Ophelia

(#53016486)
Mire Monk
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Energy: 50/50
This dragon’s natural inborn element is Ice.
Female Spiral
This dragon is hibernating.
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Personal Style

Apparel

Silver Steampunk Tail Bauble
Advisor Rings
Silver Steampunk Vest
Silver Filigree Helmet
Advisor Waist Wrap
Silver Steampunk Gloves
Silver Steampunk Spats
Silver Steampunk Wings
Dusk Rogue Trousers

Skin

Skin: Living Vein

Scene

Scene: Earthshaker's Domain

Measurements

Length
4.21 m
Wingspan
1.94 m
Weight
57.04 kg

Genetics

Primary Gene
Antique
Giraffe
Antique
Giraffe
Secondary Gene
Antique
Hex
Antique
Hex
Tertiary Gene
White
Stained
White
Stained

Hatchday

Hatchday
Jun 25, 2019
(4 years)

Breed

Breed
Adult
Spiral

Eye Type

Special Eye Type
Ice
Dark Sclera
Level 25 Spiral
Max Level
Silverglow Meditate
Eliminate
Rally
Sap
Haste
Berserker
Berserker
Berserker
Ambush
Ambush
STR
119
AGI
10
DEF
8
QCK
61
INT
5
VIT
33
MND
7

Biography

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This Dragon's build is based on the basic Mire Monk Build

Here is how to use from This thread


Basic Usage

So you've got your monk, you've got two dragons you want to train in your party with it, what do you do first?


Step One: Swamp Meditation

Go to the Mire, and check out your the starting group of enemies. The Mire Monk can set up on most groups, but there are a couple you'll want to avoid. If the starting group contains:
either wartoad
2 or more healers (Wetland Unicorn or Salve Kamaitachi)
2 or more mages that your monk is weak to

...then you should leave the Mire and come back.

Once you've got a decent starting group, use Meditate.

In most cases, you should use Meditate again. Yes, you heard me.

If are up against a group containing a healer, a mage that your monk is weak to, or a group of 4 enemies, you should go straight to the next step without using Meditate again. You can also just Meditate the one time if you only need one or two battles worth of EXP.


Step Two: Chill For A Bit

As I mentioned in the introduction, after generating a ton of breath, Meditate applies a 3-turn cooldown, shown by a blue icon by your monk's name. While this cooldown is active, you do 75% less physical damage, which is bad.

You will need to stall out for the rest of the cooldown. This seems silly, but if you managed to get those two Meditates in, you'll have way more breath than you would have generated by just using Scratch.

To stall, use (in order):
Haste (improves quick, giving you more turns; also +5 breath)
Rally (improves strength, allowing you to 1-shot every enemy; also +5 breath)
Defend (halves all damage for next turn)

You may want to switch up Defend and Rally if you're up against a group containing a Scythe Kamaitachi; check the turn order to see when you'll be hit the most.

Ideally, during these turns, your enemies have opted to attack the dragons you're training, rather than your Monk. Regardless, with the Monk's natural bulk and the use of Defend, you probably haven't taken too much damage.


Step Three: The Reckoning

Once you have satisfied the following conditions:
over 35 breath
rally is active (orange strongarm icon is visible)
meditate cooldown is over (blue meditate icon is no longer visible)

Proceed to use Eliminate on all remaining enemies. Prioritize, in order:
healers
attackers
any mages that haven't attacked yet
anything remaining

Or whatever works for you and your monk. You'll get the hang of it pretty quickly.

If you're completely unfamiliar with the Mire's enemies, brokenstone wrote a great guide on them here.


Step Four: Grind

At the start of every subsequent battle, use Rally first. At 119 STR, a Mire Monk can Eliminate every regular enemy in the Mire, but only after using Rally first.

Occasionally, but not often, Eliminate will miss enough that you'll run out of breath. Depending on how much health you have, what enemies you're up against, your mood, the phase of the moon, et cetera, you can either reset or try to get your breath back, using the same meditate-haste-rally-defend setup as you started with. Always remember Meditate's 3-turn cooldown and to make sure that Rally is active before using Eliminate.

Captchas can also interrupt your rhythm, so be extra conscientious about using Rally after solving them.

Aaand at some point, you may run out of health or breath and need to leave the Mire and come back. I can't promise NO wipeouts or resets, just fewer.

The Short Short personal version...
1. Restart (the 1st battle especially)
if facing a Wartoad, or a total of any 3 of these (Wetland Unicorn or Salve Kamaitachi)
2. Use Meditate 3 times
3. Haste (some people will use this step at the beginning or more than once in a battle, it's your choice)
4. Defend
6. Rally
7. Attack & Win!

This Dragon does best once you've figured out how to comfortably battle with it, so it takes practice and be patient, it can be worth it.


Leveling up another Mage or Mire Flyer
Note: if there is another dragon in the team level 10+ with a rally of their own & with an ambush or high quick (you're leveling up another warrior) have them 1st in the attacks so they can use their rally on this dragon, speeding up the recharging process and reducing the need to restart.

Note 2: You will need to use potions to take on a Wartoad most likely and start with this dragon nearly fully charged and be prepared for a long battle. It's possible to win these battles with a secondary dragon this way, but it costs alot in time, breath and potions. Since the chance of getting a wartoad to drop from such a battle is near impossible, this kind of fight is ill advised unless you just want to have some fun lol.
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Exalting Ophelia to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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