Cernunnos

(#53857575)
Level 1 Gaoler
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Familiar

Chimera
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Energy: 50/50
This dragon’s natural inborn element is Earth.
Male Gaoler
This dragon is an ancient breed.
This dragon is hibernating.
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Personal Style

Ancient dragons cannot wear apparel.

Skin

Accent: Fluffy Gaoler M Horns

Scene

Measurements

Length
11.68 m
Wingspan
5.77 m
Weight
7427.98 kg

Genetics

Primary Gene
Taupe
Phantom (Gaoler)
Taupe
Phantom (Gaoler)
Secondary Gene
Shadow
Bee (Gaoler)
Shadow
Bee (Gaoler)
Tertiary Gene
Shadow
Gnarlhorns (Gaoler)
Shadow
Gnarlhorns (Gaoler)

Hatchday

Hatchday
Jul 24, 2019
(4 years)

Breed

Breed
Adult
Gaoler

Eye Type

Eye Type
Earth
Rare
Level 1 Gaoler
EXP: 0 / 245
Anticipate
Shred
STR
7
AGI
5
DEF
7
QCK
5
INT
5
VIT
9
MND
7

Lineage

Parents

Offspring

  • none

Biography

Cernunnos, the Wild Hunt


Mutations: None. Does not hail from Sornieth.

-there is something in the woods

-the entire forest is devoid of animal life, save for cernunnos
-his appearance is unclear most of the time: he takes the shape of a massive gaoler, but moreso centauresque with an additional "torso" where the neck usually is (to give the shape of a rider) and the massive gnarlhorn mimicking a stag's antlers
-unless one is very close (unlikely), markings and colours are indiscernible
-he enjoys the thrill of the chase, and treats trespassers as game to be tracked and hunted down
-no one is sure what he does once he catches his prey; does he kill them? does he eat them? does he transfigure his victims?
-however, scattered bones, from beasts and dragons alike, can be sometimes found in the woods

Cernnunos entire hide ripples with movement, which, when angered or provoked, are revealed to be a swarm of Veilspun. Legends say that any creature, dragon or otherwise, that perishes within the woods are reborn as another Veilspun that accompanies him.




-the forest itself appears cloaked in perpetual nighttime, the canopy too thick to let even a speck of light through
-strong smell of floral decay
-tight clusters of plants and trees are characterized by a thick, tar-like substance at their base, most likely decomposing organic matter
-the forest cannot be traversed from above: it saps the strength of dragons and forces them to land within
-it cannot be traversed from around, as it appears to be an infinite length (though, through strange magics, it actually forces the dragon to loop back)
-the only way is through. good luck.
-the forest is hostile, but not in a violent way:
-the water is tainted with decay, but any who attempts to drink will find themselves with a mouthful of silt as the water retreats
-the fruit are rotten, but will completely shrivel and decompose before making it into someone's mouth
-no fire will take, for the wood and plants are too humid, waterlogged like corpses left in a lake
-no disease will overtake the trees, for dead (?) plants care not for illnesses
-no gale or squall can bend their trunks or uproot them, for they are as much part of the earth as the stones and soil
-no ice can hope to kill the flora, for the air is too warm to allow even a shred of ice to overtake it
-no light can illuminate the path, for the darkness is one with the air


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Exalting Cernunnos to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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