Tiburon
(#4508731)
Level 25 Guardian
Click or tap to view this dragon in Predict Morphology.
Energy: 45/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
11.08 m
Wingspan
19.07 m
Weight
6916.2 kg
Genetics
Chocolate
Tiger
Tiger
Tangerine
Stripes
Stripes
Gold
Gembond
Gembond
Hatchday
Breed
Eye Type
Level 25 Guardian
Max Level
STR
129
AGI
9
DEF
8
QCK
50
INT
5
VIT
10
MND
6
Lineage
Parents
Offspring
- Talin
- Taregan
- Geb
- Caspian
- Avani
- Firewing
- Lacewing
- Cloudrun
- Carlysle
- Cirque
- Hemlock
- Blaze
- Krislyassa
- Lotte
- Honorclaw
- Haymaker
- Tenderheart
- Ekaksh
- Ekaling
- Elegy
- Moonstone
- Martha
- Dumpling
- Axies
- Rhys
- Bartos
- Carlin
- Ghentilara
- Kiyuri
- Jek
- Caderyn
- Tyus
- Seaborn
- Haupuku
- Layek
- Lyon
- Rubio
- Flur
- Amazonite
- Yagel
- Kain
Biography
Tank build:
http://www1.flightrising.com/forums/frd/1765007
Tank
STR 45, INT5, AGI 5, VIT 35, DEF 69, MND 69, QCK 41
Anticipate
Clobber, Shred, Concentration, Guard
Berserker x3
Ambush x2
Mage:
STR 5, INT86, AGI 5, VIT 5, DEF 5, MND 5, QCK 86
Meditate
Contuse, Shock, Regeneration, Haste
Scholar x3
Ambush x2
The general goal is to always have Guard active on the mage. At battle start, Haste the tank. Have the tank Concentrate and Guard the mage, then Anticipate. From there it's a matter of keeping Guard up, Anticipating when possible, and dealing most of the damage with Contuse or the large elemental spell. Regeneration (or if you'd like, you can toss potions) is your healing for the tank, since it seems Guard triggers most of the time. Make sure your mage has over 40 breath at the end of a round and, after the first battle, use Regenerate on the tank on the second turn of the mage before the first round of enemy attacks come in. If you have to, Regenerate the mage as well, since if you've been keeping Guard up, you should be able to heal sufficiently.
As far as enemies go, focusing on one at a time is good. If you're feeling overwhelmed and can spare the breath (and Guard is up on the mage,) you can have the tank Clobber something to stun it (95% of the time, sometimes it doesn't trigger) and have to endure a little less before you can deal more damage.
http://www1.flightrising.com/forums/frd/1765007
Tank
STR 45, INT5, AGI 5, VIT 35, DEF 69, MND 69, QCK 41
Anticipate
Clobber, Shred, Concentration, Guard
Berserker x3
Ambush x2
Mage:
STR 5, INT86, AGI 5, VIT 5, DEF 5, MND 5, QCK 86
Meditate
Contuse, Shock, Regeneration, Haste
Scholar x3
Ambush x2
The general goal is to always have Guard active on the mage. At battle start, Haste the tank. Have the tank Concentrate and Guard the mage, then Anticipate. From there it's a matter of keeping Guard up, Anticipating when possible, and dealing most of the damage with Contuse or the large elemental spell. Regeneration (or if you'd like, you can toss potions) is your healing for the tank, since it seems Guard triggers most of the time. Make sure your mage has over 40 breath at the end of a round and, after the first battle, use Regenerate on the tank on the second turn of the mage before the first round of enemy attacks come in. If you have to, Regenerate the mage as well, since if you've been keeping Guard up, you should be able to heal sufficiently.
As far as enemies go, focusing on one at a time is good. If you're feeling overwhelmed and can spare the breath (and Guard is up on the mage,) you can have the tank Clobber something to stun it (95% of the time, sometimes it doesn't trigger) and have to endure a little less before you can deal more damage.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Tiburon to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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