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Personal Style
Apparel
Skin
Scene
Measurements
Length
18.08 m
Wingspan
17.06 m
Weight
8574.33 kg
Genetics
Grape
Falcon
Falcon
Lavender
Butterfly
Butterfly
Amethyst
Runes
Runes
Hatchday
Breed
Eye Type
Level 25 Ridgeback
Max Level
STR
117
AGI
8
DEF
5
QCK
70
INT
5
VIT
25
MND
5
Lineage
Parents
Offspring
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Vul
- Unnamed
- Unnamed
- Shadowscar
- Coal
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Creppe
- Unnamed
- Unnamed
- Oilslick
- Ivory
- Amie
- Unnamed
- hawkmoth
- Unnamed
- Unnamed
- Unnamed
- Scarborne
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Spring
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Petrifie
- Unnamed
- Unnamed
- Peafowl
- Unnamed
- Unnamed
- Unnamed
Biography
profound/rash/introverted
Clan Leader - Leader of Exploration and Scavenging - Head Hunter - Lead Alchemist - Coliseum Glass Cannon
Karro serves as the clan's alchemist and potionmaker, and if you ever find yourself visiting you may get a warning from the clanmates about his behavior. Karro rarely spends time in the den, and is always exploring the regions for new reagents to add to his latest chemical creations. He often borrows from the other clanmates' things to boil down with other objects he recovers, whether ranging from precious flowers, animals he kills or even valued currency. Many dragons would call him a thief since he rarely gives reason for the things he takes without warning, and indeed he does not say much when provoked to speak at all. However, Karro's brilliant mind does open up to those he has a lot in common with, and given enough time he will begin to value you as an apprentice or even a friend. Much of his character is partially due to growing up in an area split between the Scarred Wasteland and the Tangled Wood, where communication is limited and the only thing that matters is raw strength and adaptability. Therefore, when promised a shelter surrouded by gentle caretakers of life, Karro couldn't help but not refuse.
Clan Leader - Leader of Exploration and Scavenging - Head Hunter - Lead Alchemist - Coliseum Glass Cannon
Karro serves as the clan's alchemist and potionmaker, and if you ever find yourself visiting you may get a warning from the clanmates about his behavior. Karro rarely spends time in the den, and is always exploring the regions for new reagents to add to his latest chemical creations. He often borrows from the other clanmates' things to boil down with other objects he recovers, whether ranging from precious flowers, animals he kills or even valued currency. Many dragons would call him a thief since he rarely gives reason for the things he takes without warning, and indeed he does not say much when provoked to speak at all. However, Karro's brilliant mind does open up to those he has a lot in common with, and given enough time he will begin to value you as an apprentice or even a friend. Much of his character is partially due to growing up in an area split between the Scarred Wasteland and the Tangled Wood, where communication is limited and the only thing that matters is raw strength and adaptability. Therefore, when promised a shelter surrouded by gentle caretakers of life, Karro couldn't help but not refuse.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
Feed this dragon Seafood.
This dragon doesn't eat Plants.
Exalting Karro to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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- Names must be no longer than 16 characters.
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