Cytosine

(#50667187)
"Oh no... I'll have to re-write my whole textbook..."
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Familiar

Longneck Mender
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Energy: 50/50
This dragon’s natural inborn element is Ice.
Female Tundra
This dragon is hibernating.
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Personal Style

Apparel

Aged Book Collection
Studious Healer's Beacon
Brass Steampunk Vest
Brass Steampunk Tail Bauble
Brass Steampunk Goggles
Simple Gold Necklace
Brass Scale Tassets
Quiet Sailor's Pants
Supplicant Footies

Skin

Scene

Measurements

Length
4.18 m
Wingspan
3.41 m
Weight
311.41 kg

Genetics

Primary Gene
Teal
Falcon
Teal
Falcon
Secondary Gene
Teal
Peregrine
Teal
Peregrine
Tertiary Gene
Fire
Stained
Fire
Stained

Hatchday

Hatchday
Apr 02, 2019
(5 years)

Breed

Breed
Adult
Tundra

Eye Type

Eye Type
Ice
Rare
Level 1 Tundra
EXP: 0 / 245
Meditate
Contuse
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7

Lineage

Parents

Offspring

  • none

Biography

Cytosine
Dedicated Geneticist
49 Years Old • She/Her

Studies genes and colors among dragons.

Writes many books on different dragon genes, and how those genes have evolved onto the dragon.
Often is called to help identify genes of newborn dragons to help with a hatch certificate.
Important Relationships
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Close Friend
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Associate
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Friend

My own version / headcanon / alternative universe height headcanons. Dragons are both Biped and Quadruped. I like to think of it as them somewhat shifting into Biped, but still doing stuff on four legs as well, such as sprinting and idling.
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Cytosine's fun Myths vs Facts page for hatchlings!!!!

Rumor: Snappers don't need to sleep.
MYTH!
Fact: Snappers need to sleep like every other breed, but don't need to nearly as often and for as long as some other breeds.

Rumor: A pair of Aberration's heads can wildly vary as far as biological individuality goes.
MYTH!
Fact: An Aberration's heads both contain their own unique individual and personality, however, some Aberrations just work together as one entity more than others. This can change over time as the Aberration grows, like anything. However it really just comes down to the thoughts and feelings of the pair.

Rumor: Obelisks turn to stone when they sleep.
MYTH!
Fact: Obelisks don't literally turn to stone! Like their Earthly cousins, Snappers, Obelisks don't need to sleep nearly as often as some other breeds. However, unlike snappers, when they do sleep, they sleep for incredibly long periods of time and are notoriously difficult to wake up!

Rumor: Spirals only need to land when they're sleeping.
MYTH!
Fact: Spirals need to rest like any other flying breed, although it is true that Spirals can stay in the air for much longer periods of time and with considerably less effort than other breeds.

Rumor: Veilspun have a form of hivemind mentality.
TRUE!
Fact: Although Veilspun are not traditionally telepathic, something biologically unique to Veilspun is their pheromonal influence and antenna vibration that can be used to communicate in mass with others of their breed without speech. Although, its not direct communication, but instead emotional suggestion. Unfortunately this kind of broadcast cannot be taught to other breeds. On top of this, or maybe because of this, Veilspun instinctually like to travel with others of their kind. A group of Veilspun is called a "swarm"!

Rumor: Imperials have sporadic and unpredictable lifespans.
MYTH!
Fact: Imperials don't necessarily have anything different about their lifespan on its own, but are unfortunately frequently subject to much more health and organ problems than other breeds, due to their genetic nature.

Rumor: Guardians have flexible chest fans.
TRUE!
Guardians are able to expand and close the ridges along their chest for many reasons. These can include temperature control, swimming dynamics, and intimidation!

Rumor: Tundras have terrible memory issues.
MYTH!
Fact: A Tundra's olfactory memory is much more powerful than that of other breeds, and as such, is more heavily depended on for recalling specific people and places. If a Tundra can't smell something, they might have problems remembering it as quickly. Its not that their memory is bad compared to other breeds, its that its wired a bit differently.


