Hercules
(#6929536)
Level 8 Mirror
Click or tap to view this dragon in Predict Morphology.
Energy: 0
out of
50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.74 m
Wingspan
5.51 m
Weight
441.73 kg
Genetics
Platinum
Basic
Basic
Gold
Basic
Basic
Maize
Basic
Basic
Hatchday
Breed
Eye Type
Level 8 Mirror
EXP: 2605 / 16009
STR
22
AGI
19
DEF
15
QCK
15
INT
5
VIT
18
MND
7
Biography
-15 day
-meat seafood
-from The Abiding Boneyard, but roam to every corner of the world.
-savage and their hungry
-social predators that run in immense packs.
-medium-sized dragon that possesses two sets of eyes.
-larger set allows them to see light
-smaller forward-set allows them to track their prey by heat signature
-have a rigid, fanned crest that is used in displays of dominance.
Mirrors are one of the few dragon species that prefer to do the bulk of their travel across the surface of the earth rather than over it. They are tireless on the land, running their prey down at sprint speeds of up to 50 miles an hour. These predators are capable of short-duration flights, but will quickly tire and return to earth. This may be due to their metabolism, which is a formidable beast; the average adult mirror will consume its body weight in prey each month.
Social:
Mirror dragons prefer travel and hunt with their own kind, and do not mix well with other dragon species. They form transitory packs, made largely from whoever happens to be in the area at any given time. These leaderless packs merge, grow, and split constantly. A typical pack size ranges between 5-40 members. Lone mirrors by choice are an anomaly. A more typical encounter with a single mirror dragon occurs when an individual is injured or incapable of keeping up with the pack. Injured mirrors have been taken in and treated by other dragon species, but as soon as the mirror is physically capable they leave to rejoin the hunt.
Mirrors do not put much stock in chatter; that's not to say that they're incapable; most simply don't see the need. A dragon knows who its friends and allies are, and if one wants to communicate they should do so by action, not pithy words.
Lairs:
Mirror lairs are temporary occupied structures owned by no pack or clan. They are constructed from whatever material can be easily scavenged. These structures are abandoned when a pack had depleted all a hunting ground and moves onto a new territory. After the prey population in a depleted region has had a chance to recover, a new mirror pack may move into the vacated lair.
Tactics:
Mirror dragons prefer to keep any combat on the ground. While not particularly agile in the air, the speed and power of a pack of mirror dragons is a force to contend with.
Mirror "tactics" tend to be straightforward. If you see an enemy, kill it, and do so as quickly as possible. Most mirrors fight tooth and claw, though there are a handful of casters among their number.
-meat seafood
-from The Abiding Boneyard, but roam to every corner of the world.
-savage and their hungry
-social predators that run in immense packs.
-medium-sized dragon that possesses two sets of eyes.
-larger set allows them to see light
-smaller forward-set allows them to track their prey by heat signature
-have a rigid, fanned crest that is used in displays of dominance.
Mirrors are one of the few dragon species that prefer to do the bulk of their travel across the surface of the earth rather than over it. They are tireless on the land, running their prey down at sprint speeds of up to 50 miles an hour. These predators are capable of short-duration flights, but will quickly tire and return to earth. This may be due to their metabolism, which is a formidable beast; the average adult mirror will consume its body weight in prey each month.
Social:
Mirror dragons prefer travel and hunt with their own kind, and do not mix well with other dragon species. They form transitory packs, made largely from whoever happens to be in the area at any given time. These leaderless packs merge, grow, and split constantly. A typical pack size ranges between 5-40 members. Lone mirrors by choice are an anomaly. A more typical encounter with a single mirror dragon occurs when an individual is injured or incapable of keeping up with the pack. Injured mirrors have been taken in and treated by other dragon species, but as soon as the mirror is physically capable they leave to rejoin the hunt.
Mirrors do not put much stock in chatter; that's not to say that they're incapable; most simply don't see the need. A dragon knows who its friends and allies are, and if one wants to communicate they should do so by action, not pithy words.
Lairs:
Mirror lairs are temporary occupied structures owned by no pack or clan. They are constructed from whatever material can be easily scavenged. These structures are abandoned when a pack had depleted all a hunting ground and moves onto a new territory. After the prey population in a depleted region has had a chance to recover, a new mirror pack may move into the vacated lair.
Tactics:
Mirror dragons prefer to keep any combat on the ground. While not particularly agile in the air, the speed and power of a pack of mirror dragons is a force to contend with.
Mirror "tactics" tend to be straightforward. If you see an enemy, kill it, and do so as quickly as possible. Most mirrors fight tooth and claw, though there are a handful of casters among their number.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
This dragon doesn't eat Plants.
Exalting Hercules to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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