Sari

(#44340434)
Level 25 Skydancer
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Familiar

Copperplate Longmech
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Energy: 0/50
This dragon’s natural inborn element is Water.
Female Skydancer
This dragon is on a Coliseum team.
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Personal Style

Apparel

Autumn Breeze
Bubbly Bisque Locket
Brightshine Raiments
Desert Rain Frog Companion
Dusty Sage Cover
Horned Frog Companion
Honeyed Woodtreads

Skin

Scene

Scene: Enchanted Dungeon

Measurements

Length
3.33 m
Wingspan
6.78 m
Weight
666.44 kg

Genetics

Primary Gene
Eldritch
Ripple
Eldritch
Ripple
Secondary Gene
Metals
Butterfly
Metals
Butterfly
Tertiary Gene
Moon
Underbelly
Moon
Underbelly

Hatchday

Hatchday
Aug 15, 2018
(5 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Water
Common
Level 25 Skydancer
Max Level
Scratch
Rally
Sap
Haste
Eliminate
Berserker
Berserker
Berserker
Ambush
Ambush
STR
117
AGI
18
DEF
5
QCK
70
INT
5
VIT
20
MND
5

Lineage

Parents

Offspring

  • none

Biography

This dragon has been leveled to 10 and assigned stats for L10 according to Culex’s Guide, which is your one stop shop for learning how to fight effectively in the Coliseum: How To Train Your Dragon

This dragon has been given Scratch, Shred, and any additional might fragment stones I had lying around that will give you a little boost in some capacity until you can get to a higher level (15+) and start adding in more powerful stones like Berserker, Ambush and Eliminate. This will get you started out on the right path to successful coli fighting. Just continue to follow the Culex stats as you level the dragon further.

At level 10 you can kill:
  1. Most things in the Training Fields with one scratch, although you will not get any points toward leveling. Use these dragons in the Training Fields to farm more quickly for food and items to support your lair.
  2. Most things in the Woodland Path with two scratches, and you will get points toward leveling.
  3. Most things in the Scorched Forest with 3-4 scratches, and you will get higher points toward leveling.
  4. Sandswept Delta will give you the highest points toward leveling at this stage, but it will also be a more challenging venue. Look over the coliseum guides and choose your starting packs wisely, try to build up some breath. It would be a nice idea to invest in a Sap stone so that you can do some self-healing while you fight in the Delta.

GOOD LUCK AND HAPPY HUNTING!


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Since the beginning of time, deities and dragons alike in Sornieth have fought against a great and powerful force of evil known as the Shade - a force that threatened to overpower Sornieth with gloom. Even the Shadowbinder, who was most closely related to the Shade, fought alongside the other deities against this force. Though the Shade in its raw form was successfully vanquished by the Eleven, it did not cease to exist. The Shade spread out and attempted to affect the dragons that served the elemental gods. Some dragons were 'shadetouched' and grew very ill and malicious. Some dragons, when touched by the Shade, learned to harness the power for their own personal gain. The relentless Shade even went so far as to possess the lifeless bodies of dragons killed in battle. Exploiting the body of a once-living dragon allowed the Shade to have form; it gave Shade the ability to communicate, to think, and to penetrate Sornieth in the body of a native without raising suspicion.

Shadeholders first came into existence when Shade learned that it could reincarnate the body of a dragon that had already been killed. When the Shadeholder slinks into their corporeal skin, it becomes possessive of its new body. Though the Shade can leave the body at any time, it grows used to the body and keeps it for as long as possible. Shadeholders are able to keep their dragon body youthful by killing other, mortal dragons. Instead of directly killing a dragon, the Shadeholder will cause war and conflict within clans. Any dragons killed in the resulting war benefit the Shadeholder. The Shadeholder is able to add the deceased dragons' years of life to their own body's years of life, similar to the concept of how a Shinigami - something that does not exist in Sornieth - adds to its own life. A Shadeholder could theoretically live forever in its dragon body as long as it continues to cause the death of other dragons and steal their years. As long as dragons exist on Sornieth, the Shadeholders can continue to dwell in their physical bodies.

Shadeholders never become a member of a clan. Instead, Shadeholders reside wherever they can go unseen. They spend most of their time hiding in the shadows, because it is where their primal Shade instincts tell them they feel most comfortable. Shadeholders will occasionally connect to a clan by "attaching" themselves to it. The Shadeholder will remain near a certain clan, causing stir among its leaders and creating the need for battle and death. The Shadeholder will sometimes exploit the same clan for a while, slowly killing off its members while adding to their own lifespan. Typically, though, Shadeholders will not attach themselves to the same clan for long. They wander from clan to clan because it is more exciting to bring misfortune to as many dragons as possible. Very few times does the Shadeholder ever actually come into contact with members of the clan it is attached to. Occasionally, Shadeholders will set up makeshift trading posts and interact with the clan members in order to gain insider knowledge or toy with their victims.

Shadeholders have a hive mind - a group mind with lack of individual identity. Most commonly, the Shade is believed to be an "it" and not a "they," so the Shade must learn to disperse itself into different dragon bodies without actually dividing its identity. The Shadeholder who is most intelligent and believed to be in control of the mind is the first Shadeholder to ever be created - Naomi. The subsequently possessed Shadeholders are the "drones." Each individual drone Shadeholder has traces of its own personality, but these traces are believed to be related to the personality of the dragon that originally inhabited their bodies. Occasionally Shadeholders will work in pairs. Pairs of Shadeholders force the Shade to expend more energy on whatever their group is doing because more of itself is present in one place. This makes individual Shadeholders more intelligent in groups.

Most Shadeholders are mysterious, manipulative, evil, and nefarious. They act impulsively, only minding the good of the Shade. They are selfish and simple-minded, cruel, and terrifying. Shadeholders are the things that a hatchling's nightmares are made of. The Shadeholders are guile and clever, because they have adapted to a new body and have learned how to exploit other dragons for their own benefit. They are quick and bright, so they're nearly impossible to outsmart.

A Shadeholder sees itself as being god-like, or rather an anti-god. Their mission is the dispersal of the Shade and eventually complete overtake of Sornieth. They often refers to themselves as "The Prophets" or "Prophets of the Shade."
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Exalting Sari to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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