Will

(#42360799)
Level 5 Mirror
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Familiar

Squall Rasa
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Energy: 0/50
This dragon’s natural inborn element is Earth.
Male Mirror
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Personal Style

Apparel

Druid's Woodbrace
Sanguine Plumage
Teardrop Pearl Pendant
Ruby Deepsea Bulb
Mage's Walnut Overcoat

Skin

Scene

Measurements

Length
6.31 m
Wingspan
7.26 m
Weight
620.44 kg

Genetics

Primary Gene
Fire
Basic
Fire
Basic
Secondary Gene
Thicket
Morph
Thicket
Morph
Tertiary Gene
Leaf
Basic
Leaf
Basic

Hatchday

Hatchday
Jun 10, 2018
(5 years)

Breed

Breed
Adult
Mirror

Eye Type

Eye Type
Earth
Uncommon
Level 5 Mirror
EXP: 575 / 5545
Scratch
Shred
STR
7
AGI
12
DEF
6
QCK
20
INT
17
VIT
12
MND
5

Lineage

Parents

  • none

Offspring

  • none

Biography

78.png45.png Cactus Nomads
Will - Druid
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A dangerous battle mage who loves nature.

Will is a quiet, intimidating presence somewhere in the back, watching every move of every dragon around - and not just with his own eyes. He is far from science, preferring to dwell where natural magic is, but he doesn't oppose the science itself. Also, despite being an Earth dragon, he sometimes spits fire, and his scales tend to emit smoke. Just like Caroline, he loves to hide from the view of others, although instead of sand dunes he uses leaf piles and tops of the trees.

Being the adopted son of the clan's main scouting team, Will tends to spend his time following them from afar and providing the moral support or assisting Sylvester with healing. And he also joins in their pool parties. He is a bit distant with other clanmates, but is loyal to them nevertheless, although he tends to avoid other young dragons - excluding Malcolm, with whom Will is actually friends.

Familiars:
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Will prefers to spend nights outside, with the nature: sleeping on trees, hiding underwater or burrowing into the ground, not caring about weather and not having much items to carry around, defending himself with protective spells and charms. When nomads are on the move, he stays in his parents' wagon, usually on its roof, and sometimes leaves the caravan to follow from afar.
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Caroline
- Adoptive mother and a mentor in martial arts. She is probably the one who taught Will to be intimidating by just looking at others.

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Roger
- Adoptive father. Always ready to compete with his son in stealth and trade herbs and gems with him. And cuddle.

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Sylvester
- Also adoptive father. The one with whom Will usually just chills out and meditates. He can put out fires Will inadvertently causes, too.

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Malcolm
- A friend. No one really knows what these two have in common, and their friendship is a mystery even to themselves.

Nomads:
Percival - Leader of the clan, flighty inventor who can't sit still.
Zoe - General, strategist and fearless warrior. Also, the rare drop of rationality amongst others.
Gregory - Magician, trader and a lazy ball of fluff and love.
Caroline - Eyes that stare at you from inside the dune behind.
Coral - Percival's apprentice and the cutest genius around here.
Malcolm, Nessa and Nora - The inseparable trio of mischief, glitter and fireworks.
Newton - Inventor, alchemist and cook. Brews banana potions.
Roger - The shady character. Wanders around at night. (Has a spy network.)
Sylvester - Calming presence, meditating company and pool parties all in one.
Iris - The sheriff. Loud and intimidating.
Argus - Says he is just a mere meddler in dark magic. Tend to underestimate.
Lucius - Righteous to a fault. Has a dark mage for a brother. Is a paladin.
Will - Stealthy intimidating druid that emits smoke. And likes oranges.
Maeve - She is not from this clan. Not even when she spends all her time here. Nope.
Albus - Dragon with a heart of pure magic. Drinks a lot of different teas.
Raphael - Calm and peaceful architect who likes cold temperatures.
Samantha - Sweet and loving armourer. Has two flying - and living - axes.


Technical Information

??.??.19 - added Morph.
Hatched in this lair from an egg. Presumably, the egg was obtained on 09.06.18 via either Coliseum or scavenging, and was the first earth egg I ever found.
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Exalting Will to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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