Raphael
(#47272069)
Level 1 Tundra
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
Expand the dragon details section.
Collapse the dragon details section.
Personal Style
Apparel
Skin
Scene
Measurements
Length
2.83 m
Wingspan
4.03 m
Weight
323.44 kg
Genetics
Metals
Basic
Basic
Grapefruit
Morph
Morph
Taupe
Basic
Basic
Hatchday
Breed
Eye Type
Level 1 Tundra
EXP: 0 / 245
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7
Lineage
Parents
- none
Offspring
- none
Biography
Cactus Nomads
Raphael - Architect
|
Builds castles and watches the clouds pass. Raphael has very strong connection to his element - his skills both in earth magic and geology are impressive, and he is the most comfortable near the mountains and caves. Raphael is a bit strange in his manner and doesn't speak much, instead often sitting somewhere to the side and watching everyone else. He is very calm and looks almost sleepy sometimes, likes reading and designing building plans. Raphael grew up in the clan, as he was found by Caroline as a tiny hatchling somewhere deep in the caves under the mountains. In many ways his story was similar to Albus's - he seemingly was created by pure elemental magic and appeared out of nowhere. He deeply values the clan and is loyal to it, trying to help in any ways he can - mostly, assisting the engineers or clearing the blocked paths for the caravan. Familiar:
Raphael owns a small wagon filled with stocks of ores and gems, but he is usually away from it, either travelling with someone else or opting to walk on his own to examine the ground and pick up new rock samples. The wagon, meanwhile, is usually pulled as a trailer by other storage wagons, most often by Malcolm's ship. The insides of it are notably cold, with a chill like the one in the underground caves in the air, and fittingly dark as well. Besides rocks, there are some blueprints and architect tools, and Constantine's nest. |
Caroline - Mentor and friend. Caroline was the one who found Raphael in the caves and brought him to the clan, and then taught the kid to control his Earth magic. Lucius - Friend. Lucius was the one who often was watching over Raphael when he was a hatchling, and they are still close. Albus - These two have something of a strange relationship: they feel familiar to each other, but at the same time they keep clashing like two magnets repelling each other. |
Nomads:
Percival - Leader of the clan, flighty inventor who can't sit still.
Zoe - General, strategist and fearless warrior. Also, the rare drop of rationality amongst others.
Gregory - Magician, trader and a lazy ball of fluff and love.
Caroline - Eyes that stare at you from inside the dune behind.
Coral - Percival's apprentice and the cutest genius around here.
Malcolm, Nessa and Nora - The inseparable trio of mischief, glitter and fireworks.
Newton - Inventor, alchemist and cook. Brews banana potions.
Roger - The shady character. Wanders around at night. (Has a spy network.)
Sylvester - Calming presence, meditating company and pool parties all in one.
Iris - The sheriff. Loud and intimidating.
Argus - Says he is just a mere meddler in dark magic. Tend to underestimate.
Lucius - Righteous to a fault. Has a dark mage for a brother. Is a paladin.
Will - Stealthy intimidating druid that emits smoke. And likes oranges.
Maeve - She is not from this clan. Not even when she spends all her time here. Nope.
Albus - Dragon with a heart of pure magic. Drinks a lot of different teas.
Raphael - Calm and peaceful architect who likes cold temperatures.
Samantha - Sweet and loving armourer. Has two flying - and living - axes.
Technical Information
22.01.19 - added Morph
Hatched in this lair. Egg was acquired in Coliseum in Forgotten Cave and immediately hatched on 29th, during Rockbreaker's Ceremony.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
Exalting Raphael to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.