Director
(#53729224)
Level 1 Pearlcatcher
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
5.34 m
Wingspan
3.77 m
Weight
652.94 kg
Genetics
Cerulean
Skink
Skink
Cerulean
Noxtide
Noxtide
Hunter
Lace
Lace
Hatchday
Breed
Eye Type
Level 1 Pearlcatcher
EXP: 0 / 245
STR
6
AGI
6
DEF
6
QCK
7
INT
7
VIT
6
MND
7
Biography
- Chameleon -
The Director
Location: Epsilon's Plateau
The Director
Location: Epsilon's Plateau
|
he/they
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Skintear Chasm
Skintear Chasm is where Epsilon finally settled and laid her claim. The Chasm is a huge dual cliffside probably half a mile apart, now strung together with eclectic bridges, ropes and lanterns, waving banners and curtains and apparel drying in the wind. It runs immeasurably deep into the land, with each cliff defined in the same way by archways running into communal tunnels as well as serving as the fronts to personal lairs, shops, etc - while Epsilon has a few buildings and such above the Chasm itself for protective and administrative purposes, these tunnels are where the territory really is.
The clan and the Chasm itself follow a general rule of the shallow being well-populated and well-frequented, the mid-range being more personal and quiet, and the distant/deep being very rarely seen, and sometimes rather shady, at least more shady than the regular dragons there. In this way the top of the Chasm as well as the shallow tunnels hold more communal living spaces and needed shops, and on the other end, the places far from sunlight end up being forgotten tunnel projects, dens with questionable wares, and gods know what else.
Despite a few very questionable dragons living there, and despite the Chasm being in the charming Boneyard of the Plaguebringer herself, the dragons are generally a very mirthful and/or communal bunch. Maybe it's the sense of survival in numbers that really brings the family together, but whatever causes it, it manifests vibrantly through all the collective efforts that take place throughout the territory. Tunnels and arches are dug by both Cavern's crew and plenty of dragons just wanting to help out, living spaces such as relaxing halls are often decorated with new crafts such as lanterns or paintings - on the wall or on animal skins, or even on things like huge plant leaves - and are restocked often with different cuisines from dragons from different Flights, issues in tunnels such as cracking walls are often patched up on the go by those wandering past, and plenty of well-meaning and hardy-spirited dragons keep guard each night alongside the official and scheduled guards of the clan. The place started with a family, and it continues to be one to this day.
The communal spirit and the special way in which the Chasm architecture is oriented - inwards and out into 3-dimensional space - means that a lot of dragons from varying Flights get to carve out and decorate their own spaces how they want, at least relatively speaking. While for a lot of dragons that means they paint their walls or hang whatever they want up, there's plenty of tunnels that lead to places like rainforest-esque caverns filled with pools and towering trees, caverns with Light-magic-lit farmland squeezing out what little support they can get from Plague soil (and with constant nurturing from Nature Flight energies), ones filled with books and drying ingredients and bubbling creations, ones completely filled with water, "smoking" lounges with herbal consumptions, casual and walk-in art-gallery-esque places for anyone to come in and display their work, and so on. Between the curious selection of dragons that have found their way into the clan, and the way that Epsilon's mindset of treating all as equals and family has shaped the Chasm into what it is today, the whole thing is a well-loved and seemingly barely held together mess of eclectic living.
The Garden Sector
Inhabitants:
TBA
A huge portion of the underground tunnels kept by the gardeners of Skintear Chasm, this is a place of varied and slightly disjointed sights, but the boundaries of it are decided by the dragons as containing all the places in a radius around the main park that are more luscious than the rest of the Chasm territory. This includes the Autumn Grove, as well as many corridors covered in glowing mushrooms or vibrant ivy, shops surrounded by roots and leaves, lairs filled with who-knows-what types of growths, and, of course, the huge central park decorated with many different types of plants. It's not the most impressive collection of greenery in Sornieth by far, but it is enough to make the weary traveller of the Plaguelands who hasn't seen life in months (and who is perhaps a little dehydrated) believe they wandered into a cave in Nature's territory. The gardeners work hard to pull off this effect and feed the plants with their own magic as well as diligently prepared bones and blood and carefully measured mixtures of nutrients from the hoard, so we won't go too hard on comparing it to actual Nature territory.