Gene Headcanons

Special gene instances explanations (Genes that don't just simply show up as a pattern but actually change the dragons physicality):
Modern Dragon Genes:

Metallic / Alloy: The dragon's skin and wings don't technically become pure metal, instead they become thicker, harder and slicker than normal. This also makes the hide and wings somewhat heavier. On dragons with fur and feathers, the fur and feathers become much stiffer and more wirelike. The genes were named after their metallic appearance.

Iridescent / Shimmer: Dragons that have these genes have their hide, fur, and feathers become very very shiny. This is one of the most common genes seen on modern dragons.

Slime / Sludge: Dragons with these genes often get a thick layer of slime secretion. This is harmless, but can lead to some extra cleanup for dragons with these genes. This gene is a result of chemical mutation.

Crystal / Facet: These genes cause the dragon's hide and wings to become hard, rough, and extremely shiny and sparkly. Although this gene is considered very striking and beautiful, it can slightly limit movement on the dragon, especially on the wings. Fur and feathers become silky, and stiffer.

Starmap / Constellation: These genes are most often found in Arcane dragons, due to the powerful magical influence in the Arcane territories. This gene causes starlike patterns on the dragons body. Contrary to myth, this gene doesn't actually make the dragon out of stars. It's just a unique spacelike pattern.

Wasp / Bee: These genes are some of the most physically altering of the primary and secondary categories. The primary, Wasp causes the dragon's hide to form a thick layer of chitin in place of hide, giving the gene it's insect themed name. Similarly, the secondary gene causes the wings to form a layer of transparent chitin. On dragons that naturally have feathered wings and fur, the wings structure can become altered, and fur can become wirelike and stiff, while some tufts of fur/ hair grow in openings of the chitin plates.

Ground / Fissure: These genes cause hide, scales and fur to all become much rougher and granular, forming clumps and plates along the dragon's body and wings. These plates form stiff ridges along the dragons body, giving it the appearance of stone. Although this is not actually stone, it usually makes the dragon a bit heavier, which can limit movement, especially in flight.

Capsule: The Capsule tertiary creates a thin pouch along the dragon's underbelly that is full of an organic liquid. This gene is a direct result of magical and chemical mutation. It is unclear what this liquid is used for, however, the amount of liquid seems to diminish as the dragon gets older.

Firefly: This tertiary gene is actually invisible most of the time. It causes small, glowing specks of fluff and dust to appear and then fall off the dragon occasionally. This gene is named firefly because it often looks like lightning bugs surrounding the dragon!

Filigree: This gene is still not well understood compared to others. It causes a shiny material to grow in a netlike pattern, particularly around a dragons head and wing tips. This material is flexible and does not usually hinder a dragon's movement. This gene also can cause colorful orbs, similar to pearls, to grow nested within these "Metal Ribbons".

Gembond: Gembond causes large, rock like extrusions all over the dragon's body. Although not specifically harmful to the dragon, these growths can be a bit awkward and clumsy, limiting the dragon's moment in some places. These stones can be filed down, but will grow back over time slowly. However, they can also provide a defensive benefit to dragons interested in combat. This gene is very commonly seen on Earth dragons especially, possibly giving it a magical / regional origin.

Glowtail: This gene causes the dragon's tail to become segmented with chitin and glow brightly in the dark. The dragon cannot directly control the brightness of their tail, however, it does appear to glow dimmer or brighter with mood shifts.

Keel: Keel is a gene, similar to gembond, that produces flat spikes to jut out all over the dragons body. This gene is not inherently harmful to the dragon, however, the spikes can make movement somewhat uncomfortable or painful. Sometimes these spikes are filed down, but will eventually grow back. Some dragons interested in combat can learn to use these genes for battle.

Opal: Opal causes large patches of very stiff, shiny gemstonelike growth to appear on a dragon's skin. Although this gene is regarded as very pretty, it limits movement and feeling at the areas of growth. However, despite this, it's not harmful to the dragon.

