Tremor
(#65978729)
I was an archeologist's apprentice for THIS?
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
6.56 m
Wingspan
5.83 m
Weight
589.99 kg
Genetics
Auburn
Python
Python
Sanguine
Breakup
Breakup
Cerulean
Capsule
Capsule
Hatchday
Breed
Eye Type
Level 1 Pearlcatcher
EXP: 0 / 245
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7
Lineage
Parents
- none
Offspring
- none
Biography
Tremor's life had never been an easy one.
Starting off as a youngling hatched in the path of Luminex's rampage was hard enough. Being a parentless youngling hatching in the path of Luminex's rampage? That was even harder. Surviving the devastation wrought by the undead giant demanded skill, care, and the know-how to get the heck out of a bad situation, a lesson that nearly cost him a leg and a life before he'd even had the chance to learn how to fly.
The only upside to hatching in the aftermath of a massacre was the treasurehunting, something that Tremor quickly learned he had a knack for. By paying attention to the giant's footfalls, Tremor could follow the path of destruction very close to the epicenter of the disaster area, gathering relics before any other adventurer could. This skill earned him his name, gifted by those impressed with the young pearlcatcher's keen wits, and before long, he was referred to archeologists in Earth territory for an apprenticeship, a gift to him from the tired old warrior that took him under his wing. A gift that he soon repaid in full, as his skill for sensing the trembles of the earth below him alerted him to coming cave-ins, or hollows below the rock.
Unfortunately for him, his knowledge of fighting ended up landing him a job as the watcher of the famous kleptomaniac archeologist, Shiver. Though Shiver himself doesn't need much manhandling, the quickfooted wildclaw is as clever as he is passionate, and has ended up being far more persuasive than any dragon could have predicted. Tremor himself isn't easily swayed, but the mine calls, and every day it becomes harder and harder to remember why he must be careful to not dig too deep...
.Starting off as a youngling hatched in the path of Luminex's rampage was hard enough. Being a parentless youngling hatching in the path of Luminex's rampage? That was even harder. Surviving the devastation wrought by the undead giant demanded skill, care, and the know-how to get the heck out of a bad situation, a lesson that nearly cost him a leg and a life before he'd even had the chance to learn how to fly.
The only upside to hatching in the aftermath of a massacre was the treasurehunting, something that Tremor quickly learned he had a knack for. By paying attention to the giant's footfalls, Tremor could follow the path of destruction very close to the epicenter of the disaster area, gathering relics before any other adventurer could. This skill earned him his name, gifted by those impressed with the young pearlcatcher's keen wits, and before long, he was referred to archeologists in Earth territory for an apprenticeship, a gift to him from the tired old warrior that took him under his wing. A gift that he soon repaid in full, as his skill for sensing the trembles of the earth below him alerted him to coming cave-ins, or hollows below the rock.
Unfortunately for him, his knowledge of fighting ended up landing him a job as the watcher of the famous kleptomaniac archeologist, Shiver. Though Shiver himself doesn't need much manhandling, the quickfooted wildclaw is as clever as he is passionate, and has ended up being far more persuasive than any dragon could have predicted. Tremor himself isn't easily swayed, but the mine calls, and every day it becomes harder and harder to remember why he must be careful to not dig too deep...
.
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Tremor
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
Exalting Tremor to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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