Injury

(#5919210)
Level 1 Spiral
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Familiar

Cinnabar Plaguebringer
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Energy: 46/50
This dragon’s natural inborn element is Light.
Male Spiral
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Personal Style

Apparel

Burrowing Mandible Helmet
Incense Mantle
Carapace Arm
Proto Wings
Bloody Chest Bandage
Inkwell Feathered Wings
Bloody Neck Bandage
Bloody Tail Bandage
Contaminated Infectalons

Skin

Scene

Measurements

Length
2.67 m
Wingspan
2.17 m
Weight
78.83 kg

Genetics

Primary Gene
Midnight
Iridescent
Midnight
Iridescent
Secondary Gene
Black
Shimmer
Black
Shimmer
Tertiary Gene
White
Smoke
White
Smoke

Hatchday

Hatchday
Aug 25, 2014
(9 years)

Breed

Breed
Adult
Spiral

Eye Type

Eye Type
Light
Common
Level 1 Spiral
EXP: 0 / 245
Scratch
Shred
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6

Biography

Fear of Injury

Throbbing | Aching | Painful


An egg laid outside the territory of the eleven elemental gods will not hatch: without their magic, soul never knits to body and the embryo inside withers and dies. Without an anchor, the little waiting spark of Mind that might one day have become a person slips away through the cracks in reality. Most are eaten by the pneumavores that lurk in the hungry Void outside, but a few--lucky or clever or both--survive and grow up to become predators themselves. Shade-touched, these lost souls lurk in the dreams and nightmares of dragonkind, feeding on their fears and growing fat.

The largest of them are the greater horrors, dream-beasts without an identity beyond their Names--the specific terror they draw strength from. Most horrors are little more than beasts, unconscious and unaware of the minds around them, though they ably ape the manner and speech of dragons they meet while dreaming. The larger they are, the more they resemble thinking beings, though the veneer of intelligence lies only skin-deep over a terrible animal cunning. Sleeping dragons caught and seduced by a wandering horror might never wake again, trapped beyond saving in their own nightmares--or worse, awaken possessed, without dreams or mind or reasoning of their own.


. o ° O ° o .

Perhaps what is most disturbing about it is that it lurks everywhere.

The hatchlings playing outside, the hunters as they stalk their prey, the tailors with their fine needles; it is there, within them, waiting and quietly feeding on their apprehension, their carefulness. It's there in the corners, in the skies, the waters and shadows, watching every move they make. There's no getting rid of it, no use trying to forget about it, because it lives in the back of everyone's minds, within their scars and their memories, because pain is a lesson that nobody wants to learn. And so they protect themselves against it, with their armor and their spells. And it feeds and feeds and feeds, for the more they fear injury, the more it lives on. It is as immortal as that primal sliver of doubt, the question that gave it life.


"Will it hurt?"


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Profile, bio, and subspecies by Plagueheart#10631.
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Exalting Injury to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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