Aderyn

(#45344935)
Level 1 Fae
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Energy: 50/50
This dragon’s natural inborn element is Wind.
Male Fae
This dragon is hibernating.
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Personal Style

Apparel

Green Aviator Scarf
Forest Green Wing Wraps
Forest Green Tail Wrap
Nurturing Healer's Reference

Skin

Scene

Measurements

Length
1.45 m
Wingspan
1.62 m
Weight
2.3 kg

Genetics

Primary Gene
Antique
Savannah
Antique
Savannah
Secondary Gene
Aqua
Trail
Aqua
Trail
Tertiary Gene
Eldritch
Opal
Eldritch
Opal

Hatchday

Hatchday
Sep 20, 2018
(5 years)

Breed

Breed
Adult
Fae

Eye Type

Eye Type
Wind
Common
Level 1 Fae
EXP: 0 / 245
Meditate
Contuse
STR
5
AGI
8
DEF
5
QCK
6
INT
8
VIT
5
MND
8

Biography

Aderyn wrote:
45344935p.png Hi! I'm here to help you figure out your stats! There are 12 total stats: Constitution, Defense, Strength, Dexterity, Speed, Charisma, Mana, Wards, Power, Intelligence, Wisdom, and Luck. That sounds like a lot, but when you see it visually it's a lot easier. Go ahead and take a look!

CONSTITUTION
DEFENSE
STRENGTH
DEXTERITY
SPEED
CHARISMA
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
MANA
WARDS
POWER
INTELLIGENCE
WISDOM
LUCK
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■

CONSTITUTION
Constitution is the amount of health your dragon has. It also governs things like how well you handle poison or illness. Your constitution will only go down in battle if your defense and wards are down, or if you've been poisoned or are bleeding. Every one point of constitution equals 4 HP.

DEFENSE
Defense controls how much physical damage you can withstand. Physical attacks will wear away at your defense. Once your defense is all gone, you'll start losing health.

STRENGTH
Strength controls the amount of physical damage you can deal. It also handles things like moving and carrying heavy objects, throwing things, lifting things, or pulling things.

DEXTERITY
Dexterity measures your agility. It controls things like acrobatics, aerial maneuvers, stealth, sleight-of-hand, flexibility, and fine motor control. Dexterity is also important for certain attacks, like ranged or stealth attacks. Your items and abilities will determine whether to use strength or dexterity.

SPEED
Speed is how quickly you can move. If your speed is higher than your opponent's, you will move first. If your speed is 4 points higher than your opponent, you will get an extra turn before them. This happens every 4 points (ex: 8 points higher gets 3 turns, 12 points higher gets 4 turns, 16 points higher gets 5 turns). Your speed also determines how far you can go in a turn. If your speed is 1-4, you can move one space in a turn. 5-8 can move 2 spaces, 9-12 can move 3 spaces, 13-16 can move 4 spaces.

CHARISMA
Charisma is a measure of your personality and how well you interact with others. It measures things like how well you can perform for others, or how well you can persuade, intimidate, or deceive someone. It also measures how well your dragon can handle relations with beastclans.
MANA
Mana is the amount of magical reserves you have. Spells and certain abilities require mana to use. Once you have run out of mana, you won't be able to use any more spells.

WARDS
Wards are your magical defense, and they control how much magical damage you receive. Magical attacks will wear away at your wards. Once your wards are depleted, you'll start losing health.

POWER
Power is the amount of magical damage you can deal. It also handles things like how well you react to magic, and if you're able to activate magical artifacts.

INTELLIGENCE
Intelligence is a measure of how well your dragon recalls facts about the world. Things like history, culture, arcana, and other lore are measured by intelligence. Intelligence also helps you identify items. Book smarts!

WISDOM
Wisdom is a measure of how much your dragon has learned from experience. It controls things like your perception, familiar handling, and survival experience. Street smarts!

LUCK
Luck determines how lucky you are! For every 4 points of luck, you get a chance to re-do a roll during an encounter. This means if your luck is maxed out, you'll get 4 chances to re-roll! Again, this is over the course of the entire encounter, not for one turn. You can use more than one chance on a single turn if you want, but once you've used up all your chances you don't get any more until the entire encounter is over.


Quote:
45344935p.png Great, now that we know what stat points mean, let's get into how to get them. Find yourself a four sided die (a d4), or find one online. Roll the d4 12 times and record the numbers you get. Once you have all 12 numbers, start assigning them to your stats! For example...