Scales: This tertiary genes causes extra, thick layers of scales to grow on certain points on the dragon, usually around the mouth, eyes, and lower arms and legs. This gene can be very beneficial, providing extra layers of defense along these areas.

Spines: This gene simply gives the dragon extra small spikes along the dragon's spine. The size of these spikes can vary from dragon to dragon.

Runes: This gene was named after the patterns that somewhat resemble writing along a dragon's torso and limbs (they are not actual script). Runes also glows faintly in the dark on a dragon's hide.

Sparkle: This is another mostly invisible gene. It causes small patches of extra shiny material to appear all over a dragon's body. Normally, you probably wouldn't notice this, however it shines brightly with it's gene's color when it catches the light!

Soap: Soap is very similar to stained. It simply causes a shiny finish to any dragon's body. It doesn't cause any liquid gloss or secretion like Slime or Sludge would, and is just a shiny effect.


ANCIENT GENES
Shared Ancient Genes

Carnivore: This gene gives the dragon extremely sharp, overlapping, jagged teeth on both the upper and lower jaw. It greatly changes the properties of the dragon's overall mouth, causing the lips and facial muscles to develop differently, giving room for the massive teeth. Their teeth will continue to grow throughout the dragon's entire life. The Carnivore gene also changes the color and properties of the dragon's saliva. Although very intimidating and great in combat, dragons with this gene might have issues speaking because of these teeth. On top of that, dragons with this gene cannot chew specific food types, and as such, need special diets.

Angler: This gene gives the dragon extra, long whiskers protruding from the side and back of their head, each with a glowing blub at the end. These bulbs can provide significant light, depending on the gene color. It's thought that this gene developed to lure in prey in the deep woods, or provide light in especially dark caves.

Fans: Banescale with the tertiary gene fans have a thin mesh of skin between their spines, and under their chin. This gene allows for added body temperature control, as well as a beneficial rudder for flying. On Gaolers and Aberrations, it is thought this gene provides beneficial steering control in the water, since Gaolers and Aberrations cannot normally fly. For Undertides, this gene provides excellent maneuverability underwater.

Branches: This is a magic based gene, that causes thick tree-like branches to grow in place of horns in Veilspun, a new pair of horns for Undertides, and as a secondary pair of horns for Sandsurge. These branches sprout colorful flowers at the end. If left for a while without pruning, the branches can grow incredibly long and tangled.

Monarch: This gene gives the dragon a long, colorful trimming of extra wing material along the backside of their wings and tail. The extra surface area of wing along the ridge of their tail provides a slight aerodynamic boost when flying.

Crest: Crest gives the Dragon a cartilaginous neck frill along the top of their spine, under their arms and along their cheeks. This crest is flexible, and can be puffed up or relaxed depending on the dragon's mood.

Fishbone: Fishbone causes sharp struts of extra skeletal material to extrude from the side of the dragons's neck, chest, and along its thighs. It also grows along the dragon's chest. These struts will continue to grow during a dragon's entire lifetime. They can break off and re-grow in different formations.

Plumage: This gene causes the dragon to grow large feathers all over their body, usually around the waist and wings. Although mostly cosmetic, this can be somewhat beneficial for flying among Banescales.

Porcupine: Porcupine causes an excess number of spines to grow along a dragon's back, in unusual patterns. This provides an extreme combat advantage, but can become uncomfortable if not groomed or trimmed.

Sailfin: This gene gives the dragon a very long extra fin, all the way down their stomach and back. This fin can be helpful for swimming among Undertides, acting as an extra steering rudder underwater. Above water, this sail can also help with temperature regulation, such as on Auraboa.

Skeletal: An interesting gene that creates a hard exoskeleton like structure around the dragon's body. These exoskeletons usually mirror that of actual internal skeletal structures within the dragon's body. Although this gene is very intimidating and great for natural defense, it can limit movement and agility somewhat with its stiff, boney structure.

Thorns: This gene causes thick, flowerlike thorns to grow all over a dragon's body. Although this can provide a defensive advantage against attackers, it might become slightly uncomfortable if left unchecked, as well as limit cuddling abilities with other dragons!

