful guilds, are at the top. Masters of these guilds are known as Arrowheads.

The largest and most well known Arrow is the Smiths, those who work with metals to create weapons, armor, tools, and even included are those who are not traditionally "smiths," like metallurgists or sculptors who work with metal. Smith is not a strict term within the Fireflight, rather just meaning someone who creates from metal. There are also smaller, more loose guilds that are somewhat included within the Smithing Arrow by virtue of using forges or heat but do not work with metal, like the Glassblower's Guild. Smiths are present in most settlements, with colonies of guildmembers living within the Great Furnace.

The second Arrow is the Diveminers' Guild. Diveminers are heavily concentrated on the Molten Scar. They are simply those who brave the magma to mine raw ore. There are hundreds of diveminer clans on and in the Scar, ranging in size from real towns to ramshackle camps.

The third Arrow is the Masons' Guild, which, similar to the Smiths, does not only include actual masons but anyone who works with stone or, more broadly, builds structures. Masons are responsible for constructing forges, buildings, and roads throughout Ashfall. Masons are often overlooked by those outside of Ashfall, but unlike diveminers are often very wealthy. There are prestigious mason schools, whereas smiths operate on an apprentice system (and are often taken advantage of) and diveminers are considered unskilled laborers.

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Exalting Byrne to the service of the Flamecaller will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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