Skintear Chasm is where Epsilon finally settled and laid her claim. The Chasm is a huge dual cliffside probably half a mile apart, now strung together with eclectic bridges, ropes and lanterns, waving banners and curtains and apparel drying in the wind. It runs immeasurably deep into the land, with each cliff defined in the same way by archways running into communal tunnels as well as serving as the fronts to personal lairs, shops, etc - while Epsilon has a few buildings and such above the Chasm itself for protective and administrative purposes, these tunnels are where the territory really is.
The clan and the Chasm itself follow a general rule of the shallow being well-populated and well-frequented, the mid-range being more personal and quiet, and the distant/deep being very rarely seen, and sometimes rather shady, at least more shady than the regular dragons there. In this way the top of the Chasm as well as the shallow tunnels hold more communal living spaces and needed shops, and on the other end, the places far from sunlight end up being forgotten tunnel projects, dens with questionable wares, and gods know what else.
Despite a few very questionable dragons living there, and despite the Chasm being in the charming Boneyard of the Plaguebringer herself, the dragons are generally a very mirthful and/or communal bunch. Maybe it's the sense of survival in numbers that really brings the family together, but whatever causes it, it manifests vibrantly through all the collective efforts that take place throughout the territory. Tunnels and arches are dug by both Cavern's crew and plenty of dragons just wanting to help out, living spaces such as relaxing halls are often decorated with new crafts such as lanterns or paintings - on the wall or on animal skins, or even on things like huge plant leaves - and are restocked often with different cuisines from dragons from different Flights, issues in tunnels such as cracking walls are often patched up on the go by those wandering past, and plenty of well-meaning and hardy-spirited dragons keep guard each night alongside the official and scheduled guards of the clan. The place started with a family, and it continues to be one to this day.
The communal spirit and the special way in which the Chasm architecture is oriented - inwards and out into 3-dimensional space - means that a lot of dragons from varying Flights get to carve out and decorate their own spaces how they want, at least relatively speaking. While for a lot of dragons that means they paint their walls or hang whatever they want up, there's plenty of tunnels that lead to places like rainforest-esque caverns filled with pools and towering trees, caverns with Light-magic-lit farmland squeezing out what little support they can get from Plague soil (and with constant nurturing from Nature Flight energies), ones filled with books and drying ingredients and bubbling creations, ones completely filled with water, "smoking" lounges with herbal consumptions, casual and walk-in art-gallery-esque places for anyone to come in and display their work, and so on. Between the curious selection of dragons that have found their way into the clan, and the way that Epsilon's mindset of treating all as equals and family has shaped the Chasm into what it is today, the whole thing is a well-loved and seemingly barely held together mess of eclectic living.
The Garden Sector
Inhabitants:
TBA
A huge portion of the underground tunnels kept by the gardeners of Skintear Chasm, this is a place of varied and slightly disjointed sights, but the boundaries of it are decided by the dragons as containing all the places in a radius around the main park that are more luscious than the rest of the Chasm territory. This includes the Autumn Grove, as well as many corridors covered in glowing mushrooms or vibrant ivy, shops surrounded by roots and leaves, lairs filled with who-knows-what types of growths, and, of course, the huge central park decorated with many different types of plants. It's not the most impressive collection of greenery in Sornieth by far, but it is enough to make the weary traveller of the Plaguelands who hasn't seen life in months (and who is perhaps a little dehydrated) believe they wandered into a cave in Nature's territory. The gardeners work hard to pull off this effect and feed the plants with their own magic as well as diligently prepared bones and blood and carefully measured mixtures of nutrients from the hoard, so we won't go too hard on comparing it to actual Nature territory.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
This dragon doesn't eat Meat.
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Feed this dragon Plants.
Exalting Director to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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