Jarod
(#52831137)
Level 1 Wildclaw
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
5.69 m
Wingspan
8.08 m
Weight
616.32 kg
Genetics
Clay
Metallic
Metallic
Auburn
Bee
Bee
Tan
Stained
Stained
Hatchday
Breed
Eye Type
Level 1 Wildclaw
EXP: 0 / 245
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6
Biography
The Journeyer
He has traveled across all the different biomes of Sornieth, though he spent an especially long time in the Southern Icefield. After getting lost during a freak blizzard, he holed himself up in a nearby cave for a few days, during which he experienced a cave in from the large amounts of snow. In an attempt to find another way out of the cave he burrowed through the rock and earth hoping to make his own exit. A couple days of digging later the rock gave way and he found himself falling into the den of a Gaoler Sentry.
The sleeping resident was not pleased.
He scrambled through the prison he found himself in, hiding when he needed to as he searched for a way out. He eventually came across and befriended a Gaoler hatchling, who guided him to the entrance so he could leave. He still has no idea whether he spent weeks, months, or years in that prison.
Sick of the freezing arctic and barren deserts of the Southern Icefields, he first decided to travel north to the Sunbeam Ruins. He stayed for a few weeks to rest and recover before moving on. He wasn't quite sure why he didn't want to stay in the Ruins. Perhaps it had been to bright and had reminded him of the snow? The stone was too similar to the walls of the prison? It was too open? Too calm? Too... something? Not something enough? He really couldn't put a claw on it.
So wanting to drastically change in atmosphere, he left for the Tangled Wood. It was peaceful in a different way from the Ruins. It was dark, but never completely pitch black thanks to the glowing flora. Sure he couldn't tell the time of day well without look at a watch, but there was some comfort in that... Or perhaps not. While he did enjoy some aspects of the Wood, not being able to see the sun started making him antsy. A couple weeks later and he was off again.
The Viridian Labyrinth was a beautiful change of pace. Life bloomed everywhere and he could feel the sun on his back. He stopped for a drink at one of the rivers of the Gladeveins near the Shrieking Wilds, enjoying the combined energy and peace he remembered from the last time he'd been there. As he rested beneath a tree, he was greeted by a young, drowsy Coatl who looked as though he had been born of the Labyrinth itself. After talking with the dragon (nicknamed Nin, as he later found out), he was invited to come visit the clan he now resides in.
As much as he loved his new home, he couldn't sit still, something Haumiaroa quickly noticed. She asked if he would like to work as the clan's Earth Representative, meaning that he would occasionally travel back to his home region and possibly travel to other regions as well. He quickly accepted the role.
Since he left the frigid wastes of the Southern Icefield, he noticed that he's sensitive to the cold. Even a cool breeze will make him shiver as though it were winter. Spotty and Naza believe that he somehow picked up a magical ailment while he was trapped in the prison, resulting in him feeling forever cold. They gave him a special brew that would warm him up internally, but he would still have to wear a coat. He didn't mind that last bit much, as being able to curl up into his cozy wrappings had become an immense comfort.
Whenever he has the time, he wanders the lair talking to the other residents, learning about them and running the odd errand here and there. He'll also run about with the hatchlings when they're playing their games.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Meat stocks are currently depleted.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Jarod to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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