Nachtmahr
(#54830390)
Level 8 Imperial
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
22.41 m
Wingspan
23.61 m
Weight
9418.86 kg
Genetics
Mulberry
Iridescent
Iridescent
Violet
Shimmer
Shimmer
Abyss
Ghost
Ghost
Hatchday
Breed
Eye Type
Level 8 Imperial
EXP: 883 / 16009
STR
42
AGI
7
DEF
6
QCK
10
INT
8
VIT
11
MND
6
Biography
.......................... |
Nachtmahr Born Into Light, Called To The Dark |
Nachtmahr is quite the hot-headed individual. He tends to get angry a lot - especially when others use or even break his personal things. Nachtmahr often struggles when he meets dragons of the Shadowbinder's territory - he is afraid of turning to the dark side, but it tempts him. Sometimes, he likes to visit his mother's garden in order to calm down.
Soon, however, he began to feel a pull to the dark side. He started seeking out dragons from The Tangled Wood, started visiting the border more often to look into the forest.
Nachtmahr began getting into more fights, getting angry easier. He hoarded things he didn't need, stuffing them away in a cave and threatening to fight anyone who so much as looked at his stuff. Walks through his mother's garden didn't calm him any more. He grew more and more restless, until one day he simply disappeared.
Nachtmahr had gone into The Tangled Wood.
After wandering for a few hours, Nachtmahr came across a strange sight- pink glowing runes weaving among the tree trunks. Curious, he chased after them, until with a good-humored laugh,Hobbes revealed himself.
Hobbes offered for Nachtmahr to visit Nightfall, and brought him back, introducing Nachtmahr to Cienta. Cienta welcomed Nachtmahr, and told the dragon he could stay in Nightfall as long as he needed to figure himself out.
Nachtmahr is now working on controlling his anger, the dark fogginess of The Tangled Wood seeming to calm him, somehow. He rarely misses the light of his home, enjoying instead the light from the glowing mushrooms and fireflies of his new home.
Soon, however, he began to feel a pull to the dark side. He started seeking out dragons from The Tangled Wood, started visiting the border more often to look into the forest.
Nachtmahr began getting into more fights, getting angry easier. He hoarded things he didn't need, stuffing them away in a cave and threatening to fight anyone who so much as looked at his stuff. Walks through his mother's garden didn't calm him any more. He grew more and more restless, until one day he simply disappeared.
Nachtmahr had gone into The Tangled Wood.
After wandering for a few hours, Nachtmahr came across a strange sight- pink glowing runes weaving among the tree trunks. Curious, he chased after them, until with a good-humored laugh,Hobbes revealed himself.
Hobbes offered for Nachtmahr to visit Nightfall, and brought him back, introducing Nachtmahr to Cienta. Cienta welcomed Nachtmahr, and told the dragon he could stay in Nightfall as long as he needed to figure himself out.
Nachtmahr is now working on controlling his anger, the dark fogginess of The Tangled Wood seeming to calm him, somehow. He rarely misses the light of his home, enjoying instead the light from the glowing mushrooms and fireflies of his new home.
pixels credit to: this lovely personTemplate credit to Lord Pineapple
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Exalting Nachtmahr to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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