Grim

(#55475421)
Level 1 Imperial
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Energy: 50/50
This dragon’s natural inborn element is Plague.
Male Imperial
This dragon is hibernating.
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Personal Style

Apparel

Counselor Rings
Eerie Cyan Grasp
Eerie Cyan Ghastcrown
Eerie Cyan Forejewels
Advisor Overcoat
Eerie Cyan Pendants
Eerie Cyan Clawrings
Advisor Waist Wrap
Eerie Cyan Nightshroud
Advisor Footies
Eerie Cyan Taildecor

Skin

Scene

Measurements

Length
21.11 m
Wingspan
14.65 m
Weight
8497.53 kg

Genetics

Primary Gene
Black
Metallic
Black
Metallic
Secondary Gene
Obsidian
Alloy
Obsidian
Alloy
Tertiary Gene
Cornflower
Opal
Cornflower
Opal

Hatchday

Hatchday
Sep 23, 2019
(4 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Plague
Common
Level 1 Imperial
EXP: 0 / 245
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography


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G R I M
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Darkling Daywing Subspecies • Giver of Good Luck
-+-+-+-+-+-+-+-+-+-
[urlWIP]Song[/url]
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Nickname: N/A
Resides in:
cavenamehere
(border between
Levels I - II)
Familiar: ?

Likes: ?
Dislikes: ?
Fears: ?

Believes in: Arenji
Relationships:
Master: Kentaurus
Brother: Gloom

Notes:
?
Ke

No

De

Au


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Zh

Zh

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Zh

Zh

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Traits: sleep schedule based on their type, blessing of Arenji to their clan, the ability to see the future through Arenji's will and turn invisible in their hours, what appears to be a tremendous sense of "luck" to dragons who do not know Arenji, wanderers no matter what other loyalties they may develop, sometimes devoted to those they are loyal to so they will always return, when invisible taking the darkling form
Daywalkers: lean more toward bringing the gifts Arenji bestows, placing that armor you've been looking for closer to your path or misdirecting that boss when they see you are low, sleep during the night and work during day

When Arenji burst into our realm, they had a physical form, but upon impact the god shattered into thousands of shards and the essence was spread all across Sornieth. Two of these shards, fed by the magic of Sornieth, grew sentient and able to shift into dragon-appearing forms. These two dragons tried their hardest to carry out Arenji's will, but the task was too exhausting. Therefore they decided to part - one would work during the day, the other taking on the night. During their hours they would turn invisible, shifting into their form many dragons dubbed "darklings". After a long time this schedule became habit, then compusion, then instinct. Split apart, however, the two dragons grew lonely. There was such a narrow amount of time for them to meet one another - dawn and dusk don't last long. Therefore they decided to have children together, these hatchlings imbued with the energy of Arenji's shards and the deep duty to Arenji's will but also minds of their own, wishing to go out into the world and explore as their parents always wanted to.

Daywalkers fly during they day. They turn invisible to pass the will of Arenji without the detection of their clanmates. Some choose to lurk in various coliseum venues, urging a dragon to dodge on low health or aiding their strength to acheive a critical hit. Others choose to mill around when dragons are scavenging and digging, burying that helmet you wanted just moments before it gets dug up. Despite what is delivering what is deemed as "good luck" by most dragons, these dragons should not be seen as "good". They often deal with the little situations that Arenji requires of them.


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Grim2
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Exalting Grim to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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