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Personal Style
Apparel
Skin
Scene
Measurements
Length
3.86 m
Wingspan
2.53 m
Weight
95.6 kg
Genetics
Coal
Basic
Basic
Thicket
Butterfly
Butterfly
Buttercup
Glimmer
Glimmer
Hatchday
Breed
Eye Type
Level 1 Spiral
EXP: 0 / 245
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6
Lineage
Biography
Amarth
Alchemist | Baldwin stan
Alchemist | Baldwin stan
You wondered down into the depths of the Evergreens roots. A damp room where its almost to dark to see. You can make out vague shapes. A cauldron, plenty of books, a work bench, and shelves with various ingredients. However the most peculiar thing is a heep of coal laying on the floor. It begins to quack. The earth rumbles. Green eyes peer at you amongst the blackness. A spiral dragon as dark as the coal itself slithers out. His scales sparkle flawlessly, despite the soot that follows the rumble. His belly looks of gold. He hisses " What do you want, thief! Come to steal my witch's pwers? Her cauldron?" His voice is smooth and quiet, though deadly. He puffs himself up. He wants nothing to do with the likes of a thief.
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Items from brewing
Level 5
Food/Goo: 1 = 1 Blue
Apparel/Slime: 2 = 2 Grey
Broken Bottle x5 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 3 = 3 Red
Apparel/Slime: 1 = 1 Black
Broken Bottle x5 (Digging/Scavenging/Coliseum)
Level 6
Apparel/Slime: 1 = 1 White
Other/Sludge: 2 = 2 Yellow
Elk Ear x10 (Coliseum=Boreal Wood)
Coarse Alchemical Reduction
Materials/Ooze: 5 = 3 Green + 2 Yellow
Apparel/Slime: 1 = 1 White
Iron Belt Buckle x5 (Scavenging=Fire/Wind/Nature/Arcane)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Materials/Ooze: 2 = 2 Yellow
Apparel/Slime: 1 = 1 White
Other/Sludge: 3 = 3 Green
Spellbound Glove x10 (Coliseum=Golem Workshop)
Level 8
Materials/Ooze: 2 = 2 Orange
Apparel/Slime: 1 = 1 Black
Fever Fly x10 (Insect Catching=Arcane/Lightning/Plague/Water)
Coarse Alchemical Reduction
Materials/Ooze: 2 = 2 Yellow
Apparel/Slime: 1 = 1 White
Horse Fly x10 (Insect Catching=Earth/Ice/Nature/Shadow)
Coarse Alchemical Reduction
Materials/Ooze: 4 = 3 Green + 1 Blue
Familiars/Muck: 1 = 1 Copper
Other/Sludge: 2 = 2 Yellow
Zeeba Horn x5 (Coliseum=Scorched Forest)
LvL 9
Food/Goo: 1 = 1 Blue
Materials/Ooze: 1 = 1 Red
Apparel/Slime: 1 = 1 Black
Other/Sludge: 1 = 1 Blue
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Orange
Materials/Ooze: 2 = 2 Orange
Apparel/Slime: 1 = 1 Black
Other/Sludge: 1 = 1 Orange
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Purple
Materials/Ooze: 2 = 2 Orange
Apparel/Slime: 1 = 1 White
Other/Sludge: 1 = 1 Red
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Red
Materials/Ooze: 2 = 2 Red
Apparel/Slime: 1 = 1 Black
Other/Sludge: 1 = 1 Purple
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Green
Materials/Ooze: 3 = 3 Yellow
Apparel/Slime: 1 = 1 White
Other/Sludge: 1 = 1 Yellow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Yellow
Materials/Ooze: 3 = 3 Yellow
Apparel/Slime: 1 = 1 White
Other/Sludge: 1 = 1 Green
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 2 = 2 Green
Materials/Ooze: 1 = 1 Purple
Apparel/Slime: 1 = 1 Grey
Familiars/Muck: 1 = 1 Copper
Dried Cedar Branch x5 (Scavenging=Earth/Lightning)
LvL 13
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 6 = 3 Yellow + 2 Red + 1 Blue
