Pixel

(#65574818)
Subspecies: Mana-Spinner
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Energy: 45/50
This dragon’s natural inborn element is Arcane.
Male Spiral
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Personal Style

Apparel

Skin

Scene

Measurements

Length
2.79 m
Wingspan
2.78 m
Weight
79.5 kg

Genetics

Primary Gene
Blackberry
Laced
Blackberry
Laced
Secondary Gene
Eggplant
Morph
Eggplant
Morph
Tertiary Gene
Fuchsia
Circuit
Fuchsia
Circuit

Hatchday

Hatchday
Dec 05, 2020
(3 years)

Breed

Breed
Adult
Spiral

Eye Type

Special Eye Type
Arcane
Faceted
Level 1 Spiral
EXP: 0 / 245
Scratch
Shred
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6

Biography

Subspecies: Mana-Spinner
Created by: ShadowSnatcher (ID:448434)

Overview

Originating from the Astrolodome, the first Mana-Spinner's were created when a maintenance crew had been accidentally sucked into the shields main power source. Due to this unfortunate event the crew had been exposed to massive amounts of mana. By the time they were rescued the mana inside had mutated their bodies and their natural mana reserves. When the newly created Mana-Spinner's first awoke they immediately fled their Arcane home. The magic of the land surrounding them proved far too much for their newly warped bodies.

Mana-Spinner's are known to prefer the domains of Light, Earth and Ice. Almost always choosing clans living on the outskirts of their respective domains.



Clan life

Mana-Spinners are classified as loners. While they will still settle within a clan, typically they will choose to live upon the outskirts. Taking great care to avoid crowds as they are very sensitive to the mana in the world surrounding them. The reserves of mana within a single dragon can be quite irritating as is, a crowd is nothing but a nightmare for them. A Mana-Spinner exposed to crowds or even just a single dragon for a long period of time, unfortunately suffer painful and irritating headaches. This can make them rather grumpy.

Whilst their exposure did unfortunately force them into the loner role, it can also be thanked for their amazing control over magic and almost unlimited mana storage. Due to their astounding control Mana-Spinner's are mainly sought after for teaching magic. Although Mana-Spinner's are very particular about their students and typically refuse to take on more than one at a time. Student's that are able to withstand the grumpiness and mentoring of a Mana-Spinner are said to come out with astounding magical abilities.

As for Mana-Spinner's interacting with their fellow Subspecies, you will not see more than one Mana-Spinner living within the same clan. That is unless it is for a very special reason. Even being within 10 miles of one another can be quite maddening to both Mana-Spinner's due to the massive amount of mana they each possess.


Characteristics

The aftermath of the Shields Power Source not only gifted them with rather unique abilities, it also changed their appearance altogether. The Spirals involved before the accident were quite the myriad of colors. Yet once they were rescued each and every one of them had turned a deep shade of purple. Adorned with neon glowing pink stripes covering their bodies.

Unlike their excitable cousins the Spiral, Mana-Spinners are noted to be calm and prefer to keep to themselves. Due to this antisocial lifestyle Mana-Spinner's have little to no communication skills and generally come across as cold or rude.

Along with their massive reserve of mana they were also gifted with other mana related abilities. One of them being the ability to sense mana coursing throughout the world. (This includes mana that is not of their birth element). Their final ability allows them to very briefly shift their own bodies into mana. While their mana is still visible when they do this, nothing physical is able to make contact with them.


Species Behavior

Mana-Spinner's will take on only one partner in their lifetime. Their reasoning for this is so that they do not have to adjust to a new mana. The pairing will take turns raising their young in either partners clan. For example, the year prior their young was raised in the mothers clan, so this year they would be raised in the fathers. They will raise their young until the hatchlings can be taught how to hunt and defend themselves.

Once the hatchlings deem themselves ready, they will leave their parents and their siblings behind. Far and wide they will search for their own clan. Typically factors for choosing a clan include, how much mana is within the region, number of dragons within the clan and how far it is from their birth clan.

As for the parents, when all hatchlings have deemed themselves ready to go in search of their own clans they will split up. The partner that travelled to the others clan will return to their respective home.


Battle Strategies

Mana-Spinner's more so view combat as a nuisance. While they are incredibly capable of holding their own due to their mastery of magic. The more dragons involved in the altercation the more difficult it is for them to come out victorious. As it is rather difficult to concentrate if you have a massive headache with even more bodies closing in.

However if a Mana-Spinner is found on the losing side of the battle they will attempt an escape. Specifically an escape using their ability to turn themselves into mana. In this brief state they do not suffer any physical harm and are more than capable of drifting themselves through solid objects. With the hope of putting distance between them and their attacker.


Genes/Colors
3TZtECK.png

Children
745.png
9/12/22
Coded
82585071p.png
Gifted
Malware
82585072p.png
Gifted
Malfunction
82585073p.png
25,000tr
745.png
18/09/23
Megabyte
89189318p.png
15,000tr
Gigabyte
89189319p.png
25,000tr
Terabyte
89189320p.png
15,000tr
745.png
20/12/23
Viral
91518890p.png
15,000tr
745.png
18/01/24
Neutral
92350500p.png
15,000tr
Live
92350501p.png
15,000tr
Grounded
92350502p.png
15,000tr
745.png
24/03/24
Gadget
93852959p.png
Awaiting
Gizmo
93852960p.png
Awaiting
Gimmick
93852961p.png
20,000tr


Additional Info
Pinglist wrote:

@/ @/ @/

Fun Fact wrote:

Other

Added Vial of Fractal Sight: 16/12/22

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