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Personal Style

Apparel

Brown Felt Cavalier
Standard of the Tidelord
Traditional Broadsword
Ivory Aviator Scarf
Gentle Healer's Reference
Navy Aviator Coat
Unlucky Footpads
Pristine Rose Thorn Stockings
Ivory Scale Bracers
Silver Hoard

Skin

Accent: Thalassic Secrets

Scene

Scene: Voyage of the Tenacity

Measurements

Length
5.78 m
Wingspan
8.17 m
Weight
416.38 kg

Genetics

Primary Gene
Phthalo
Jupiter
Phthalo
Jupiter
Secondary Gene
Abyss
Saturn
Abyss
Saturn
Tertiary Gene
Azure
Crackle
Azure
Crackle

Hatchday

Hatchday
May 02, 2019
(5 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Water
Common
Level 1 Wildclaw
EXP: 0 / 245
Scratch
Shred
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6

Lineage

Parents

Offspring

  • none

Biography

51488249.png
Captain Admiral Nightmare
The Captain commanding The Nematic
~ decisive, charismatic, judicious ~
-{Theme}-{he/him}-{cis}-{straight}-{older adult}-{lawful neutral}-

Buccaneer's Seaspray Cap
50216412p.png
Clover
Girlfriend
Wavebreak Snarler
Runed Helm
"Life without the sea is no life at all."

The wildclaw seems to be in deep thought while looking into a book. As if suddenly aware of your presence, he looks up at you and closes the book. "Ahoy there, the name is Captain Admiral Nightmare. Yes, my first name is Admiral and my title is Captain. Yes, it has caused confusion in the past. Normally I'd be aboard my ship the Nematic, but it's here in our home port as we prepare to set sail once more. You may think that the captain rules the ship with an iron fist, but it isn't true. Most everything we do is decided by vote, it's the way of agreement, it's the code." He pats the book. "Only in the heat of battle when there is no time to vote do I have total command. It's my duty to lead under pressure and get my crew through a situation. Well, you best be off now, we're setting sail again soon."
The Nematic

Maintaining a new allegiance to the Arcanist and the clan, this group of water dragons, almost as if in a sub-clan, have formed their own ship's crew. Their ship, the Nematic arrives in other lands by port, and is another means of gathering, trading, and profiting. The word nematic itself is an adjective referring to a state of liquid crystal, representing the crew's dual nature of water and association with the Crystal Nook. unknown.png


51488249p.png AdmiralCaptain
With his knowledge on quickly maneuvering, evading, confronting and negotiating with opponents, Admiral is the captain of the ship.
50292739p.png NauticaSailing Master
Nautica is a seer-navigator who can visualize the oceans of Sornieth in her mind, though it's less draining to just navigate by the stars and winds.
59670091p.png KarstWeapons Master
Karst's hardy upbringing and training has granted him knowledge and use of the weapons onboard, including the cannons.
50772846p.png PluviaSwabber, Carpenter
An energetic dragon who circulates the ship, cleaning and organizing. Pluvia also repairs any damage she finds on the ship.
59121743p.png TuttiFruttiShip Cook
Tutti tries to make the most of what they have while out at sea, but in tough conditions, some members have to eat outside of their preferred food group.
66931469p.png JackoGeneral Assistant
A cabin boy who tends to the captain, does errands, runs messages, and doubles as a powder monkey during battle.
53314960p.png RiptideQuartermaster
Though he's a more powerful water magic user than Admiral, Riptide has less knowledge about enemy engagement, and focuses more on the crew.
48765841p.png TsunamiGuard, Boatswain
The most powerful water magic user on board, with the entire ocean at his disposal. Tsunami ensures the safety and sustainability of the ship.
64061066p.png ShantyMaster Rigger
Shanty is in charge of the rigging and unfurling the sails. She can usually be found up high, intertwining her long body with the mast.
51007397p.png UnityMerchant Coordinator
Depending on how the goods onboard were obtained, Unity funnels them through either Zerrin or Feathertail to sell for the clan.
18606075p.png DoomsireShip's Doctor
Originally brought on as a common sailor, but earned the title of ship's doctor when he helped Karst after he broke his leg in a docking accident.
69027778p.png MarinaSailor
A plucky young water dragon who was looking to make a name for herself after arriving in Churnscar Wharf, and joined the docked ship, looking for work.

Buccaneer's Cutlass
Tarnished Doubloon
Weathered Grimoire

Part of the Ship, Part of the Crew

Not much is known about Admiral before amassing his crew, but he claims to originate from Churnscar Wharf. In truth, his birth clan was in the nearby Shoredeep Presage, and he would make frequent treks to the port town to the point where it was his home away from home. This is in part because his parents named him Admiral in hopes that he would become a successful sailor with a high ranking position, and he would visit the wharf to find work. However, Admiral is not one to set aside his own dreams to follow what others want of him. He did want to sail aboard ships, but his dreams were far larger than being a simple sailor, or even an officer of a royal naval vessel - living a life doing things that others want of him. He wanted the freedom of open waters, to do what he wants, where he wants, when he wants. A seafaring dragon such as himself who dreams of such things, is called a pirate. And just being a pirate still wasn't good enough, he wanted to aim for the top: being a Captain of his own vessel.

One day Admiral left home for good. He began sailing with different crews, under different Captains, looking for the right opportunities to get what he wanted.

Pirate Customs And Articles of Sornieth

1. Every dragon has a vote on important affairs; has equal title to the fresh provisions or strong liquors seized at any time and to the use of them at pleasure, unless a scarcity makes it necessary, for the good of all, to vote a retrenchment.
2. Every dragon is to be called fairly in turn, by list, upon the taking of prizes on board ship, because they are on these occasions allowed a shift of clothes. But if any dragon should defraud the company to the value of a gem, in plate, jewels, or money, marooning shall be their punishment.
3. No dragon is to game at cards or dice for money.
4. The lights and candles are to be put out at eight o'clock at night. If any of the crew still remains inclined for drinking after that hour, they are to do it out on the open deck.
5. Every dragon is to keep their musket, pistols, and cutlass clean and fit for service.
6. No beastclan is allowed. If any dragon is found bringing any beastclan to sea in disguise, the dragon is to be exalted.
7. To desert the ship, or one's quarters in battle, is punished by exalt or marooning.
8. No striking one another on board is allowed. Every dragon's quarrels are to be ended on shore by sword and pistol.
9. No dragon is to talk of breaking up our way of life till each one has 1,000 gems. If in order to do this, any dragon loses a limb or becomes disabled, they are to have 800 gems out of the public stock and for lesser hurts, proportionately.
10. The captain and quartermaster are to receive two shares of a prize, the navigator, boatswain and weapon's master, one and half shares, and other officers, one and quarter.

-if pirates fly a black flag, it means they will show mercy to those who give up their goods. if they fly a red one, it's bad news... "no quarter to be given or taken"

-{bought from the AH}-{will not breed}-{not for sale}-

role template by Disillusionist (254672)
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Exalting Admiral to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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