kador

(#42591056)
Level 13 Nocturne
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Familiar

Wooden Marionette
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Energy: 0/50
This dragon’s natural inborn element is Lightning.
Female Nocturne
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Personal Style

Apparel

Will o' the Wisp
Dusklight Alchemist Tools
Learned Sage Lantern
Battlescale Shoulder Guards
Cobalt Filigree Gauntlets
Reaper Guise
Contaminated Infectalons

Skin

Skin: Labradorescence

Scene

Scene: Dusty Attic

Measurements

Length
4.36 m
Wingspan
6.98 m
Weight
387.23 kg

Genetics

Primary Gene
Obsidian
Iridescent
Obsidian
Iridescent
Secondary Gene
Obsidian
Shimmer
Obsidian
Shimmer
Tertiary Gene
Cyan
Circuit
Cyan
Circuit

Hatchday

Hatchday
Jun 16, 2018
(5 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Lightning
Common
Level 13 Nocturne
EXP: 5097 / 45676
Scratch
Shred
Rally
Ambush
STR
63
AGI
5
DEF
5
QCK
26
INT
5
VIT
5
MND
5

Biography


~Kador~

他的身影在暗夜裡模糊
他的面容躲藏無影
明朗的也僅有那些流動的電火

Will o' the Wisp Reaper Guise



↓Try to make this.↓
Mohenjo wrote on 2018-06-25 22:53:12:
Stats:
STR
AGI
DEF
QCK

133
10
5
32

|
|
|
|

INT
VIT
MND


5
20
5


|
|
|
|
Stones:
Meditate
Rally
Berserker
Ambush



Eliminate
Berserker
Ambush

Sap
Haste

Stats.png

The reasoning for the stats is as follows:
Str 133 allows the Levi to Rally + Elim everything in the venue (other than bosses)

Qck 32 plus 30 from haste allows me to take an extra turn at the beginning (it's equal to the fastest enemy in the venue)

Vit 20 allows the Levi to take a few hits before you need to refresh.

Agi 10 is where the remaining 4 points were put.
Mohenjo wrote on 2018-06-25 22:53:19:
First Battle:
1) Meditate
2) Haste (targeting Levi )
3) Rally (targeting Levi )
3) Defend
4) Eliminate

Meditate, haste, and rally will generate enough breath to cast eliminate. You need to defend because you still have 1 turn left before the penalty of meditate wears off.



Second Battle:
1) Haste (targeting Levi )
2) Rally (targeting Levi )
3) Eliminate

Using haste will give you a free turn (it uses a turn and adds a turn), as well as allows your dragon to keep up with the monsters. Rally increases your attack, and eliminate all the enemies.



Enemy Attack Order:
Hit the melee enemies first, and the mages last. The mage has a chance at charging instead of attacking so you won't take more damage.



Sap Usage:
I tend to use sap when there's one mage left, and it attacked because it has to meditate.

You can also use 3 saps on the last mage if you have the breath for it, this should gain you more health than you lose even if they attack.

The more you play with the Levi build, the more comfortable you'll be using sap. I've had a few times where I got my fodder from 1 to 7 without stopping because of sap, but that's uncommon. It's more common that using sap will let you stay for 1-3 more battles.



Refresh:
When training fodder and need to refresh, I suggest putting the fodder's stats into vitality so that they can take more hits instead of your trainer. In contrast to the Mire, this helps a lot in the Kelp Beds, and it is worth the small amount of time it takes.

This isn't really needed if you're training to level 5, but you can still do it if you want. It's most helpful if you're training to 6-7 or higher.

Dodge:
If you miss an Elim and don't have enough breath to cast it again, you should refresh. The only time you might not need to refresh is when there's only 1 caster remaining: then you can decide if it's worth setting up your breath again.

Note: If you're 5-10 breath away from Elim, you can cast Haste + Rally to get that breath instead of casting Meditate.
Mohenjo wrote on 2018-06-25 22:53:22:
Other Variants
All of these variant use the same stats, only some of the stones change.

IndyMystery's - Manta Mauler:
This build uses reflect instead of sap. This allows you to use mages to gain breath, and to fight bosses (sometimes).

There are a couple options for what you do against mage groups (melee groups follow the normal method discussed in the previous posts):

1) Cast the normal Haste, Rally, Eliminate
2) Cast Reflect
3) Eliminate again so there's only one mage left
4) Meditate a few times
5) Use Potions, Defend, or Rally*
6) Eliminate

*Rally will be reflected onto the enemy
This cause them to hit themselves harder
Making killing them with eliminate easier

| 1) Cast the normal Haste, Rally, Eliminate
| 2) Cast Reflect
| 3) Cast Meditate and Eliminate
| 4) Cast Reflect when it wears off
|
|
|
|
|
|


Meditate's debuff has little effect since Reflect prevents most (if not all) mage spells from hitting you, so you can keep casting Meditate, Eliminate, and Reflect until you kill all the mages.

This variant is slower, but has a much easier time against mages and bosses. (Bosses are possible).

For more information, check IndyMaster's post about this variant: http://www1.flightrising.com/forums/gde/2469655/4#post_36212195



SassmasterMaxie's - Anticipate Assassin:
This build uses Anticipate instead of Meditate. Meditate is guaranteed to get you the breath needed to Eliminate, it's possible to take 3 melee hits before you get a chance to defend due to the debuff. Anticipate fixes this by allowing you to "defend" (Anticipate applies the defend buff), and gain the needed breath earlier.

The turn order for the first turn is:
1) Haste
2) Rally
3) Anticipate
4) Eliminate

The rest of the turns behave the same.

This variant can be faster or slower to build the needed breath, but it can be fun to use, and a nice change if you keep getting melee starter packs.
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