Rioska

(#52623517)
Level 4 Bogsneak
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Familiar

Emerald Cave Jewel
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Energy: 48/50
This dragon’s natural inborn element is Wind.
Female Bogsneak
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Personal Style

Apparel

Bookworm Plushie
Luminax Plushie
Cobalt Glasses
Seapetal Flower Crown
Seapetal Tail Lei
Seapetal Flowerfall
Seaside Kelpie Mane

Skin

Scene

Measurements

Length
6.59 m
Wingspan
5.48 m
Weight
876.18 kg

Genetics

Primary Gene
Copper
Clown
Copper
Clown
Secondary Gene
Copper
Spinner
Copper
Spinner
Tertiary Gene
Umber
Spines
Umber
Spines

Hatchday

Hatchday
Jun 13, 2019
(4 years)

Breed

Breed
Adult
Bogsneak

Eye Type

Eye Type
Wind
Rare
Level 4 Bogsneak
EXP: 2930 / 4027
Anticipate
Shred
STR
7
AGI
6
DEF
7
QCK
7
INT
6
VIT
7
MND
6

Biography

i am a perma dragon

return to Arwen by 8/8



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SABLE • UMBER • SOIL • HICKORY • TARNISH • GINGER

Clown: The Clown gene gives dragons beautiful bright blue spots, which the dragons themselves can control. They can make their spots glitter in waves, to mimic a whole twinkling colony of glowworms hanging from a cave ceiling, or they can make just a few of their spots glow most intensely to draw in small prey items looking for a meal. The bioluminescence of the Clown gene is versatile but these dragons most often use it as a form of protective coloration; in caves already filled with bio-luminescent insects, fungus, and other forms of life, these dragons can more or less disappear instantly into their native cave environments, should they choose to do so, which is a helpful adaptation both for hunting and for defense fo their homes from rival clans or wandering beasts.

Skink and Spinner: Dragons with Skink or Spinner genes have developed stripes of bioluminescence (green along their bodies, though their wings may have different colors entirely) that they use not just to illuminate their way in the dark of their caves, but also to hunt prey inside their cave systems. They can use the stripes and spots on their hides as glowing lures; they particularly enjoy twitching their bright tails along a tunnel as a lure, and then pouncing on any unlucky creature who falls for the ruse.
Copper Cave Dragons who were born in high, arid, rocky caves in the cliffs and spires of lands like Dragonhome, the Sunbeam Ruins, and the Shifting Expanse, or the unforgiving landscapes of the Ashfall Waste and Scarred Wasteland, might have more muted colors that will help them blend in to bare stone and volcanic rock. These dragons may often be predominantly in the Copper range secondary and tertiary colors, with genes that only subtlely highlight them with color, or they may have adapted a single point of bright blue-green color, like a glimmering underbelly, that they can hide or expose as they choose.

Though each region may have particularly prevalent features, and some isolated populations may display only certain adaptations, Copper Cave Dragons can be fairly intrepid explorers, and don't hesitate to venture to other areas of Sornieth, where they may intermingle with other Copper Cave Dragons, or other dragon populations entirely, to produce new variations. Dragons digging new tunnels may find themselves breaking suddenly into the tunnels of their neighbors, within their own regions or under the border into neighboring ones, which often results in friendly intermingling and eventually both clans joining into one. The Copper Cave Dragons of the Windswept Plateau, being particularly adventurous and prone to flying off to distant lands for the fun of it, can often be found scattered among Copper Cave clans all over Sornieth, contributing their brightly colored genes to future generations.

Only dragons with certain qualities are considered to be a part of the subspecies, but Copper Cave Dragons do not by any means only intermingle with their own kind, and many may breed with other dragons and produce offspring of wildly different colors. Some clans have even joined with other clans above ground, to create a single large clan that lives and hunts both in the world above and in the caves below, creating a sort of combined culture of their own.
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Exalting Rioska to the service of the Tidelord will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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