Mayra
(#52497232)
Stubborn Mage
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
1.45 m
Wingspan
1.14 m
Weight
2.73 kg
Genetics
Nightshade
Starmap
Starmap
Iris
Rosette
Rosette
Caribbean
Runes
Runes
Hatchday
Breed
Eye Type
Level 4 Fae
EXP: 1806 / 4027
STR
5
AGI
8
DEF
5
QCK
6
INT
8
VIT
5
MND
20
Lineage
Biography
Relationships Mayra is quite close with the entirety of the night team, especially with Lilith and her sister Phahnterh, with who she can regularly be found energetically chatting about her interests. She has no known enemies within the clan, but she does have a preference to mostly talk to her acquaintance Peeaaaacoc and her ex-mate Sun if she chooses to socialise with dragons outside of the night team. Den Mayra’s lair can be found on one of the walls of the night team’s shared cave. It’s a den that’s spun from a type of root and entering the den trough the small gap in it is even difficult for a dragon as small as Mayra. Instead of a door, a dense curtain of strings with beads closes of the den. The den is quite spacious from the inside, with book plans almost embedded in the imperfect and quite rough walls. A number of desks are positioned along the sides of the den with all types of trinkets, projects and books on them. A calming scent is present in the room, that has hints of lavender. In the middle of the somewhat oval-shaped floor lies a round purple carpet with stars printed on it. On the carpet lay some blankets with different hues, varying from pink to purple and blue. Various round pillows can be seen lying on the carpet, with even a bigger variety of hues. Along the ceiling hangs a long string with small purple lamps, celestial trinkets and feathers on it. A small, simple and plain rectangular mirror hangs on one side of the room, at around eye-height for a dragon of Mayra’s size. Open books, notebooks and quills can often be found scattered around. History Mayra egg hatched on the 9th of june in 2019 five minutes after her sister’s, Phahnternh’s egg did. Mayra is the daughter of Nightshade and Enchant. Ever since she was a hatchling, her parents wanted her to become a member of the gathering crew, but the stubborn Mayra knew that that fate wasn’t meant for her. When she later saw the mages of the clan showing of and practicing their abilities, she developed a great interest in magic. She acquired as much books as she could and could study in her den for weeks without any breaks. When she developed some skill in magic, she tried to show it to other dragons in the night team and later to other dragons in the clan. It was thanks to her now more existing social life that she met Sun, with who she had two nests. A couple of months later, she and Sun decided to just stay friends instead of mates, as their lifestyles weren’t colliding that well. In current times, Mayra can still be found studying inside her den too improve her magic or studying dragon history, a recent interest of her. Abilities Mayra wishes to have a large range of magical abilities, but is still practicing to succeed in that goal. Currently she possesses most of the basic magical abilities and majority her element’s magic. Something that surprises many dragons, however, is that she also possesses some of the basic abilities that the elements fire, ice, and arcane have. This was discovered when she managed to somehow accidentally freeze her own den. Mayra is still actively studying new forms of magic, so she might broaden her talent in the future. Familair Mayra’s familiar consists of opposing forces. It is about half of Mayra’s size. Maya created it herself with help of some experimental magic and has had it levitating close to her ever since. She called it Lorens because she thought it sounded fitting. She talks about Lorens as very affectionate and lazy and other dragons have stopped questioning that at this point. |
amazing pixel art by shroudrat
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This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Mayra to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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