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Purple
Materials/Ooze: 3 = 3 Purple
Apparel/Slime: 1 = 1 Black
Other/Sludge: 1 = 1 Purple
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Materials/Ooze: 8 = 4 Yellow + 2 Orange + 2 Red
Apparel/Slime: 1 = 1 White
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 3 = 3 Green
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 3 = 3 Green
LvL 14
Food/Goo: 3 = 3 Red
Apparel/Slime: 1 = 1 White
Familiars/Muck: 2 = 2 Gold
Other/Sludge: 2 = 2 Orange
Stone Knife x2 (Scavenging = Earth)
LvL 15
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 4 = 3 Orange + 1 Blue
Infused Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 5 = 3 Yellow + 2 Purple
Materials/Ooze: 3 = 3 Orange
Apparel/Slime: 1 = 1 Grey
Infused Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 3 = 3 Green
Materials/Ooze: 2 = 2 Purple
Apparel/Slime: 1 = 1 White
Other/Sludge: 3 = 3 Orange
Infused Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 3 = 3 Green
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 6 = 3 Orange + 3 Red
Irradiated Alchemical Reduction
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 3 = 3 Orange
Apparel/Slime: 1 = 1 Black
Other/Sludge: 5 = 3 Green + 2 Purple
2x Sizzling Phosphorus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 6 = 3 Yellow + 3 Red
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 3 = 3 Green
2x Sizzling Phosphorus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 6 = 3 Yellow + 3 Orange
2x Sizzling Phosphorus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Materials/Ooze: 3 = 3 Red
Apparel/Slime: 1 = 1 Black
Familiars/Muck: 1 = 1 Gold
Other/Sludge: 3 = 3 Yelow
Intricate Woodsculpt x2 (Coliseum = Volcanic Vents)
LvL 16
Food/Goo: 3 = 3 Orange
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 1 = 1 Black
Familiars/Muck: 1 = 1 Silver
Azure Yuccarope x2 (Coliseum = Volcanic Vents)
LvL 18
Apparel/Slime: 1 = 1 Black
Familiars/Muck: 1 = 1 Gold
Beautiful Boulder x1 (Coliseum = Harpy's Roost Boss)
Fine Alchemical Reduction
Food/Goo: 4 = 2 Green + 2 Purple
Apparel/Slime: 2 = 1 Grey + 1 White
Reinforced Glass Beaker
Materials/Ooze: 4 = 2 Green + 2 Purple
Apparel/Slime: 2 = 1 Grey + 1 Black
Reinforced Glass Beaker
Apparel/Slime: 2 = 1 Grey + 1 White
Other/Sludge: 4 = 2 Green + 2 Purple
Reinforced Glass Beaker
Food/Goo: 2 = 2 Orange
Apparel/Slime: 2 = 1 Grey + 1 White
Other/Sludge: 1 = 1 Blue
Reinforced Glass Beaker
Materials/Ooze: 3 = 2 Yellow + 1 Blue
Apparel/Slime: 2 = 1 Grey + 1 White
Reinforced Glass Beaker
Food/Goo: 1 = 1 Blue
Apparel/Slime: 2 = 1 Grey + 1 Black
Other/Sludge: 2 = 2 Yellow
Reinforced Glass Beaker
Materials/Ooze: 2 = 2 Orange
Apparel/Slime: 1 = 1 White
Familiars/Muck: 1 = 1 Silver
Fishing Net x10 (Coliseum=Redrock Cove)
Reinforced Glass Beaker
Level 5
Food/Goo: 1 = 1 Blue
Apparel/Slime: 2 = 2 Grey
Broken Bottle x5 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 3 = 3 Red
Apparel/Slime: 1 = 1 Black
Broken Bottle x5 (Digging/Scavenging/Coliseum)
Level 6
Apparel/Slime: 1 = 1 White
Other/Sludge: 2 = 2 Yellow
Elk Ear x10 (Coliseum=Boreal Wood)
Coarse Alchemical Reduction
Other/Sludge: 1 = 1 Green
Smoky Quartz x3 (Digging=Fire/Plague/Shadow)
Glass Beaker x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Smoky Quartz x3 (Digging=Fire/Plague/Shadow)