Stinger: Stinger replaces the Aether's softer, round spines with much longer, sharper and jagged ones. It also gives the Aether an extra set of antlers on top of their head. On Auraboa and Undertide, this gene gives the dragon another set of horns on their head, and gives them sharp spines along their back. Most importantly, as the name would suggest, it gives the dragon a strong, venomous pointed stinger at the end of their tail. Although this venom isn't very deadly, it can cause strong hallucinations and confusion if enough of it is injected into another dragon. This gene provides fantastic defensive and offensive capabilities, but is a bit heavy, especially at the end of their tail.

Augment: Augment is a very interesting gene that forms bio-organic metal plating and cables across a dragon's body. Parts of these plates and cables glow brightly in the dragon's tertiary color. This gene developed deep in the heart of Lightning, where Lightning magic and technology are one. Although any dragons can gain cybernetic implants throughout their life, Augment is special and bio-organic, and a gene. It is a part of the dragons' DNA.

Blossoms: This gene is magic based and causes small, colorful flowers to bloom along a dragon's body and horns. These are mostly cosmetic, but can provide a slight camouflage in specific situations.

Medusa: Medusa is a very complex gene that gives the dragon a crest of serpents and serpent-like tendrils extruding from the back of their skull. These snakes are not of any known species, and are a direct extension of the dragon's body. These snakes are neurologically connected to the dragon's brain, and the dragon can have influence over them, but they do demonstrate their own individuality as well. The snake's senses are also directly connected to the dragon, giving the dragon an incredible increase in their sight, hearing, and smell.

Shark: Dragons with the shark gene gain a patch of shark-like skin and fins along their upper back. This gene gives them several fins: A single new fin along the top of their skill and neck, a pair of pectoral fins above their arms, two dorsal fins above their shoulders, two rear dorsal fins and pelvic fins above the base of their tail, and a large caudal fin on the end of their tail. On top of these fins, the Sandsurge also gains a set of gills that allows them to breathe underwater. This gene is excellent not only for swimming through water, but swimming through soft sand as well. As Undertides can already breathe under water, this gene just provides extra maneuverability.

Batty: Similar to gliders on Banescale, Batty gives the Auraboa or Dusthide a new set of wings underneath their normal wings. This also gives them a fin around their ears, and another smaller set of wings near their lower back. This gene allows for better gliding, but still not proper flight on either breed it appears on.

Mandibles: Mandibles is a gene that gives the dragon a large pair of insect-like mandibles on their face. This gene also covers the Aether's antlers, creating a crown of around their face. On Dusthide, it gives them a small crown of horns extruding from the side of their face. The dragon is able to move these mandibles (on their jaw) back and forth, and are able to grab and bite with them!

Whiskers: Whiskers is a simple gene that provides feathers along the dragon's face and wrists, most notably two long ones on their cheeks. These longer feathers are able to be moved slightly autonomously.

Brightshine: This gene is somewhat similar to sparkle, but more magic-based and intense. Dragons with this gene have small patches of scales that glow and flash brightly, when viewed from specific angles. This also gives the dragon a small set of bioluminescent fins behind their jaw. Although it can develop on dragons of any element and in any color, Brightshine is considered a Light gene, hence its name.

Thundercrack: This gene produces glowing coils of a magic, lightning-adjacent energy to form and wrap around the whole body of a dragon. This gene is not specifically lightning magic, but a raw form of magic energy, hence why it can develop in any color of the dragon's tertiary. Although it can develop on dragons of any element and in any color, Thundercrack is considered a Lightning gene, hence its name.

Flameforger: This gene casts a large, wispy arch of magical fire along the back, tail, and appendages of the dragon. This gene is not specifically fire magic, but a raw form of magic energy, hence why it can develop in any color of the dragon's tertiary. Although it can develop on dragons of any element and in any color, Flameforger is considered a Fire gene, hence its name.

Starfall: The Starfall gene gives the dragon large disks and loops of magical energy that rotate around their appendages. These disks, although raw magical energy, still develop based on the dragon's tertiary color. Although it can develop on dragons of any element and in any color, Starfall is considered an Arcane gene, hence its name.

