Golda

(#61896441)
Level 1 Snapper
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Familiar

Baku
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Energy: 50/50
This dragon’s natural inborn element is Shadow.
Male Snapper
This dragon is hibernating.
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Personal Style

Apparel

Prim Highnoon Vest

Skin

Scene

Measurements

Length
5.84 m
Wingspan
2.51 m
Weight
8022.16 kg

Genetics

Primary Gene
Dirt
Skink
Dirt
Skink
Secondary Gene
Brick
Bee
Brick
Bee
Tertiary Gene
Tan
Runes
Tan
Runes

Hatchday

Hatchday
Jun 09, 2020
(4 years)

Breed

Breed
Adult
Snapper

Eye Type

Eye Type
Shadow
Unusual
Level 1 Snapper
EXP: 0 / 245
Anticipate
Shred
STR
7
AGI
5
DEF
9
QCK
5
INT
5
VIT
9
MND
5

Lineage

Parents

Offspring

  • none

Biography

Flight rising breeds

Tundra
- can survive everywhere
- can eat anything
- forgetful
- deep family bonds
- hate leaving places
- remember smells
- burrow
- avoid conflicts
Fae
- active
- emotions through frill and crest
- monotone
- sensitive to magic
- don't like journeys
Mirror
- hate other breeds
- flying is tiring
- are in hunts
- talk little
Guardian
- protective
- has charge
- most durable
- has the search
- brave in combat
Ridgeback
Pearlcatcher
Snapper
Spiral
Obelisk
Skydancer
Bogsneak
Imperial
Nocturnes
Coatl
Wildclaw

Flight rising element

Wind:
- love travelling
- hate rules
- love themselves
- like harmless pranks
- friendly
Ice
- hoard things
- try to make things durable
- collectors
- cold
- analyze and catalogue world
- emotionless
Water
- intuition good
- mysterious
- strong magic
- spiritual, meditation
Shadow
- illusions
- tricksters
- many scams
- delight in board games
Plague
- savage
- celebrate life and death
- adaptable and strong
- natural medicine
Light
- Like knowledge
- philosophy
- unbiased and logical
- truth high virtue
Nature
- savage
- natural medicine
- wild and nurturing
Lightning
- innovative thinking
- engineers
- ambitious
Earth
- direct and honest
- love rock
- buildings and structures
Fire
- easily angry
- metal workers
- temperemantal
Arcane
- curious
- dreams and theories


Flight rising mbti

Flight rising zodiacccc



Flight rising breeds with characteristics as humans
Banescale

Bogsneak

tiefling horns
thick crests behind ears
cheeks stripes

Coatl

feathery ears
feathers
forked tongue

Fae

thick crests
cute frills behind ears
gills


Gaoler

fluffy soft hair
a lot of hair
beautiful horns

Guardian

beard love beard long and luscious
random crests on body



Imperial

horns


Mirror Dragons

frills behind ears
spotted cheek

Nocturne

vampire teeth

Pearlcatcher

pearl

Ridgeback

pointy nose
werewolf teeth

Skydancer

gem
feathery ears

Snapper

orc teeth
short stubby

Spiral

elf ear

Tundra

fluffy soft hair
a lot of hair

Veilspun Dragons
Wildclaw

hair feathers
one curved nail on hand or feet

Most are inspired by this Link
Spells Casted
Scrolls are used for extra help usually for permanent spells.

Elemental charms are used to help dragons survive in that elemental region.
All:

Advanced
- control the element itself like ATLA
- turn into objects which is dangerous, if object breaks dragon breaks.
- Bind two dragon minds both must be advanced or they will be unable to handle it. If dragons are incompatible, they will feel mentally drained or a full of emotions once the spell breaks
- short mental defense against outside sources
- memory loss (need scroll)
- mind reading (need scroll)
- force truth (need scroll)
- Create Love Butterfly, something that is done beforehand and help each dragon locate each other. A common practice which they go to a shop for. (Scroll needed)
- figuring out password to doors as long as there is a hole to the inside of a settlement
- prevent dragons from spilling a specific secret
- animate and object into sentient, requires documents, registration and said dragon to be a professional otherwise said dragon is considered to commit an offence.

