Arcien

(#44430303)
Welcome to Rowantree
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Familiar

Windcarve Miller
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Energy: 42/50
This dragon’s natural inborn element is Ice.
Male Coatl
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Personal Style

Apparel

Standard of the Windsinger
Wind Aura
Enchanted Stag Necklace
Marva's Invisibility Cloak

Skin

Scene

Scene: Windsinger's Domain

Measurements

Length
6.73 m
Wingspan
7.44 m
Weight
993.79 kg

Genetics

Primary Gene
Banana
Skink
Banana
Skink
Secondary Gene
Phthalo
Butterfly
Phthalo
Butterfly
Tertiary Gene
Banana
Glimmer
Banana
Glimmer

Hatchday

Hatchday
Aug 18, 2018
(5 years)

Breed

Breed
Adult
Coatl

Eye Type

Eye Type
Ice
Rare
Level 1 Coatl
EXP: 0 / 245
Meditate
Contuse
STR
6
AGI
7
DEF
6
QCK
7
INT
7
VIT
5
MND
6

Biography

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WELCOME


an introduction to the Rowantree clan
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When you step into the massive city of Aergate, the first thing you notice is how empty the streets are. That's not to say they aren't bustling—you still have to watch your step to avoid trodding on anyone—but the swooping shadows of dragons in flight paint the soft grass and stone beneath your talons in a constant moving dapple. There's as much air traffic here as foot traffic.

You wander through shopping stalls with merchants hawking their wares, glancing up occasionally at the huge stone rings of the Aergate. A part of you wonders what would happen if it falls. The folk of the Windswept Plateau must have an awful lot of faith in the magic here.

You're looking for something. It could be one of a hundred things, perhaps more. Maybe you need a guide somewhere, over the unpredictable air currents of the Ashfall Wastes or through the storms of the Shifting Expanse. Maybe you're looking for a healer, and have heard of Wind's excellent hospitals. Perhaps you're an artisan, hunting down a mentor. Possibly you're carrying a package of utmost importance and require a hardy messenger to deliver it.

Or maybe you're just lost. Life has tossed you on unpredictable air currents, and you don't know where to turn. Aimless, you wander, unsure of what you look for, only knowing your compass pulls toward something unseen. All you need is a place to call home. All you need is a place where you're safe to discover what you truly want.

Somewhere, you sit. The little bar just outside the city. Beside a weaver's stall. By a fountain, listening to the gurgle of water, or under windchimes, sweetly singing in the wind. In the inn, where the breeze whistles by the patchwork walls and through the bamboo struts. On a high stone, surveying the waving grass of the plains.

Somewhere, someone finds you. The Gaoler behind the bar, listening as you stumble through your tale. The merchant, pressing a shawl into your talons when they learn you have nothing but a bag of food and a string of beads to your name. A passerby, asking why you're crying, dropping a comforting wing over your shoulders. The innkeeper, recommending a job-finder so you can earn your keep. A Harpy, who favors your perch as a resting place and trades often with dragons.

All of them ask why you're here, because the people of Wind love travelers' tales like nothing else. All of them listen, because they are the children of the greatest musician, the singing breeze and rustling grass. And all of them say, I know someone who can help.

For this is the home of travelers, who know better than anyone else how far a little bit of kindness can carry you.
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You wait at the bottom of the Aergate's steps, fiddling nervously with the trinket in your talons—a little stag's head carved out of rowan wood, threaded onto a woven string. The craftsmanship is meticulous. Little jade beads gleam for its eyes. Your helper pressed it into your talons when they recommended you meet with a guide from the Rowan Clan.

You're still not totally clear on who that is, but you figure you might as well find out.

Not long after you fold your wings and settle on the steps, a Pearlcatcher with pale gold-tinted wings and a sky-colored hide glides overhead, banks, and swoops into a graceful landing in a clear patch not far from you. She looks around, spots you, and slips through the crowd.

Her necklace holds a matching stag's head, but this one is carved completely of jade, with wooden beads strung beside it. Feathers trail from her mantle. A harness holds a bag embroidered with swirls of beads at her chest, surely carrying her pearl.