Riot: The Riot gene gives dragons large extra fans along their wings and forearms. It also creates colorful pustules all over the dragon's body. Although it can develop on dragons of any element and in any color, Riot is considered an Plague gene, hence its name.

Rockbreaker: The Rockbreaker gene is one of the least understood genes there is. When the dragon is hatched, within the egg there are also large geode and crystal chunks of an unknown rock type. The color of these crystals correspond to the dragon's tertiary color. These rocks will hover around the dragons body, both independently and consciously. These rocks will stay close to a dragon their entire life, however, if they are lost they will never grow back / be replaced on the dragon. If all of the rocks and crystals are lost, it might appear as though the dragon has no tertiary. Although it can develop on dragons of any element and in any color, Rockbreaker is considered an Earth gene, hence its name.

Crystalline: The Crystalline gene causes icicle-like spikes to form all across a dragon's torso. Although its not actual ice, these spikes are cold to the touch. They grow longer over time, and if broken will slowly grow back. Although it can develop on dragons of any element and in any color, Crystalline is considered an Ice gene, hence its name.

Trickmurk: This gene, similar to slime/sludge and Mucous, causes a thick sludge to secrete along a dragon's spines and limbs. This sludge will float upward before dissolving into the air after a short period of time. Although it can develop on dragons of any element and in any color, Trickmurk is considered a Shadow gene, hence its name.

Mistral: This gene causes long, colorful wisps of magical smoke to spiral around a dragon's body. These clouds of smoke correspond to the dragon's tertiary gene. These pillars of smoke are produced from all over a dragon's body, specifically around the wings and spine. They wrap around and swirl around the dragon. They will eventually dissipate overtime. Although it can develop on dragons of any element and in any color, Mistral is considered a Wind gene, hence its name.

Banescale Specific Genes:

Wraith: This gene is slightly magic based, and not incredibly well understood. It causes patches of the Banescale's hide to discolor and produce a thick, magical smoke-like substance on these patches.

Gliders: Gliders is an very rare and very extravagant gene that actually gives the Banescale extra appendages. These appendages are similar in structure to their already existing wings. Although they are not prehensile, they do allow for more powerful flight capabilities and movement opportunities.

Gaoler Specific Genes:

Gnarlhorns: This gene causes Gaoler's antlers, claws, and teeth to grow much faster and much larger than that of normal Gaolers. This gene is highly valuable in core Gaoler society because of its massive combat advantage. However, if left unchecked, these additions can grow too far and become quite uncomfortable.

Scorpion: Gaolers with this gene are born with an incredibly thick segmented scale plating, that replaces their fur in that area. This plating runs down the sides of their torso, bellow the wings, but then converges on the tail, forming a club-like structure that can be incredibly deadly in combat.

Shardflank: This gene causes thick spikes of bone to form from the Gaoler's torso. usually on the shoulders and waist. These spikes will grow back if damaged, but grow incredibly slowly compared to claws and antlers.

Wintercoat: Gaolers with this gene are born with a lot of extra fur that grows on their stomach, wings, and neck. Very helpful for Gaolers living in the coldest parts of the world.

Pinions: The Pinions gene produces short feathers around the legs and wings, as well as much longer feathers surrounding the ear. This still doesn't allow any form of flight, but can provide slight extra warmth in cold climates.

Sandsurge Specific Genes:

Beard: The beard gene causes a thick tangle of hair to grow in between a Sandsurge's stomach plates, and along their face. This hair continues down their tail as well. It grows very quickly, and can get quite long if left untrimmed.

Chitin: This gene gives the Sandsurge an extra pair of limbs above their shoulder blades. These limbs are similar to that of a praying mantis, long and powerful insect legs. This gene also gives the Sandsurge thick chitin plating along their arms, legs, and jaw, giving them more powerful claws and teeth.

