Stamukha

(#48046064)
Level 1 Snapper
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Familiar

Pinpush Mirror Doll
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Energy: 0/50
This dragon’s natural inborn element is Lightning.
Female Snapper
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Personal Style

Apparel

Weary Focus
Standard of the Gladekeeper
Greenskeeper Treeshroud
Forest's Edge Vines
Green Breeches
Spring's Breath
Druidic Crown
Gladegift Halo
Dryad's Guise
Tree Warden's Garb
Gladegift Garlands

Skin

Skin: Fertility Queen

Scene

Measurements

Length
3.56 m
Wingspan
1.89 m
Weight
6235.9 kg

Genetics

Primary Gene
Denim
Basic
Denim
Basic
Secondary Gene
Oilslick
Trail
Oilslick
Trail
Tertiary Gene
Coral
Basic
Coral
Basic

Hatchday

Hatchday
Dec 27, 2018
(5 years)

Breed

Breed
Adult
Snapper

Eye Type

Eye Type
Lightning
Common
Level 1 Snapper
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Lineage

Parents

  • none

Offspring

  • none

Biography

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An eerily realistic statue stands beside the road leading to the Stamukha Commune, marking the clan's boundary. It's been there longer than the artists have-- many suspect it might one of the Icewarden's petrified victims. The commune likes to dress it up for holidays.

The Stamukha Commune is a clan of master artists and craftspersons from all over Sornieth. It was originally founded by Pooka and Fandango, two childhood friends who left the Windswept Plateau as young adults in search of adventure. They ended up in the Southern Icefield, where there are plenty of subjects for artistic study, ports for trade, and a healthy demand for anything to look at that isn't snow.

The clan is diverse, flamboyant, and embodies a counterculture attitude that Icefield norms would typically discourage. But the commune keeps to itself for the most part, and the presence of artists brings prestige and business to the region... no matter how strange they may seem to the locals.

In recent months, Stamukha Commune has found itself hosting more and more wandering outlaws... those crafty or dangerous enough to have escaped from the Icewarden’s prison. Long-term residents tend to be sympathetic to fugitives and their predicaments, but there is very real risk involved in hiding convicts from a God. For now, delinquents are welcome to stay, so long as they keep their heads low and cut contact with anyone from their previous lives.

Registry:
Administration:

Resident Artists:
Resident Scholars:
Fugitives Honored Guests:
(this bio is perpetually under construction RIP)

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Exalting Stamukha to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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