"Welcome, traveler," she says, stopping before you with a gentle smile. "I'm Ascensia. You were sent to meet with a Rowan representative, right?"

You nod hesitantly. She asks your name, and you offer it. Then she beckons you to join her in the sky, flares her wings, and springs into the air. You follow her as she catches air currents and glides over the plains, just a few tails' lengths in front of you.

Soon, you come up on a towering plateau, not too far from the great windmills in the nearby meadows. A river curls across the landscape, nearly brushing its base. Grass waves around it, clusters of bamboo forest spaced here and there nearby. Some trees form a grove at the top. Ascensia tilts her wings to glide around it, and you follow.

Just around the curve of the plateau, a massive structure comes into view, hugging the great cliffside. You gasp as you take in the sight.

Huge stalks of bamboo arc into the air, joining stretches of colorful canvas to create vast shelters that connect to the cliff. It's like someone built tents and used the cliff as the fourth wall. But they can't be just tents. They layer in tiers, smaller structures sitting on top of the largest ground-floor buildings. A few lone tents protrude directly from the cliffs, either grown out of the stone or very carefully buried in it; you suspect there are caves and tunnels behind them.

There are windchimes all over, you note distantly as you get closer. Colorful paintings decorate the canvas. Weavings and laundry lines hang from strut to strut. And—is that a windmill?

But most of all, there are dragons.

They swoop from tent to tent, and on the wind you hear laughter, harp music, singing, joyful shouting, even the banging of metal on metal from a forge. Among them you spot people of the Beastclans: Harpies and Talonok, a cluster of Centaurs on the ground, conversing with dragons as though it was the most ordinary thing in the world.

"What is this place?" you shout to her, and she laughs brightly.

"Home!"

You both alight before a great curving archway in the largest tent, big enough to accommodate two Imperials stacked on top of each other. She turns to you. Several other dragons nearby wave.

"So, what do you need?" she asks.

"Need?" you say, staring around. It's all so big, and busy, and everyone looks so friendly.

"Help with," she prompts. "A guide? Training? A healer? Counseling? Help raising dragonets? Just a place to stay for a while? Something else?"

You hesitate, mentally weighing your purse. "How much do those things cost?"

"Nothing."

What?

She smiles gently at your expression. "All we ask is that you participate in our community while you're here. Help us gather, keep a clean house, those sorts of things. And, if you're willing and able, share your knowledge. Skills, traveling stories, whatever."

"That's it?"

"Yes."

You shake your head in amazement. "Why?"

"Because, a long time ago, we lost a lot of our kin to an attack from the Shade-touched," Ascensia says softly. She rests a talon on her pearl. "We were frightened and hurting, burying dragonets and mates. Some of us left. Our Clan would have fallen apart if not for those who came and helped just because they could. Healers, mages, soldiers, even a bounty hunter—they all helped. After we rebuilt, we wanted to return the favor. So…" She waves a wing at the clan's home. "We did. We opened our doors, and we've never regretted it."

"Oh," you whisper. Then you nod. "Okay. Thank you."

"No trouble. Would you like to come join us?"

A warm feeling grows in your chest, and you smile. "Yes."
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Some temporary notes on titles (will be transferred elsewhere at... some point)

These might be noticed in dragon statuses:
  • Elder: Means the dragon has been part of the Clan for a very significant period of time, and likely was there before the Shade Tragedy. They aren't directly part of day-to-day decision making, but they'll be called upon for their expertise and will often participate in discussions about the Clan's future.
  • Council Member: Means the dragon is on the primary Council for the clan. This group makes decisions on diplomacy, manages the running of day-to-day affairs as well as larger plans, manages trading and finances, and generally keeps the Clan running smoothly. Most have been present for the majority of the Clan's existence.
  • Warrior: A distinction both within and outside of Clan lore. Within, they're trained warriors who will be at the front of battle if it occurs. Outside lore, they're Level 25 fighters.
  • [Beastclan] Ambassador: Means the dragon helps with diplomacy between the dragon clan and a group of Beastclanners.
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Exalting Arcien to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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