Intermediate
- short physical defense
- floating objects
- create forcefield to block out anything from sound to smell
- use stories, poems or self written passages to bring something back. This is very tricky as it must be clear and can easily be misinterpreted. Bad dragons use this to lure hatchlings which is why clans animate fertility statue but some spells can overpower this.
- turn an object into communication device which can hear only voice. Used for long distances and said objects takes a lot of tinkering and fixing to make it truly work.
Basic
- make the quill write itself
- animate a fertility statue
- locking doors which requires password
- breathe underwater
- handle lava
- ward which can be maintained as it uses up all the breath. Used commonly by guardians to protect charge but not healthy




Wind
Advanced
- protection from strong cyclones
-
Intermediate
- turn into wind to travel through quickly
- find way in strong winds
- form and keep permanent wind, used for weapons
- use wind to propel yourself, leaves behind wind wisp. A dance form. They use fans and ribbons as well. And dance around columns.
- fast wind to create fog
Basic
- a good luck charm to be find a dragon easily during long travels.
- produce light green to doodle in sky, a form of art using Baku horn


Shadow
----

Advanced
- illusions
- postpone wounds but they arrive at anytime stronger
- record a video

Intermediate
- turn into shadow to go through tiny space, you need to control the shadow movement with a light source which makes this complicated.
- random shots of shadow to blind random dragons shot at random ranges. More experienced, more control of dispersion.
- a dome which weakens dragons takes 5 mins of being still
Basic
- illusion of calming themselves, can only be performed on others.

Nature

Advanced
- Healing of wounds
- postpone any wounds but they arrive stronger at anytime

Intermediate
- find your way by communication with trees
- grow a strong plant
- make food rich in flavour
- perfume of cloud to cause fatigue or headaches, hatchlings will choke
- a dome which weakens dragons takes 5 mins of being still

Basic
- grow grass

Arcane

Advanced
- Illusions

Intermediate
- good dreams, only effective on hatchlings
- a dome which weakens dragons takes 5 mins of being still

Plague:

Advanced
- resistant to some disease and can only be casted on new born hatchlings.
- postpone wounds but they appear stronger at anytime
- healing through increase in immunity but it's quite painful

Intermediate
- grow a strong plant
- make food rich in flavour
- a dome which weakens dragons takes 5 mins of being still
- slows down heartbeat

Earth:

Intermediate
- find way on land
- grow a strong plant

Basic
- good luck charm before travelling

Light:

Advanced
- illusions

Intermediate
- find way in daylight
-throw random bolts of light to blind dragon

Basic
- form a light orb


Water:

Advanced
- freeze water or evaporate and manipulate for short time
- bring water from depths but will destroy environment
- predict future but is so vague that it's considered as fake.

Intermediate
- find way in water when strong current
- water hands
- go back in time to see certain events but very bad vision, and environment must not change too much

Basic
- figure out if there are dragons nearby

Ice:

Advanced
- turn ice/snow into water for a while to manipulate

Intermediate
- freeze things and preserve
- walk on water by freezing it
- create a mirror, why not..
- make ice art
- group of dragons can change temp of location
- clear out snow

Basic
- freeze things

Fire:

Advanced
- permanent fire which will not diminish nor grow unless owner does something. If worse comes to worse, an advanced water dragon is called for help. This is probably illegal.


Intermediate
- a group of dragons can change temperature of said location
- control heartbeat enough to make them sleep

Basic
- small fire source
- figure out if there are dragons nearby
- make fire grow but is super dangerous yet very simple, dragons almost never teach this spell.

Lightning:

Advanced
- strike it at something instantly killing sentient being

Intermediate
- move quick
- provides charge for the movement of electricity, expensive power supplies aren't needed.

Basic
- figure out if dragons are nearby

song association

Candles by my daughter: Marine
arabella by the arctic monkeys: Arabella
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Exalting Golda to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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