Crow
(#47892267)
Hey, you want some magic items kid?
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
3.21 m
Wingspan
3.11 m
Weight
88.57 kg
Genetics
Blue
Wasp
Wasp
Grape
Bee
Bee
Mist
Firefly
Firefly
Hatchday
Breed
Eye Type
Level 4 Spiral
EXP: 388 / 4027
STR
24
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6
Biography
C R O W
No refunds lol
-Shady magician man selling his wares
-Sometimes disappears and appears behind you
-Took drama as a kid and he'll be damned if he isn't gonna use what he learned
-Sells "enchanted" items with a 50/50 chance of them having a deadly curse (and a 1% chance of them having a harmless but very annoying curse)
-Mostly looking for entertainment, but will take credit for teaching you a lesson you needed to learn - if you... you know, survive whatever he sold you.
-Has a magic mirror he can watch hisvictims customers through. He acquired it from conning an archlich.
-Generally names his cursed items basic and clear names when documenting, but will make up a BS name on the spot when selling to people.
"Ah yes, the Ring of Detect - I mean, the Ring of Elondir. You see, I took this ring from the tomb of the cursed king myself, so I can assure you...it'll be worth the price."
-Unrepentant swindler. He's so annoying I swear to you. Has some actually beneficial items, but he sells those to the guild headed by Leo. Charges way too much. Regardless, basically, he only sells his cursed items to unaware travelers because he finds it funny. He doesn't even make that much money off of it compared to his other business.
-Originally supposed to be an NPC in this dumb RPGMaker game I tried to make. Now he haunts my lair as a dragon and refuses to leave. Lives rent-free in my head.
-By maplemoon-
trusthim.jpg
Look at him smile, how can you not trust this man
-Shady magician man selling his wares
-Sometimes disappears and appears behind you
-Took drama as a kid and he'll be damned if he isn't gonna use what he learned
-Sells "enchanted" items with a 50/50 chance of them having a deadly curse (and a 1% chance of them having a harmless but very annoying curse)
-Mostly looking for entertainment, but will take credit for teaching you a lesson you needed to learn - if you... you know, survive whatever he sold you.
-Has a magic mirror he can watch his
-Generally names his cursed items basic and clear names when documenting, but will make up a BS name on the spot when selling to people.
"Ah yes, the Ring of Detect - I mean, the Ring of Elondir. You see, I took this ring from the tomb of the cursed king myself, so I can assure you...it'll be worth the price."
-Unrepentant swindler. He's so annoying I swear to you. Has some actually beneficial items, but he sells those to the guild headed by Leo. Charges way too much. Regardless, basically, he only sells his cursed items to unaware travelers because he finds it funny. He doesn't even make that much money off of it compared to his other business.
-Originally supposed to be an NPC in this dumb RPGMaker game I tried to make. Now he haunts my lair as a dragon and refuses to leave. Lives rent-free in my head.
-By maplemoon-
trusthim.jpg
Look at him smile, how can you not trust this man
Quote:
Current Stock:
-(1) Ring of Detect Magic; one charge per day. Each day it activates it will detect that yes, it itself is magic and then shut off.
-(1) Ring of Invisibility. When activated, it will turn itself invisible.
-(1) Ring of Arrogance. Wearers don't feel any damage done to them, but they do still take damage. This also applies to hunger, thirst, sleep etc. Your body will eventually fail.
-(1) Helmet of Paranoia. It whispers into your mind, all the time. It never stops as long as its on. Wearers feel an urge to keep it on all the time to stay safe, which makes them more paranoid, and so on. A terrible loop, really.
-(1) Amulet of Vermin. I HUNGER. Makes the wearer able to speak to vermin, but also makes the wearer always hungry. Voraciously hungry. If allowed, the wearer will eat until death.
-(1) Mask of Many Faces; one change per day. Stores the faces and memories of all those that wear it. Once per day, the current wearer can change what face it shows. When worn, the wearer gains the memories of the depicted person. Many have lost their selves to it. If worn for longer than two hours, mask cannot be removed until death. If forcibly removed, the wearer will lose their face and memories, becoming a FACELESS; a mindless zombie-like creature.
-(1) Crown of Reversal. Wearer feels an impulse to do things they're told not to.
-(3) Dice of ???. Found in a unmarked grave. Identify considers it cursed, but unknown what it does...currently.
-(1) The Djinn's Necklace. A simple chain necklace made of gold. Allows you to summon a Djinn that will grant your wishes...everytime you make a wish, another chain disappears from the necklace. The Djinn won't grant any wishes it doesn't want to. The wearer cannot remove it, or the Djinn will kill them.
Once the user is dead, the necklace will be restored.
-(1) Medallion of Obsession. The wearer will feel an urge to keep the medallion on at all time, and will under no circumstances take it off willingly. Strangely bypasses even compulsion spells. Others that view this medallion will be hit with a stronge urge to possess it, though this urge can be fought off with enough willpower.
-(1) Ring of Detect Magic; one charge per day. Each day it activates it will detect that yes, it itself is magic and then shut off.
-(1) Ring of Invisibility. When activated, it will turn itself invisible.
-(1) Ring of Arrogance. Wearers don't feel any damage done to them, but they do still take damage. This also applies to hunger, thirst, sleep etc. Your body will eventually fail.
-(1) Helmet of Paranoia. It whispers into your mind, all the time. It never stops as long as its on. Wearers feel an urge to keep it on all the time to stay safe, which makes them more paranoid, and so on. A terrible loop, really.
-(1) Amulet of Vermin. I HUNGER. Makes the wearer able to speak to vermin, but also makes the wearer always hungry. Voraciously hungry. If allowed, the wearer will eat until death.
-(1) Mask of Many Faces; one change per day. Stores the faces and memories of all those that wear it. Once per day, the current wearer can change what face it shows. When worn, the wearer gains the memories of the depicted person. Many have lost their selves to it. If worn for longer than two hours, mask cannot be removed until death. If forcibly removed, the wearer will lose their face and memories, becoming a FACELESS; a mindless zombie-like creature.
-(1) Crown of Reversal. Wearer feels an impulse to do things they're told not to.
-(3) Dice of ???. Found in a unmarked grave. Identify considers it cursed, but unknown what it does...currently.
-(1) The Djinn's Necklace. A simple chain necklace made of gold. Allows you to summon a Djinn that will grant your wishes...everytime you make a wish, another chain disappears from the necklace. The Djinn won't grant any wishes it doesn't want to. The wearer cannot remove it, or the Djinn will kill them.
Once the user is dead, the necklace will be restored.
-(1) Medallion of Obsession. The wearer will feel an urge to keep the medallion on at all time, and will under no circumstances take it off willingly. Strangely bypasses even compulsion spells. Others that view this medallion will be hit with a stronge urge to possess it, though this urge can be fought off with enough willpower.
TEMPLATE BY SETOPOOL #16674;
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Crow to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
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