Unnamed

(#61110541)
Level 1 Fae
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Familiar

Spirit of Wind
Spirit of Wind
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Energy: 50
out of
50
Wind icon
This dragon’s natural inborn element is Wind.
Male Fae
Male Fae
Hibernating icon
This dragon is hibernating.
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Personal Style

Apparel

Butterfly's Kiss
Standard of the Windsinger
Airborne Parchment
Wind Aura
Copper Steampunk Goggles
Marva's Invisibility Cloak

Skin

Scene

Scene: Tropical Cove

Measurements

Length
0.93 m
Wingspan
1.3 m
Weight
0.72 kg

Genetics

Primary Gene
Tangerine
Skink
Tangerine
Skink
Secondary Gene
Cerulean
Morph
Cerulean
Morph
Tertiary Gene
Grey
Firebreather
Grey
Firebreather

Hatchday

Hatchday
May 04, 2020
(4 years)

Breed

Fae icon
Adult
Fae

Eye Type

Normal Eye Type
Wind
Common
Level 1 Fae
EXP: 0 / 245
Meditate
Contuse
STR
5
AGI
8
DEF
5
QCK
6
INT
8
VIT
5
MND
8

Lineage

Parents

  • none

Offspring

  • none

Biography

Org Chart
CAPTAIN
Manages the organization. Is the ultimate decision-making authority.
-> Captain, Quagmire

HEAD OF OPERATIONS DEPARTMENT
Oversees all field operations and interfaces with other department heads. Ensures missions are carried out in a timely, tidy fashion. Conducts post-mortem operation reviews on an at-minimum quarterly basis to determine program efficacy.
-> Head of Operations Department - HIRING

COORDINATORS
Responsible for field operative coordination, including but not limited to: accounting of operative movements, verifying target locations, and confirming completed objectives. Coordinators have the final say on which operative(s) is/are on any given mission.
-> Ground Operations Coordinator, Sphagnum
-> Airborne Operations Coordinator, Vesper
-> Surface Naval Operations Coordinator, Clarion
-> Subsurface Naval Operations Coordinator, Goliath

FIELD OPERATIVES
Deployed in pursuit of mission objectives, as dictated by their coordinator.
-> Operative, Beast
-> Operative, Bird
-> Operative, Exemplar
-> Operative, Harrow
-> Operative, Hunt
-> Operative, Myriad
-> Operative, Paradigm
-> Operative, Penitent
-> Operative, Revenant
-> Operative, Saint
-> Operative, Stampede

WELLNESS DIRECTOR
Ensures all field operatives remain in ideal condition. Oversees and deploys field medics.
-> Wellness Director, Archetype

FIELD MEDICS
Respond to the emergent medical needs of any organization member, regardless of location. May be deployed into active battle.
-> Field Medic - HIRING

HEAD OF RESOURCES DEPARTMENT
Responsible for ensuring all field operatives and organizational members are adequately prepared for any given mission; preparations may include equipment and information.
-> Head of Resources Department, Canary

DIRECTOR OF RESEARCH AND DEVELOPMENT (R&D)
Responsible for coordinating weapons and armor development and testing, as well as research into foe capabilities.
-> Director of R&D, Coal

PRINCIPAL INVESTIGATORS
Responsible for overseeing the integrity of the design, conduct, and reporting of the research project and for monitoring any collaborative relationships between researchers. May not pursue any research project without explicit permission of the Ethics Board. As the Ethics Board no longer exists, the Director of R&D may unilaterally approve or disapprove any experimentation.
-> Principal Investigator, Hunt
-> Principal Investigator, Prognosis

DIRECTOR OF ACQUISITIONS
Responsible for acquiring materiel and other resources necessary for the continued operation of the Bloodwatch. Works closely with the Head of Treasury and with Coordinators.
-> Director of Acquisitions, Aspen

HEAD OF OUTREACH DEPARTMENT
Responsible for coordinating communications with other clans. Oversees hiring and vetting processes, and establishment of outposts in various elemental territories.
-> Head of Outreach Department, Dogfight

DOMINANCE COORDINATOR
Responsible for fielding requests regarding hiring out the Bloodwatch for elemental Dominance purposes.
-> Dominance Coordinator, Empyrean

HIRING MANAGER
Responsible for adequate staffing of the Bloodwatch and responding to personnel needs by hiring appropriate, experienced individuals.
-> Hiring Manager - HIRING
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Exalting Unnamed to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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