Grim
(#55475421)
Level 1 Imperial
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
21.11 m
Wingspan
14.65 m
Weight
8497.53 kg
Genetics
Black
Metallic
Metallic
Obsidian
Alloy
Alloy
Cornflower
Opal
Opal
Hatchday
Breed
Eye Type
Level 1 Imperial
EXP: 0 / 245
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6
Biography
Nickname: N/A Resides in: cavenamehere (border between Levels I - II) Familiar: ? Likes: ? Dislikes: ? Fears: ? Believes in: Arenji Relationships: Master: Kentaurus Brother: Gloom Notes: ? |
Ke No De Au |
Zh
Zh
Zh
Zh
Zh
Zh
Traits: sleep schedule based on their type, blessing of Arenji to their clan, the ability to see the future through Arenji's will and turn invisible in their hours, what appears to be a tremendous sense of "luck" to dragons who do not know Arenji, wanderers no matter what other loyalties they may develop, sometimes devoted to those they are loyal to so they will always return, when invisible taking the darkling form
Daywalkers: lean more toward bringing the gifts Arenji bestows, placing that armor you've been looking for closer to your path or misdirecting that boss when they see you are low, sleep during the night and work during day
When Arenji burst into our realm, they had a physical form, but upon impact the god shattered into thousands of shards and the essence was spread all across Sornieth. Two of these shards, fed by the magic of Sornieth, grew sentient and able to shift into dragon-appearing forms. These two dragons tried their hardest to carry out Arenji's will, but the task was too exhausting. Therefore they decided to part - one would work during the day, the other taking on the night. During their hours they would turn invisible, shifting into their form many dragons dubbed "darklings". After a long time this schedule became habit, then compusion, then instinct. Split apart, however, the two dragons grew lonely. There was such a narrow amount of time for them to meet one another - dawn and dusk don't last long. Therefore they decided to have children together, these hatchlings imbued with the energy of Arenji's shards and the deep duty to Arenji's will but also minds of their own, wishing to go out into the world and explore as their parents always wanted to.
Daywalkers fly during they day. They turn invisible to pass the will of Arenji without the detection of their clanmates. Some choose to lurk in various coliseum venues, urging a dragon to dodge on low health or aiding their strength to acheive a critical hit. Others choose to mill around when dragons are scavenging and digging, burying that helmet you wanted just moments before it gets dug up. Despite what is delivering what is deemed as "good luck" by most dragons, these dragons should not be seen as "good". They often deal with the little situations that Arenji requires of them.
Grim2
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
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Exalting Grim to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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