Tsunami

(#60559836)
Queen of Lunaris
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Tsuna

Water Sprite
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Energy: 37/50
This dragon’s natural inborn element is Water.
Female Guardian
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Biography


OC

Wishlist:
1x Primary Sandsurge Gene: Wasp
1x Secondary Sandsurge Gene: Bee
1x Tertiary Sandsurge Gene: Augment
1x Luminax Plushie
1x Wavespun Feathered Wings
2x Tertiary Gene: Thylacine
Eggs
Gems
Skins
Art of her:
PuZKNI5.png
h2OsUUb.png
taAMzaW.png

She is the Queen of Lunaris, the Island of Lost Oceans. Swept away by The Lorebreaker, she discovered this island along with her mate, the King of Lunaris, as they disappeared from Sornieth in the Lorebreaker's Apocalypse. It was uninhabited when it was found, and as she soon discovered, of Mythe and Legende. Any dragon that steps foot on it gains immortality and those that choose to stay fade from memories of the world, existing only as fragmented remembrances, wisps of thought tucked away in the backs of minds. She chose to stay and begin colonizing it, giving it the name of Lunaris, Island of Lost Oceans. It became a haven for those who were lost and wandering, especially dragons whom the Lorebreaker nearly shattered but enough remained that they could be pulled towards Lunaris.

Other Titles:
Cosmic Sunderer, Luminosi Aestus, Sea Archon.

Fanddragon. Partially represents an oc in addition.

DND Alignment and Character
You Are:


Chaotic Good



Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

You Are A:


Chaotic Good Dragonborn Ranger/Sorcerer (5th/5th Level)



Ability Scores:
Strength- 19
Dexterity- 19
Constitution- 20
Intelligence- 18
Wisdom- 17
Charisma- 13

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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Exalting Tsunami to the service of the Tidelord will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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