Grimm

(#6045545)
Level 5 Wildclaw
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Familiar

Deadland Disciple
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Energy: 0/50
This dragon’s natural inborn element is Plague.
Female Wildclaw
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Personal Style

Apparel

Teardrop Ruby Bracelet
Teardrop Ruby Earrings
Teardrop Ruby Tail Ring
Red Rose Flower Crown
Pale Roundhorn
Red Birdskull Necklace
Garnet Flourish Belt
Scavenger's Tatters
Red Rose Lei

Skin

Scene

Measurements

Length
5.84 m
Wingspan
4.8 m
Weight
718.9 kg

Genetics

Primary Gene
Jade
Crystal
Jade
Crystal
Secondary Gene
Jade
Shimmer
Jade
Shimmer
Tertiary Gene
Seafoam
Underbelly
Seafoam
Underbelly

Hatchday

Hatchday
Aug 31, 2014
(9 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Plague
Common
Level 5 Wildclaw
EXP: 941 / 5545
Scratch
Shred
STR
20
AGI
9
DEF
6
QCK
22
INT
5
VIT
7
MND
6

Biography

Grimm often speaks in fables, parables, and myths. Many of these are well-known folk tales of the wild places and remote clans; many small hatchlings could probably recognize most from their bedtime stories. There are differences, however. Grimm's versions are darker. They don't always have a happy ending -- at least, not without a price.

Grimm has, on occasion, bowed to pressure to say something new, to tell a story that hasn't been heard. Often in trade for safe passage for herself and Aesop, her companion, the old tales won't do.

Asker beware; the tales she tells are theirs. Their pasts lay open to her narratives. Recognizable enough for most listeners to feel uneasy in the pits of their stomachs, to feed the heart beating faster. Grimm knows things. Things she shouldn't know.

The Teller keeps moving, Aesop at her side, from haven to haven. They keep to themselves. Aesop is the friendly, whistling, approachable one while Grimm does her best to translate for him in the half sign language, quasi-lingual way that they do. She knows that her stories sometimes frighten those who hear them, and so she tries to help Aesop tell his, instead.
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This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
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Exalting Grimm to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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