Spectre: The Spectre gene produces a long, flowing, crest of a lightweight leathery material along all of a Sandsurge's fins and tail. This material is an extension of the wings, and does not grow back if it gets damaged. Because of its lightweight and airy material, this means that over the course of a Sandsurge's life, this crest will wither and shrink.

Aberration Specific Genes:

Fangs: This gene produces large spikes extruding outward from the Aberration's necks and upper back. These spikes are made out of a material similar to teeth, hence the name. Although these might seem uncomfortable for the heads to try to move with, luckily these spikes do not grow as long on the inside of their necks.

Frills: The Frills gene replaces the Aberration's neck fur with a large, overlapping set of aquatic fins. These fins come in handy with Aberrations in very hot and wet climates, for they are great for temperature regulation and swimming.

Jewels: This gene produces small to medium sized opal-like structures all over the Aberration's body, although it's not known what the evolutionary purpose of this gene is. It is found to be similar in structure to the modern gene "filigree", which is also not widely understood.

Mucous: Mucous causes a sticky and viscous membrane to be produced on an Aberration's body. This sticky membrane then will eventually drip and fall off the Aberration, only to have more produced in its place. Although this membrane is not harmful to the Aberration or other dragons, it can be hard to clean up! It is theorized that this membrane helps with the Aberration's immune system in some way.

Polypore: This gene produces large mushroom-like extrusions all over the Aberration's body in large patches. These grow quickly, and will fall off and re-grow, although this process is not painful to the Aberration. This gene can help provide camouflage in thick, forested areas.

Aether Specific Genes:

Flutter: This gene gives Aether extra wings along the inside of their inner arms, legs, and along the back of their tail. Although these wings are fairly small, they do help with balance and aerodynamics when flying.

Space: Space is an incredibly complex gene. It causes a huge, segmented, centipede-like tendril to emerge from the back of the Aether's skull. It also causes 4 separate tentacles to grow from each of the Aether's upper shoulders. This main tendril is surprisingly lightweight and prehensile, able to float above the Aether's back with ease. Aether with this gene gain 9 more viable limbs, bringing their total prehensile limb count to 15! This gene also gives the Aether a noticeable increase to magical abilities and hand-eye coordination.

Veilspun Specific Genes:

Beetle: This gene gives the Veilspun a pair of sturdy elytra that cover their fragile wings. This can provide a good natural defense on their backs.

Diaphanous: Veilspun with this gene get extra thin wings and sails sprouting out of their neck, ankles, and at the base of their normal wings. These extra wings can provide extra steering and flight maneuvering.

Mop: Veilspun with mop grow a lot of extra hair along their back.

Undertide Specific Genes:

Jellyfish: This gene gives the Undertide a hood of mesoglea surrounded by an outer epidermis. This is parallel to what jellyfish are made out of. This also creates small tendrils along the Undertide's body and at the end of their tail, which are prehensile, but not very long.

Featherbeard: Provides a small, but thick mesh of colorful scales underneath a dragon's neck. Although a very small gene, these scales can provide extra armor around an Undertide's throat and gills.

Nudibranch: This gene gives the Undertide several rows of Cerata along their upper back. These Cerata can be used for stinging opponents, and can provide extra camouflage with coral reefs and kelp beds.

Plating: Plating creates large, heavy interlocking plates to grow along a Undertide's upper back, head and wings. These plates are incredibly durable and provide strong protection to an Undertide's spine and skull. Around the skull, the plates also form 'dish' shapes that can improve an Undertide's hearing capabilities. However, these plates can also hinder swimming skills to a small degree, as they are not very hydrodynamic.

Pufferfish: This gene creates a large, spiked, pouch under an Undertide's jaw and neck. This pouch can inflate and deflate as the Undertide's will. Theses spikes are venomous, and this gene is very deadly to other dragons!

Remora: Remora is an extremely simple gene. It just adds a colorful, extra fin growth around the Undertide's eye. It is unclear what purpose this serves, if any, but looks rather pretty.

Tentacles: Tentacles is an incredibly complex gene. It creates a ring of strong tentacles, near the base of their wings. These tentacles are under the full control of the Undertide, and are highly versatile for tasks under sea and above water. Undertides with tentacles will have a substantially easier time doing things with Modern dragons than those without, because of these prehensile tentacles.

