Kudzu

(#67916996)
Level 1 Ridgeback
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Familiar

Djamor Bat
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Energy: 50/50
This dragon’s natural inborn element is Nature.
Female Ridgeback
This dragon is hibernating.
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Personal Style

Apparel

Skin

Scene

Measurements

Length
23.81 m
Wingspan
22.12 m
Weight
7334 kg

Genetics

Primary Gene
Soil
Ripple
Soil
Ripple
Secondary Gene
Algae
Freckle
Algae
Freckle
Tertiary Gene
Chartreuse
Spines
Chartreuse
Spines

Hatchday

Hatchday
Mar 11, 2021
(3 years)

Breed

Breed
Adult
Ridgeback

Eye Type

Eye Type
Nature
Common
Level 1 Ridgeback
EXP: 0 / 245
Scratch
Shred
STR
8
AGI
7
DEF
7
QCK
6
INT
5
VIT
7
MND
5

Lineage

Parents

Offspring

  • none

Biography

kudzu was a high ranking member of cult • i • vvar who has come to this clan to free her kernel that was once taken from her. She has since drastically changed her appearance, hoping to not be recognized.


dragon?age=1&body=54&bodygene=5&breed=5&element=10&eyetype=0&gender=1&tert=155&tertgene=54&winggene=4&wings=153&auth=8aa50cf15cfffe716c2ce3ee0eca9949e96ff312&dummyext=prev.png






Brain dump warning:



Cult • i • vvar (members are called cultivars) is a shadowy organization based in the viridian labyrinth (but has many headquarters across sorneith. The main goal of cult • i • vvar is to conquer land through biological means as per the gladekeepers request. In the beginning, cult • i • vvar started as a secret agency that served the gladkeeper by doing her earthly bidding, her last request before the deities went silent, was to expand her territories by all means necessary. This message was passed on through an inscription through a leaf from her own might beard, and has been maintained and preserved as an artifact at cult • i • vvars main headquarters.

There are several tiers in the organization one must advance through, (if there is interest, it could be similar to the necromancers council, with rpg teirs based on community involvement). To do this the dragon must create and foster new life, one that will aid the gladekeeper in further expansion. This can be done through plant, animal, or any other living being. Magical modification of these beings is encouraged, and taught (write samples classes and spells? CYOSpell?). Large events are help to test and grade the beings through a controlled trial. One must succeed at three trails, never held simultaneously (there have only been two occasions in which all three have occurred simultaneously shortly after the gods went quiet, and during an inner feud between member were power was shifted) , to pass. Most do not succeed all three, but those who do can form their own guild, or join another, to put their created beings to work. One can be apart of many guilds, but they must create, and pass another being for each additional guild they wish to create or join.

There are some creatures that were banned from being experimented on or created by cultivars. dragons are one of them, but there has been rumors of another shift in power that could lead to this rule being dismissed. There have been 3 known cultivars that have attempted this, and put their kernels on trial. only to be stripped of their titles and imprisoned. This hasn't happened for many years though, but the last offender still living has recently escaped from prison.

As you can probably tell by the name, cult • i • vvar is a cult (of war, or for (bio) war). only members containing certain features can be inducted and admitted to the ranks (several different classes of cultivar are available based on appearance) (physical modification of the members is encouraged. (done through apparel)) . And one must climb the rank before they can oversee, or join, a guild to manage a being (call beings kernels?). (the rpg aspect if it ever comes to be can be expansion, where the guild must work as a team to overcome obstacles faced by their kernel.?)


Nowadays cult i varr "recruits" new members after observing recruits from the shadows to gauge their prowess. Recruits aren't invited anymore, the organization is now decidated to maintaining its secrecy from the outside would, and has instead lead to recruiting new members through kidnapping, and secret wars that can crush kingdoms not prepared to fight back.









Verdant Cultivar requirements (can't be tree dragons has to be own new subspecies.

