Striker

(#48510113)
Level 1 Guardian
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Familiar

Creeping Tendril
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Energy: 0/50
This dragon’s natural inborn element is Lightning.
Male Guardian
This dragon is hibernating.
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Personal Style

Apparel

Trailing Storm
Salvaged Shoulder Cannon
Mourner's Furs
Sprouting Garden Trousers
Mourner's Pelt
Plasmpool Spikescarf
Plasmpool Hindcallouses

Skin

Scene

Measurements

Length
15.22 m
Wingspan
19.76 m
Weight
8444.6 kg

Genetics

Primary Gene
Leaf
Skink
Leaf
Skink
Secondary Gene
Mint
Bee
Mint
Bee
Tertiary Gene
Indigo
Basic
Indigo
Basic

Hatchday

Hatchday
Jan 13, 2019
(5 years)

Breed

Breed
Adult
Guardian

Eye Type

Special Eye Type
Lightning
Primal
Level 1 Guardian
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
8
QCK
5
INT
5
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

I'll crush you all!

Soon to be a part of the primal pirate crew! He'll break the hull before he even boards the ship.




"little sparkly green boy. glittering little man. i am going to sit on him. i am a babysitter and he is a baby. a five thousand kilo baby. big boy

me, holding him up in front of my entire clan of weird gods despite the fact i definitely cant lift five thousand kilos: this is jelly's little boy everyone be nice to him or ill step on you.

hi jelly! if u didnt expect me to ruin his desc then ill be disappointed" - starrylizards, 2k18




Positions on ship fulfilled:

Captain: Tides

"A pirate captain was elected by the crew, and his power was only absolute in the heat of battle or when giving chase. At other times, the captain's wishes could be overruled by a simple majority vote.

Pirates tended to prefer their captains to be even-tempered and neither too aggressive or too meek. A good captain had to be able to judge when a potential ship could outman them, as well as know which quarry would be easy pickings. Some captains, such as Blackbeard or Black Bart Roberts, had great charisma and easily recruited new pirates to their cause.


Quartermaster: (null - wildclaw fire primal)

"After the captain, the quartermaster had the most authority aboard ship. He was in charge of seeing that the captain’s orders were carried out and handled the day-to-day operations of the ship. When there was plunder, the quartermaster divided it up among the crew according to the number of shares each man received as his due.

The quartermaster was also in charge of discipline with regard to minor matters such as fighting or casual derelictions of duty. (More severe offenses went before a pirate tribunal.) Quartermasters often inflicted punishments such as floggings. The quartermaster also boarded prize vessels and determined what to take and what to leave behind. Generally, the quartermaster received a double share, the same as the captain."

Sailing Master/Navigator: (null - spiral arcane primal)

"It was hard to find a good navigator during the Golden Age of Piracy. Trained navigators were able to use the stars to determine a ship's latitude and therefore could sail from east to west with reasonable ease. Figuring out longitude, however, was much harder, so sailing north to south involved a lot of guesswork.

Since pirate ships often ranged far and wide in search of their prizes, sound navigation was crucial. (For example, “Black Bart” Roberts worked much of the Atlantic Ocean, from the Caribbean to Brazil to Africa.) If there was a skilled navigator aboard a prize ship, pirates would often kidnap him and force him to join their crew. Sailing charts were also considered extremely valuable and were confiscated as booty."

Gunner: Striker

"Firing a cannon was an extremely complicated and dangerous procedure when pirates sailed the seas. Everything had to be just so—the placement of the shot, the correct amount of powder, the fuse, and the working parts of the cannon itself—or the results could be disastrous. On top of that, you had to aim the thing, which could weigh in the neighborhood of 1,600 pounds.

A skilled gunner was a very valuable part of any pirate crew. They were usually trained by the Royal Navy and had worked their way up from being powder-monkeys—the young boys who ran back and forth carrying gunpowder to the cannons during battles. Master Gunners were in charge of all of the cannons, the gunpowder, the shot, and everything else that had to do with keeping the cannons in working order."

Boatswain: Permafrost

"The boatswain, or bosun, was in charge of keeping the ship in shape for travel and battle, looking after the wood, canvas, and ropes that were vital to swift and safe sailing. The bosun often led shore parties to restock supplies or find material for repairs when needed. He oversaw activities such as dropping and weighing the anchor, setting the sails, and making sure the deck was swabbed. An experienced boatswain was a very valuable man who often got a share-and-a-half of loot."

Carpenter: (null - snapper earth primal)

"The carpenter, who generally answered to the boatswain, was in charge of ensuring the ship’s structural integrity. He was tasked with fixing holes after combat, making repairs after a storm, keeping the masts and yardarms sound and functional, and knowing when the ship needed to be beached for maintenance or repairs.

As pirates usually could not use official dry docks in ports, ship's carpenters had to make do with what was at hand. They would often have to make repairs on a deserted island or stretch of beach, using only what they could scavenge or cannibalize from other parts of the ship. Ship’s carpenters often doubled as surgeons, sawing off limbs that were wounded in battle."

Surgeon: Seraphine

"The pirate ships usually did not have surgeons aboard. Those that had them probably pressed surgeons into service. From surgeons, crew expected, to help them with diseases and wounds. Without proper medicines, every wound could become a source of infection, so amputations were often necessary in order save patient's life.

If the ship did not have a surgeon, in cases of amputation, the carpenter would usually take his place. He was the first choice because he had necessary tools and knowledge in “cutting”. In rare cases, the cook would take the place of a surgeon. However, cooks usually were not butchers; they were just crewmembers whose assignment was food preparing. "

Cook: Sugarcane

"Pirate ships did not have professional cooks. Usually, an ordinary crewmember was in charge of food making. "

Musician: Coriolis

"Musicians were popular onboard pirate ships because piracy was a tedious life. Ships spent weeks at sea waiting to find suitable prizes to plunder. Musicians helped pass the time and having skill with a musical instrument brought with it certain privileges, such as playing while the others were working or even increased shares. Musicians were often forcibly taken from ships pirates attacked."

Cooper: Sway

"Since wooden barrels were the best way to store food, water, and other necessities of life at sea, they were considered extremely important, so every ship needed a cooper—a man skilled in making and maintaining barrels. (If your last name is Cooper, somewhere far back in your family tree, there was probably a barrel maker.) Existing storage barrels had to be regularly inspected to ensure they were sound. Empty barrels were dismantled to make space in limited cargo areas. The cooper would reassemble them as needed should the ship stop to take on food, water or other stores."
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Exalting Striker to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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