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Materials/Ooze: 5 = 3 Green + 2 Yellow
Apparel/Slime: 1 = 1 White
Iron Belt Buckle x5 (Scavenging=Fire/Wind/Nature/Arcane)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Materials/Ooze: 2 = 2 Yellow
Apparel/Slime: 1 = 1 White
Other/Sludge: 3 = 3 Green
Spellbound Glove x10 (Coliseum=Golem Workshop)
Level 8
Materials/Ooze: 2 = 2 Orange
Apparel/Slime: 1 = 1 Black
Fever Fly x10 (Insect Catching=Arcane/Lightning/Plague/Water)
Coarse Alchemical Reduction
Other/Sludge: 1 = 1 Green
Smoky Quartz x3 (Digging=Fire/Plague/Shadow)
Glass Beaker x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Smoky Quartz x3 (Digging=Fire/Plague/Shadow)
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Materials/Ooze: 2 = 2 Yellow
Apparel/Slime: 1 = 1 White
Horse Fly x10 (Insect Catching=Earth/Ice/Nature/Shadow)
Coarse Alchemical Reduction
Other/Sludge: 1 = 1 Green
Smoky Quartz x3 (Digging=Fire/Plague/Shadow)
Glass Beaker x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Smoky Quartz x3 (Digging=Fire/Plague/Shadow)
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Materials/Ooze: 4 = 3 Green + 1 Blue
Familiars/Muck: 1 = 1 Copper
Other/Sludge: 2 = 2 Yellow
Zeeba Horn x5 (Coliseum=Scorched Forest)
LvL 9
Food/Goo: 1 = 1 Blue
Materials/Ooze: 1 = 1 Red
Apparel/Slime: 1 = 1 Black
Other/Sludge: 1 = 1 Blue
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Orange
Materials/Ooze: 2 = 2 Orange
Apparel/Slime: 1 = 1 Black
Other/Sludge: 1 = 1 Orange
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Purple
Materials/Ooze: 2 = 2 Orange
Apparel/Slime: 1 = 1 White
Other/Sludge: 1 = 1 Red
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Red
Materials/Ooze: 2 = 2 Red
Apparel/Slime: 1 = 1 Black
Other/Sludge: 1 = 1 Purple
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Green
Materials/Ooze: 3 = 3 Yellow
Apparel/Slime: 1 = 1 White
Other/Sludge: 1 = 1 Yellow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Yellow
Materials/Ooze: 3 = 3 Yellow
Apparel/Slime: 1 = 1 White
Other/Sludge: 1 = 1 Green
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 2 = 2 Green
Materials/Ooze: 1 = 1 Purple
Apparel/Slime: 1 = 1 Grey
Familiars/Muck: 1 = 1 Copper
Dried Cedar Branch x5 (Scavenging=Earth/Lightning)
LvL 13
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 6 = 3 Yellow + 2 Red + 1 Blue
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 1 = 1 Purple
Materials/Ooze: 3 = 3 Purple
Apparel/Slime: 1 = 1 Black
Other/Sludge: 1 = 1 Purple
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Materials/Ooze: 8 = 4 Yellow + 2 Orange + 2 Red
Apparel/Slime: 1 = 1 White
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 3 = 3 Green
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 3 = 3 Green
LvL 14
Food/Goo: 3 = 3 Red
Apparel/Slime: 1 = 1 White
Familiars/Muck: 2 = 2 Gold
Other/Sludge: 2 = 2 Orange
Stone Knife x2 (Scavenging = Earth)
LvL 15
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 4 = 3 Orange + 1 Blue
Infused Fragment
Other/Sludge: 4 = 2 Yellow + 2 Red
Glass Beaker x1
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 5 = 3 Yellow + 2 Purple
Materials/Ooze: 3 = 3 Orange
Apparel/Slime: 1 = 1 Grey
Infused Fragment
Other/Sludge: 4 = 2 Yellow + 2 Red
Glass Beaker x1
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 3 = 3 Green