Auraboa specific genes

Paradise: This gene gives the Auraboa a collection of very colorful, long feathers arching out from the back of their normal feather crest, as well as down their arms, back, and tail. These long feathers grow very quickly, but will eventually fall off and re-grow.

Scuttle: This terrifying gene greatly alters the body of the Auraboa, giving them a set of insectoid antenna, and insectoid legs all the way down their torso. Auraboa with this gene move much differently than normal, as they cannot slither with these new legs. Instead, as the name would suggest, they scuttle along the ground like a centipede.

Terracotta: The terracotta gene gives the Auraboa rocky, overlapping rectangular plates on their neck, shoulders, wrists, and along their spine. It provides increased protection to these areas.

Willow: This gene gives the Auraboa a plume of branches falling from the back of the Auraboa's skull, and underneath their arms. These branches will grow, fall off, and re-grow painlessly during the dragon's life.

Dusthide specific genes

Antlers: This gene gives the Dusthide a thick layer of fur over their neck and upper torso, but more notably, a medium pair of antlers from the side of their head. These antlers often fall off and re-grow with the changes of the season.

Dewlap: The dewlap gene gives the Dusthide a small, spiked pouch under their neck. This pouch can be expanded and retracted manually.

Patchy: This gene gives the Dusthide a very thick bony skull plate on their head, with a crown of spikes. This gene also gives them spikes along the thick part of their tail. Dusthide with this gene have a natural hard hat, and can ram into things even harder than normal!

Spores: This gene gives the Dusthide large, semi-hollow bony extrusions along the entire outline of their spine. These thorns are thick and durable. Interestingly, these thorns also produce a light glow within the concave portion underneath.

Veil: The veil gene gives the Dusthide long, semi-transparent frills that cascade down from under their plates on their head and lower back. These frills are thin and colorful, but surprisingly durable. They appear to be made of a material similar to jellyfish epidermis.


Noteworthy Eyetypes

Horizontal Pupils "Goat Eyes": This eyetype causes the dragon to be born with with horizontal pupils, allowing them to see a wider, but shorter, angle around them.

Faceted: Not to be confused with the secondary gene of a similar name. This gives the dragon a compound eye, similar to insects, but with much less lenses then that of an actual insect. Dragons with this eyetype might have it a bit hard, having to get used to seeing with compound vision.

Glowing: This eyetype is fairly uncommon. It causes their eyes to glow softly, corresponding to their element's color. Great for finding things in the dark!

Multi-Gaze: This very rare eyetype causes eyes to form on different parts of the body, usually on the sides of the torso and down the tail. Dragons with this eyetype are often employed as lookouts or hunters due to their natural incredible and versatile eyesight.

Primal: A very very rare eyetype formed by incredible natural magical capacity. Dragons that are born with primal eyes will excel rapidly in magical growth, and have instinctive abilities that might take most dragons their whole life to master.


Others
Quaternary Genes / Mutations : These types of genes are fairly rare and don't follow the normal color convention of primary, secondary and tertiary genes. Some scientists don't label them as their own gene category because of their differences between the other gene categories, and are instead just regarded as a mutation. Either way, these strange mutations can be passed on through genetics just like any other gene can. However, they are still not very well understood.

Quaternary genes /mutations:

Brown Wooly Tail Brown Wooly Coat An abnormal amount of extra fur on the tail or chest of a dragon, even on breeds in which fur is not normally found.

Sunburst Tail Feathers Feathered growths on the end of a dragons tail, even of the breed doesn't normally have feathers.

Onyx Roundhorn Bone Antlers Extra horns that grow from the dragon's head. These can take several different forms.

Seaside Kelpie Mane Extra long mane / head fur that has grown much quicker than that of other dragons. Found even on dragon breeds without hair.

Aqua Deepsea Bulb A small angler fish light that grows on the dragon's forehead and provides light.

Glowing Green Clawtips A dragon's claws now provide a dim colored light.
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