I roll 12 times and get these numbers:
3, 3, 1, 3, 3, 2, 4, 1, 4, 2, 4, 2

Great! Now I'll assign the numbers to the stats depending how I want them. I want my mana to be high, so I'll use one of my 4's on that. I don't think I'll be using my strength much, so I'll give that a 1.

When I'm done, it'll look something like this!

CONSTITUTION
DEFENSE
STRENGTH
DEXTERITY
SPEED
CHARISMA
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
MANA
WARDS
POWER
INTELLIGENCE
WISDOM
LUCK
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■


Aderyn wrote:
45344935p.png That's not all! There's flight bonuses, breed bonuses, and class bonuses. There are also some negatives, but only add those in at the very end after you've already added up all the positives!

I am a level 1 Wind fae and I decided to become a Mage. Here's what my stats look like in the end. It doesn't seem like a lot, but you can get more! Sometimes you can get items or abilities that will boost your stats. You will also receive 1 stat point when you level up that you can assign to any stat you want. At levels 5, 10, 15, 20, and 25, you will receive 3 stat points instead!

CONSTITUTION
DEFENSE
STRENGTH
DEXTERITY
SPEED
CHARISMA
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■
MANA
WARDS
POWER
INTELLIGENCE
WISDOM
LUCK
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■

Aderyn wrote:
45344935p.png Stats are very important! For every 4 points you have in a stat, you will gain a +1 bonus on any rolls that use that stat. For example, since I have 5 points in my power stat, I'll be able to add +1 point to my magical attack rolls! If I had 8 points in my power stat, I'd be able to add +2! This goes on so that 12 points gives you +3, and 16 points gives you +4! That's a whole lot of damage!

You could also be asked to make rolls using non-combat stats to overcome puzzles and challenges. The same bonuses apply, so don't neglect your other stats!


Flight Bonuses
arcane_large.png Arcane
xx+1 Power
xx-1 Wisdom
Arcane Flight pursues magical mysteries while often being oblivious to the effects their studies and experiments have on the world around them.
earth_large.png Earth
xx+1 Wisdom
xx-1 Speed
Earth Flight values the passing on of life lessons from one generation to the next, but are known to take life a little more slowly than other flights.
fire_large.png Fire
xx+1 Strength
xx-1 Wards
Fire Flight's forges breed strong dragons capable of bending metal whichever way they please. Ancient wards and seals were broken upon the return of the banescales, and this seems to have had a peculiar effect on the flight's dragons.
ice_large.png Ice
xx+1 Defense
xx-1 Charisma
Ice Flight's dragons are like icy fortresses. They have a strong defense, but their cold demeanor makes them hard to befriend.
light_large.png Light
xx+1 Intelligence
xx-1 Luck
Light Flight prizes its scholars, records, and pursuit of the truth. Because of this, many Light dragons don't believe in luck.
lightning_large.png Lightning
xx+1 Speed
xx-1 Mana
Lightning Flight's dragons need to be quick as they dart about their mechanisms, and some are rumored to be fast enough to dodge lightning. Lightning dragons are known to lean more on technology than magic.
nature_large.png Nature
xx+1 Mana
xx-1 Power
Nature Flight's dragons are druids that nurture the land. However, the culture crafted by the Wildclaw residents values strength and physical prowess, so they don't take much stock in magical power.
plague_large.png Plague
xx+1 Constitution
xx-1 Intelligence
Plauge Flight's dragons are especially hardy to handle the challenges of surviving in the Scarred Wasteland. Books and formal schooling aren't highly valued in the flight's culture.
shadow_large.png Shadow
xx+1 Dexterity
xx-1 Defense
Shadow Flight has dexterous dragons that sneak through the brambles with ease. The best defense is to not be seen at all, they think.
water_large.png Water
xx+1 Wards
xx-1 Dexterity
Water Flight remains secretive and mysterious. Living under the water, they need wards against the crushing waves to protect their cities and non-water breathing brethren. However, these dragons are used to water navigation and can be a bit clumsy on land.
wind_large.png Wind
xx+1 Charisma
xx-1 Strength
Wind Flight's dragons are known to be the friendliest around, but their focus on fanciful flights and delicate dances don't lend much in the way of strength.


