Forgall

(#62715376)
Dvergr ; Lord Forgall
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Husk

Void Wyvern
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Energy: 50/50
This dragon’s natural inborn element is Ice.
Female Skydancer
This dragon is hibernating.
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Personal Style

Apparel

Indigo Harvest Goblet
Ebony Antlers
Shadowscale Shoulder Guards
Shadowscale Chest Guard
Nightshade Cloak
Nightfall Starsilk Scarf
Void's Grasp
Black Linen Leg Wraps
Shadowscale Wing Guard
Ghost Flame Tail Jewel
Glowing Red Clawtips
Feathery Fallout
Shadowscale Tail Guard
Bloody Tail Bandage
Dusky Rose Thorn Stockings

Skin

Accent: Wormtongue

Scene

Scene: Arcanist's Domain

Measurements

Length
4.18 m
Wingspan
5.49 m
Weight
773.73 kg

Genetics

Primary Gene
Silver
Leopard
Silver
Leopard
Secondary Gene
White
Blend
White
Blend
Tertiary Gene
Smoke
Glimmer
Smoke
Glimmer

Hatchday

Hatchday
Jul 16, 2020
(3 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Ice
Common
Level 4 Skydancer
EXP: 1257 / 4027
Meditate
Contuse
STR
12
AGI
8
DEF
11
QCK
12
INT
10
VIT
12
MND
10

Lineage

Parents

Offspring

  • none

Biography

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Voidsent; Dvergr
Transgender, rolls Non-binary | they/them he/him
Artisan; specializes with metalwork/goldsmithing
Job; Black mage | Necromancy

Considered a larger threat compared to King Goldemar, capable of using powerful necromancy. While Goldemar focuses more on forming trade/business with mortals, Forgall instead sees them as worthless ants. Ants interfering with his focus in breaking the ward within The Weeping City of Mhach.

Dvergr
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Occupying the fourth rung of the hierarchy of twelve, this voidsent serves as an artisan for its fiendish kin. Dvergr has a profound understanding of metalwork and goldsmithing, and no few of the armaments wielded by the void's denizens were created in its hellish forge.
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Ah, some of you survived. How convenient. I am in need of fresh souls to shatter the ward.
Even empty husks have their uses. See how they jerk and dance at my command!
I will teach those who oppose me the extent of their folly...
Your pitiful lives will be mine in due time. But first, you must be punished for your insolence!
Solitude weakens the spirit and warps the flesh... Stray from the pack at your peril!
My undead toys are so easily broken. Mayhap my minions will prove sturdier...
How tiresome. I had thought to spare my energies for the ward. But you insist on gripping to life so very tightly...
Embrace your fate! By my stygian light be your doom revealed!
My lord warned that mortals of power might interfere... But you are no threat to me! I reign in the court of the void!
Will you glimpse the realm that awaits you after death? Drink deep from the chalice of oblivion!
Ah, how sweet the rancid breeze of the underhells... Its winds will strip you to the bone!

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Shriveled Adds; These adds must be killed ASAP before the boss casts Necropurge. On death, they drop Zombie Puddles.

Necropurge; If any Shriveled Adds are alive, they will explode, dealing heavy damage.

Zombie Puddles; Standing in a puddle will give players a stacking Gradual Zombification debuff. If puddles are overlapped, players will receive as many stacks as puddles they are standing in.

Megiddo Flame; Large line AoEs centered on the boss.

Punishing Ray; A small pink AoE with a purple laser shooting out of it. Each must be filled by one player. When a player stands on it, the laser goes away and the pink AoE turns into a black and green vortex. The alliance-wide damage from Punishing Ray is determined by how many of these pink AoEs players are standing in, with more AoEs covered meaning the alliance will take less damage. Gives a bleed debuff while standing in it.

Brand of the Fallen; Marks a group of players with red triangle markers. Everyone with the marker needs to stack together. The further you are from players with the marker, the more damage you will take. If you are too far, you will also be turned into a frog for a short time.

Evil Mist; Alliance-wide AoE. Spawns Poison Mist Orbs.

Poison Mist Orbs; After a short time, the orbs will explode, inflicting anyone standing in it with the Gradual Zombification debuff.

Dark Eruption; Targets three players with a red marker (different from the Brand of the Fallen markers). After a few seconds, it will begin dumping fire puddles on top of the afflicted player. Marked players should move away from the group and keep moving so they are not hit with the puddles.

Void Call; Summons three adds that must be tanked and killed in the order listed. Punishing Ray also occurs during this part of the fight.
  • Succubus: burn down ASAP. Casts Beguiling Mist, which mind controls all players in the alliance regardless of distance and forces them to walk towards her. It can be stunned.
  • Hagenti: casts Mortal Ray, giving the Doom debuff to players who are looking at the Hagenti. Doom can and should be dispelled immediately.
  • Dahak: nothing notably dangerous.

Megadeath; An alliance-wide AoE that only occurs after Void Call and will be the main mechanic for the rest of the fight. If a player is hit with it, they will be killed. To avoid dying, players must get at least 1 stack of Gradual Zombification from standing in the Zombie Puddles or Poison Mist Orbs. The more stacks you have, the less damage you take, with 4 stacks negating damage entirely.

Hell Wind; Drops everyone to very low HP. Healers need to immediately heal the group to prepare for any upcoming damaging mechanics (Brand of the Fallen, Punishing Ray).
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  • Strongest known Dvergr (If you don't include Motsognir)
  • Goth rights
  • Suffers depression, social anxiety. Basically PTSD from the defeat & failure in Mhach.
  • Struggles with communication & is usually silent. (Post Mhach)
  • His confidence isn't the greatest; gives up on things that waste time/effort
  • Goldemar is his twin brother, these two often mock/threaten each other a lot, but their bond is inseverable.
  • A sad rat.
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Exalting Forgall to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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