Riven
(#64375911)
Level 1 Imperial
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
28.06 m
Wingspan
24.38 m
Weight
7132.04 kg
Genetics
Obsidian
Metallic
Metallic
Obsidian
Alloy
Alloy
Navy
Opal
Opal
Hatchday
Breed
Eye Type
Level 1 Imperial
EXP: 0 / 245
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6
Biography
When Arenji burst into our realm, they had a physical form, but upon impact the god shattered into thousands of shards and the essence was spread all across Sornieth. Some of these shards were imbued into young dragons and despite how small the amount of Arenji they had taken in was, these young dragons had a powerful connection to the luck god and knew just what Arenji's bidding was. They came to understand the powers that had been granted to them through Arenji and used their abilities to maintain balance on their world.
Daywalkers fly during they day. They turn invisible to pass the will of Arenji without the detection of their clanmates. Some choose to lurk in various coliseum venues, urging a dragon to dodge on low health or aiding their strength to acheive a critical hit. Others choose to mill around when dragons are scavenging and digging, burying that helmet you wanted just moments before it gets dug up. Despite what is delivering what is deemed as "good luck" by most dragons, these dragons should not be seen as "good". They often deal with the little situations that Arenji requires of them.
Nightwings, however, take on a different task. They bring what is deemed as "bad luck", but balance is necessary to protect Sornieth. These dragons are not inherently bad or evil. They add strength to a boss's blow when you're on a strong run in the coliseum, or move that eliminate just out of your gaze when searching. They carry out Arenji's will that says to withhold, but on occasion they are granted the power to gift something great and monumentous, of high value or something that you've been wanting a long time. They are only allowed to grant greater gifts occasionally, however, and must choose wisely.
Daywalkers fly during they day. They turn invisible to pass the will of Arenji without the detection of their clanmates. Some choose to lurk in various coliseum venues, urging a dragon to dodge on low health or aiding their strength to acheive a critical hit. Others choose to mill around when dragons are scavenging and digging, burying that helmet you wanted just moments before it gets dug up. Despite what is delivering what is deemed as "good luck" by most dragons, these dragons should not be seen as "good". They often deal with the little situations that Arenji requires of them.
Nightwings, however, take on a different task. They bring what is deemed as "bad luck", but balance is necessary to protect Sornieth. These dragons are not inherently bad or evil. They add strength to a boss's blow when you're on a strong run in the coliseum, or move that eliminate just out of your gaze when searching. They carry out Arenji's will that says to withhold, but on occasion they are granted the power to gift something great and monumentous, of high value or something that you've been wanting a long time. They are only allowed to grant greater gifts occasionally, however, and must choose wisely.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Insect stocks are currently depleted.
Meat stocks are currently depleted.
Seafood stocks are currently depleted.
Plant stocks are currently depleted.
Exalting Riven to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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