Breed Bonuses
57345910_350.png Banescale
xx+1 Strength
xx+1 Power
xx+1 Wisdom
xx-1 Dexterity
Banescales were meant to be vicious war machines, designed to be powerful and versatile. However, since they lack forelegs they aren't quite as dexterous as other dragon breeds.
(crush attack, breath attack)
10832980_350.png Bogsneak
xx+2 Dexterity
xx+1 Strength
xx+1 Speed
xx-2 Charisma
Bogsneaks are, well, sneaky! Their bodies are designed for swamp ambushes, so not only are they stealthy, but they are also quick and strong. However, they are highly antisocial.
(sneak attack? extra dexterity with bog terrain?)
1910865_350.png Coatl
xx+2 Charisma
xx+1 Dexterity
xx+1 Mana
xx+1 Power
Coatls are known for being very agreeable and getting along well with other breeds. Their prehensile tails help them secure perches or use tools, and they have a natural magical affinity.
(dissonant humming)
8482_350.png Fae
xx+2 Power
xx+1 Intelligence
xx+1 Warding
xx-2 Strength
xx-2 Charisma
xx-1 Mana
Fae dragons are highly attuned to magic and can call forth powerful spells. However, due to their small size they lack strength and have a small natural reserve of mana.
(add ability for environmental magic attunement thing that gives them more mana to keep in track w/ lore)
37050718_350.png Gaoler
xx+1 Constitution
xx+1 Power
xx+1 Wisdom
xx-1 Charisma
Gaolers are meant for the Southern Icefield's harsh climates, so they are hardier than other breeds. In their Order, they pass down wisdom and magical techniques to stop opponents in their tracks. However, they aren't the most charismatic bunch and often give other dragons the cold shoulder.
(freezing attack, slows someone down?)
1767_350.png Guardian
xx+2 Defense
xx+2 Strength
xx+1 Constitution
xx-2 Mana
Guardians are built strong with armored fins and tough wings. They are built for defense, but have small magical reserves compared to other breeds.
835212_350.png Imperial
xx+2 Strength
xx+2 Power
xx+1 Constitution
xx-2 Dexterity
Imperials are massive in size and strength, and are formidable opponents for any dragon. However, their size makes it difficult for them to perform tight maneuvers.
2372_350.png Mirror
xx+1 Strength
xx+1 Speed
xx+1 Luck
xx-1 Mana
xx-1 Power
Mirrors are built to survive Plague Flight's harsh territory, and are built to be quick, vicious hunters. They prefer physical attacks to casting.
8922794_350.png Nocturne
xx+2 Charisma
xx+2 Luck
xx+1 Defense
xx+1 Dexterity
Nocturnes are peculiar dragons that can get along easily with others due to their mimicry. They have hard scales that let them move through brambles with ease, and are quite sneaky. They also happen to be among the luckiest breeds, but you have to be lucky to hatch after being left alone on Night of the Nocturne.
117467_350.png Pearlcatcher
xx+2 Warding
xx+1 Power
xx+1 Mana
xx+1 Intelligence
xx-1 Strength
Pearlcatcher blabhlab
74292_350.png Ridgeback
xx+2 Strength
xx+2 Defense
xx-1 Dexterity
xx-1 Charisma
Blurb
1019057_350.png Skydancer
xx+2 Dexterity
xx+1 Charisma
xx+1 Warding
xx-2 Strength
Blurb
55327_350.png Snapper
xx+2 Constitution
xx+2 Defense
xx+1 Intelligence
xx+1 Wisdom
xx-2 Dexterity
Blurb
74975_350.png Spiral
xx+2 Dexterity
xx+2 Speed
xx+1 Power
xx-1 Defense
Blurb
375_350.png Tundra
xx+1 Mana
xx+1 Power
xx-2 Intelligence
xx-1 Wisdom
Blurb
711008_350.png Wildclaw
xx+2 Strength
xx+1 Dexterity
xx-1 Mana
xx-1 Power
Blurb


Class Bonuses
5917.png Fighter
xx+1 Strength
xx+1 Constitution OR Defense
Blurb
6345.png Ranger
xx+1 Dexterity
xx+1 Wisdom OR Speed
Blurb
336.png Medic
xx+1 Wisdom
xx+1 Defense OR Constitution
Blurb
15123.png Rogue
xx+1 Dexterity
xx+1 Charisma OR Luck
Blurb
6059.png Spellhand
xx+1 Power
xx+1 Constitution OR Defense
Blurb
20857.png Mage
xx+1 Mana
xx+1 Wards OR Intelligence
Blurb
6350.png Healer
xx+1 Intelligence
xx+1 Wards OR Constitution
Blurb
34816.png Moonlighter
xx+1 Mana
xx+1 Speed OR Luck
Blurb
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