Marinda
(#42190914)
Off-limits
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
6.57 m
Wingspan
6.95 m
Weight
613.59 kg
Genetics
Coral
Basic
Basic
Brick
Basic
Basic
Stonewash
Basic
Basic
Hatchday
Breed
Eye Type
Level 14 Mirror
EXP: 47085 / 54161
STR
7
AGI
8
DEF
6
QCK
8
INT
5
VIT
6
MND
5
Biography
Miranda, Keeper of Challenges
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__________B I O ___ |
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Blaze
Blaze was lost on a hunting trip with Rawlins. He will be remembered for his courage and passion. |
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Cygnus
Cygnus was lost during a major heist. He will be remembered for his charm and speed. |
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pillars + promenade bio by andromidia
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Mort
Mort was lost in a major heist. She will be remembered for her kindness and friendliness. |
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Spruce
Spruce was lost in a major heist. He will be remembered for his wisdom and toughness. |
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pillars + promenade bio by andromidia
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Kakir
Kakir was lost in a major heist. He will be remembered for his agility and speed. |
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Makenzie
Makenzie was lost in a major heist. He will be remembered for his talent and hunting abilities. |
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pillars + promenade bio by andromidia
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Rawlins
Rawlins was lost on a hunting trip with Aneirin. He will be remembered for his loyalty and caringness. |
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Shinra
Shinra was lost in an honorable duel between him and Vulturehawk. He will be remembered for his wits and talent. |
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pillars + promenade bio by andromidia
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Vulturehawk
Vulturehawk was back-stabbed by Aneirin for eliminating Shinra. He will be remembered for his wits and slyness. |
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Example Two
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. |
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pillars + promenade bio by andromidia
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Blaze
Blaze was lost on a hunting trip with Rawlins. He will be remembered for his courage and passion. |
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Example Two
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. |
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pillars + promenade bio by andromidia
squidragon wrote on 2020-01-09 14:47:05:
Let me introduce you to my new terrible horrible creation, the Fodderlocke.
The Fodderlocke works much like the Nuzlocke & Pinkerlocke, but it won’t cost you an arm and a leg or hours of heartache via dragging dragons to lvl 25 the slow way for no financial gain. This challenge combines the thrilling drama of a lore challenge with the fantastic joy of getting cash from completely disposable fodder. (And I’m sure your fodder will enjoy their harsh and dramatic lives before they get punted to the gods.)
This challenge will make your leveling spicier than it has ever been before, satisfaction guaranteed.
Modifications from testing in blue
Set Up
You need your first disposable fodder child, naturally. But this is not just any disposal fodder child. They are the founder of your new squad of completely horrible criminals.
- Buy yourself the cheapest adult dragon off the auction house. Appearance doesn’t matter when your only goal in life is to do crime.
- Level that dragon to 8. They must be stronger than their recruits. Strength is valuable. Important.. Vital to not being backstabbed. Put a big obnoxious crown and/or robe on them for good measure. They Must know their worth. They Must know that they’re better than alllll the others.
- If any dragon ever passes them in level, that dragon takes over as the new leader. Exalt the old leader. They must be banished in shame.
- Recruit your first crime buddies. Grab 4 more of the cheapest adults off the auction house. Level each of them to 6.
Daily* Tasks
*If you really love coli you can go through multiple days in one.
Phase 1 > > >
- Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits.
- Drag them through your two-fodder venue of choice together until they hit level 6.
- Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals.
- If a dragon fails, exalt it. It is not worthy of being among you.
- Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase.
Phase 2 > > >
There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings.
Roll a 12-sided die. Your next challenge is as follows:
- There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.
- There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
- Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop.
Alternate Hunting Trip Variation (based on suggestion by Alphazi) Roll 1d4:
1) Hunting Trip (Look for a familiar)
2) Treasure Hunt (Look for a chest or other openable)
3) Stocking up on Supplies (Look for a battlestone)
4) Costume Shopping (Look for an apparel item) - Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.
- Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
- Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
- Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
- Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
- Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.'
Alternate Honorable Duel Option (inspired by suggestion by TheAwesoMew): Flip a coin, if heads, take two random not-leader dragons into the coli and exalt whoever faints first. If tails, do the backstabbing as above. - Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.
- Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
Alternate Safer Heist Option: Flip a coin. Heads? the mission was a success! Instead of getting exalted on the failed role above, they simply don't gain a level. Tails? Exalt as above.
- A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.
After you finish your dramatic challenge, go back to the recruit stage (either the next day or immediately) and go again. Keep whatever pace you want.
Catalogue your crew’s terrible life in a journal if you are feeling creative.
Bonus Rules
Keep an eye on your drops while you’re in the coli. If you get any of the following while training, grant the following effects to your members who were in the coli with them at the time.
- Eliminate: Oh, bad luck. Exalt both of them.
- Gene: Good luck! They’ve blessed you with excellent loot. Put an apparel item of choice on each to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by.
- Egg: Oh nice, think of how many hatchlings you can buy if you sell One egg. Pick up the three cheapest hatchies on the AH. Level them to 5 when they come of age.
- Rally: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair.
- Ambush: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with a random other dragon.
If you ever run out of dragons completely, you lose. Start over. Consider keeping a high-score chart to see which crime organization lasts the longest.
If you ever run into a very exciting dom raffle or battle, feel free to exalt/send as many as you want. Run out of space and need to cull the group? Yeet them. There is no mercy here in the fodderlocke. None at all.
If for some ungodly reason a dragon ever gets to level 25, crown them the lord of all fodder. Give them stats & stones and pull them out to make them your new 2-fod trainer. Or exalt them for being too strong. Your choice.
Conclusion
Feel free to post in the thread about what your band of thieves is up to if you'd like to try it out.
And feel free to offer rules modifications, bonus challenges, and other exciting modifications.
oooooo
Bold is most needed -
Metallic Shimmer ???
Skydancer
Apperal slots
One-off XXY? Yep!
Unbred
Gonna colli train
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
This dragon doesn't eat Plants.
Exalting Marinda to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.