Materials/Ooze: 2 = 2 Purple
Apparel/Slime: 1 = 1 White
Other/Sludge: 3 = 3 Orange
Infused Fragment
Other/Sludge: 4 = 2 Yellow + 2 Red
Glass Beaker x1
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 3 = 3 Green
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 6 = 3 Orange + 3 Red
Irradiated Alchemical Reduction
Food/Goo: 2 = 2 Green
Materials/Ooze: 1 = 1 Yellow
Glass Beaker x1
Materials/Ooze: 1 = 1 Yellow
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 3 = 3 Orange
Apparel/Slime: 1 = 1 Black
Other/Sludge: 5 = 3 Green + 2 Purple
2x Sizzling Phosphorus
Other/Sludge: 2 = 1 Yellow + 1 Red
Glass Beaker x1
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food/Goo: 6 = 3 Yellow + 3 Red
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 3 = 3 Green
2x Sizzling Phosphorus
Other/Sludge: 2 = 1 Yellow + 1 Red
Glass Beaker x1
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 1 = 1 Grey
Other/Sludge: 6 = 3 Yellow + 3 Orange
2x Sizzling Phosphorus
Other/Sludge: 2 = 1 Yellow + 1 Red
Glass Beaker x1
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Materials/Ooze: 3 = 3 Red
Apparel/Slime: 1 = 1 Black
Familiars/Muck: 1 = 1 Gold
Other/Sludge: 3 = 3 Yelow
Intricate Woodsculpt x2 (Coliseum = Volcanic Vents)
LvL 16
Food/Goo: 3 = 3 Orange
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 1 = 1 Black
Familiars/Muck: 1 = 1 Silver
Azure Yuccarope x2 (Coliseum = Volcanic Vents)
LvL 18
Apparel/Slime: 1 = 1 Black
Familiars/Muck: 1 = 1 Gold
Beautiful Boulder x1 (Coliseum = Harpy's Roost Boss)
Fine Alchemical Reduction
Food/Goo: 2 = 2 Yellow
Other/Sludge: 2 = 2 Purple
Reinforced Glass Beaker x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Other/Sludge: 2 = 2 Purple
Reinforced Glass Beaker x1
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Food/Goo: 4 = 2 Green + 2 Purple
Apparel/Slime: 2 = 1 Grey + 1 White
Reinforced Glass Beaker
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Broken Bottle x4 (Digging/Scavenging/Coliseum)
Materials/Ooze: 4 = 2 Green + 2 Purple
Apparel/Slime: 2 = 1 Grey + 1 Black
Reinforced Glass Beaker
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Broken Bottle x4 (Digging/Scavenging/Coliseum)
Apparel/Slime: 2 = 1 Grey + 1 White
Other/Sludge: 4 = 2 Green + 2 Purple
Reinforced Glass Beaker
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Broken Bottle x4 (Digging/Scavenging/Coliseum)
Food/Goo: 2 = 2 Orange
Apparel/Slime: 2 = 1 Grey + 1 White
Other/Sludge: 1 = 1 Blue
Reinforced Glass Beaker
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Broken Bottle x4 (Digging/Scavenging/Coliseum)
Materials/Ooze: 3 = 2 Yellow + 1 Blue
Apparel/Slime: 2 = 1 Grey + 1 White
Reinforced Glass Beaker
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Broken Bottle x4 (Digging/Scavenging/Coliseum)
Food/Goo: 1 = 1 Blue
Apparel/Slime: 2 = 1 Grey + 1 Black
Other/Sludge: 2 = 2 Yellow
Reinforced Glass Beaker
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Broken Bottle x4 (Digging/Scavenging/Coliseum)
Materials/Ooze: 2 = 2 Orange
Apparel/Slime: 1 = 1 White
Familiars/Muck: 1 = 1 Silver
Fishing Net x10 (Coliseum=Redrock Cove)
Reinforced Glass Beaker
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Insect stocks are currently depleted.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Amarth to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.