*brainstorm*
•different genes could give different powers, there is a standard set of genes, but other genes are possible to diff powers.
•only modern breed as of right now
•The prim and sec genes and colors are v plain, this is because they must stay humble, but the tert is what they get their powers from.
•the basic prim and sec can be daub/bar/eyespots/clown.
•maybe no powers but a bright tail (w/ glowtail), and they are separated based of the color group (Blue, Yellow, Green, Red, Orange, Purple/Pinks, Browns, Neutrals. they might get different powers based on that.
Member can be noticed or recognized based on their glowing tail.
****Requirement will prolly be ambiguous/not posted until natures ancient is revealed****











*to do*
•write descriptions for different element cultivar traits, as well as eye traits.
•write rules within the organization ~~~~ as said above, humbleness around other members. (perhaps this leads them to be vile to outsiders)
































Somemore spoilers and dumping:




Cult • i • vvar was tightly associated with another of the gladekeepers secret groups, the Flowing Amber Fellowship, (the fellowship has since been wiped out, all contact being lost between the two organizations. the fellowship sought to imprison and entrap those that the gladekeeper thought of as dangerous and harmful to her cause, they often trapped harmful creatures that sought to cause harm to the gladekeeper and her children.
They trapped their victims in amber from the root of the behemoth, being trapped in the amber are kept in a stasis until they are broken free. This is the reason for the closeness of these two organizations, any overly harmful or banned kernels create would be sent to the fellowship to trap and protect the outside world from the horrors. There are even rumors of an emperor being imprisoned deep in one of the crypts. After being imprisoned, the large chunks of amber are sent to the crypt where they /were/ meticulously maintained to prevent cracking, breaking, and escapes from happening, only one recorded escape had happed to date.


After the long after the fellowships dissapearance and all contact was lost any kernel stored there was also lost to cult • i • vvar (until kudzu found it). The now ghosttown of the large facilities utilized by the fellowship, is slowly being reclaimed by a small clan (that kudzu is joined after escaping prison) slowly piecing together what happened to the past residents.



a group of kernels is called a kob.















Spolier ig?:























As the new clan explores they soon find out what happened to the last inhabitant, and free him from the amber. From there they are told they must continue the legacy of the fellowship, and the clan obliged and is inducted to the fellowship, and now must follow strict orders. They are now attempting to start up and fix what damage was done to the facilities and the gulled (the trapped beings). There are several areas in the facility. The largest, and main area, is the loch, where a large village sits a top and hangs from the behemoths roots above an underground loch. There are two guards posts, small villages used to guard the entrance to the facility, and to prevent those from entering or trying to leave. Attached to guard post 1 is an even smaller satelite village where the rescued old fellowships member lives amongst the other empty housed. Attached to both this smaller satelite village and guard post 1 is a small water reservoir. Attached to the loch from above is another satellite village used for building expansion as the old clan grew larger. Guard post 2, and the satellite village attached to the loch have been disconnected from the main tunnel system, however this was done long before the fall of the old fellowship. (spoilers ig: there were acouple dragons in these caves when they were disconnected. those inside were assumed dead, but have outlived their fellow clan members as whatever wiped them out, was not able to reach them.) Attempts to reach these caves were proven worthless, as no attempt came close to reconnectiong the tunnels as the builders responsible were caught in the separation (the builders/diggers soon got an illness, nto allowing them to work, by the time they were healthy, food was scarce and they were too starved to dig). and no new members were brought in to attempt reconnection because the fellowship was soon eliminated. Unbeknownst however, in the time since the collapse, a tunnel was built between the expansion cave and guard post 2 now connecting them as the children of the old fellowship members live on. As the new fellowship continues renovations they soon reveal an old map, and due to the years of no maintainance, they are soon able to break through and reconnect the tunnels. The system that connects the facilities to the surface is through a staircase that spirals around the root leading to the surface. where a small hunker bunker is located with the entrance. Additionally, the crypts are connected to the loch at the very eastmost side of the large cave. There has been no map yet found of the crypt, and not all has been explored, but with the help of the old fellowship member, they will be soon.

Eventually the old fellowship member will regain a memory, and will recognize kudzu, but it will be too late and kudzu will release her kernel.
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Exalting Kudzu to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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