Underwater

(#49986523)
Ambush Angler
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Familiar

Ironclaw Spearmaiden
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Energy: 50/50
This dragon’s natural inborn element is Plague.
Female Nocturne
This dragon is hibernating.
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Personal Style

Apparel

Golden Deepsea Bulb

Skin

Scene

Measurements

Length
5.81 m
Wingspan
7.91 m
Weight
430.38 kg

Genetics

Primary Gene
Cobalt
Metallic
Cobalt
Metallic
Secondary Gene
Sapphire
Morph
Sapphire
Morph
Tertiary Gene
Sanddollar
Ghost
Sanddollar
Ghost

Hatchday

Hatchday
Mar 08, 2019
(5 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Plague
Unusual
Level 1 Nocturne
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Biography

SCP Fandragon
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Underwater
SCP 155 - Ambush Angler
Underwater is a specimen of a whole species of mutant draconic sea creatures. These creatures are commonly referred to as Ambush Anglers, in reference to their hunting methods. They can camouflage in the water, have bioluminescent bulbs and scales, and feature an external skeleton. Worst of all, they take similar forms to dragon breeds. They live in packs with 7-15 lesser anglers (SCP 155-B) and one alpha (SCP 155-A). When the alpha is removed from the pack, the other anglers become docile and confused. Underwater is a 155-A specimen.

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155-A was first discovered with it's pack in the Sea of a Thousand Currents. They were living in the leviathan trench, and causing many disappearances. When they hunt, they use several means to lure dragons close to them; using their draconic forms, one poses as injured to lure in dragons. When help is offered the swarm attacks, tearing even imperials limb from limb. Their vocalizations can also resemble song and they can communicate telepathically in Draconic from up to 300m away and have bioluminescent lures. All of these traits help them to lure in prey. The packs seem to prefer dragons to any other prey, but when the alpha 155-A instance is removed, the pack scatters and they no longer hunt with advanced tactics. This is the most viable means of containment.
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A fisherman comes into the port, asking about a ferocious sea monster. He aims to catch one, to prove his superiority over all marine life. But little does he know what he's messing with. He finally gets information on the last sighting though, and takes his hunting boat out over the trench. Once there, he swims deep into the water with his trident and spear to look for the creatures. He hears something. It's words, in draconic. He swims towards where he thinks the voice is coming from. Then he sees something, a lot of somethings. Glowing eyes and scales, floating angler bulbs. He isn't the hunter anymore, he's the hunted. He swims up towards the boat, trying to out swim the creatures. He makes the surface, and begins to climb into the boat before row after row of sharp teeth sink into his back leg and they drag him under. The boat is found, torn to shreds and wrecked on the beach three days later.

These were no ordinary fish the unlucky monster hunter encountered, but Underwater's pack of SCP 155. Not long after this, undercover Foundation operatives Lyon and Alaska were dispatched from site 17 due to them being closest and best prepared. Bhasura tagged along on the mission due to his knowledge of the sea and water magic. Using a large ox as bait, they lured the creatures out and into a feeding frenzy, while the alpha was located. Bhasura then lured the Alpha 155-A instance on deck and subdued her with steel cable nets and tranquilizers. Following C-155 protocol, the rest of the pack was then terminated.
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Azurite Azure Yuccarope Shale Sliver Hippocamp Spines
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Containment Procedures

When 155 populations are reported, the 155-A instance is to be captured and contained and all the 155-B instances are to be terminated if the number contained exceeds 20. The deaths and disappearances are to be blamed on Leviathans and Arcanist. 155-A is to be kept in a large aquatic environment in sub level 4 in Facility 17. The tank is circular with a diameter of 80 feet and a depth of 300 feet. This enclosure spans sublevels 4 and 5. The tank is saltwater and kept at 40 degrees. Large live fish approx. 200kg are deposited into the tank daily. The top of the tank is to be kept chained and locked tight at all times and the steel blast doors leading to the cell are to be locked and guarded. Level 3 and above personnel are allowed to enter, but must not open the tank. All sewage and water lines must be routed at least 500 feet away from the cell.
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Likes: Live prey, swimming
Dislikes: Containment, dead meat
Containment class: Subject has breached containment 6 times. Their container must be sealed and all doors carefully locked.
Danger: Due to the widespread populations of 155 and their extreme danger to dragonkind, they are class red.
Other notes: Dragons must enter the chamber in groups of at least 3, and should stay 300ft back from the anomaly. It can and will telepathically communicate to try to lure prey into its container.
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Code by LynxieRG #310083
All of the resources used can be found here and here.
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