Zia

(#69027329)
Level 25 Gaoler
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Familiar

Buttercup Strangler
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Energy: 49/50
This dragon’s natural inborn element is Earth.
Male Gaoler
This dragon is on a Coliseum team.
This dragon is an ancient breed.
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Personal Style

Ancient dragons cannot wear apparel.

Skin

Scene

Measurements

Length
13.43 m
Wingspan
7.12 m
Weight
11592.92 kg

Genetics

Primary Gene
Ginger
Phantom (Gaoler)
Ginger
Phantom (Gaoler)
Secondary Gene
Hickory
Striation (Gaoler)
Hickory
Striation (Gaoler)
Tertiary Gene
Carrot
Blossom (Gaoler)
Carrot
Blossom (Gaoler)

Hatchday

Hatchday
Apr 30, 2021
(3 years)

Breed

Breed
Adult
Gaoler

Eye Type

Eye Type
Earth
Unusual
Level 25 Gaoler
Max Level
Scratch
Haste
Eliminate
Sap
Rally
Berserker
Berserker
Berserker
Ambush
Ambush
STR
119
AGI
8
DEF
5
QCK
69
INT
5
VIT
19
MND
5

Lineage


Biography

flower bed, shy and often seen blending into the dirt of the flower beds where he loves to be.



This trainer is statted and stoned so that you can easily train two dragons in the Mire. She can one-shot kill any non-boss enemy with a rallied eliminate.

Using this trainer
  • It does not matter where you put her in the team order, as long as the fodder you are training does not have an Ambush equipped. If you are training dragons that have equipped an Ambush or two, I recommend putting the trainer in the first (leftmost) position.
  • Choosing a starting pack will be easier with time, but two enemy packs are great to start with, as are packs with at least one caster and no more than one contuser (enemy types are broken down below). Haste your trainer and scratch down the biggest threat, get one scratch on each of the other enemies, and you should have enough breath to begin eliminating enemies.
  • Subsequent packs are generally simpler. Rally your trainer (haste them if you'd like for extra breath) and start taking out enemies in your preferred order.
  • When you have extra breath--and especially with two enemy packs--you can use sap to gain back a little bit of health to keep going.
  • When too many enemies dodge and you don't have enough breath to eliminate, you can recover by going back to scratching or just reload and start over.

Mire enemies - simplified kill order

As you fight in any venue, you will learn how you prefer to handle different packs and which enemy you want to kill first, but my memory is terrible and the best I can usually do is go in the order of contusers, melee, and casters. More detailed order lists can be found in the original build guides.
  1. Contusers - Wetland Unicorn, Salve Kamaitachi
    Getting hit with a contuse is not cause for a reset, but boy does it drag the fight out. These two heal as well. Double grrrrr
  2. Melee - Scythe Kamaitachi, Sickle Kamaitachi, Venomous Toridae, Poisonous Toridae, Southmarsh Podid
    While some of these can cast spells as well, they do melee to build breath.
  3. Casters - Mossy Cerdae, Brilliant Psywurm, Psywurm, Heartred Croaker, Blackwing Croaker
    Make no mistake, the casters can really mess you up, but as they have to meditate to build breath, it usually takes them a few turns. Be warned that some of them can debuff your trainer as well to either miss turns or have a higher miss chance. (Shout out to the croakers for being the mobs least likely to cause you to yell at your screen.)
  4. Bosses - Wartoad, Molten Wartoad
    Thankfully, these only show up alone, but there is a very small chance to take them down. If you have full breath and life on your trainer and get very lucky with the boss not dodging your hits, you have about a 25% chance of successfully tackling the boss with just your trainer. It is much easier to tackle the boss if you are leveling other dragons that have stats and battle stones, but most of the time it makes sense to reload the coli instead.


Screenshot of current stats and stones

cSCOBNR.png

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This dragon doesn't eat Insects.
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This dragon doesn't eat Seafood.
Feed this dragon Plants.
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Exalting Zia to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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