Percival
(#41726712)
Leader of Cactus Nomads
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Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
0.85 m
Wingspan
0.85 m
Weight
1.61 kg
Genetics
Avocado
Python
Python
Leaf
Basic
Basic
Grey
Basic
Basic
Hatchday
Breed
Eye Type
Level 25 Fae
Max Level
STR
8
AGI
30
DEF
12
QCK
56
INT
110
VIT
34
MND
16
Biography
Cactus Nomads
Percival - Leader/Engineer
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Leader of the cactus nomads - at least nominally. Friendly, energetic, always curious of the world, Percival is a scientist and an adventurer first, always open to new ideas and unable to resist the temptation of wonders of the world. He is a nomad to the core, rarely the one to connect to dragons and places. A bit bizarre in his manners, Percival is great at catching attention and no less greater at holding it with his endless stories and plans. Despite the fast pace of his heart and mind, Percival genuinely loves his small nomadic clan, even if he often wanders away from it. He is too flighty to actually lead anyone by orders, but he is the unwavering heart of the clan - someone ready to help and support, to sit in silence and watch the clouds pass by with. Percival's cheerfulness and enthusiasm can be very inspirational, and he is a brilliant scientist - and insect-catcher, if needed. Familiar:
Percival and Zoe share a big and sturdy mechanised wagon - or at least something that was a wagon at one point, and now looks more like a steam locomotive because of many mechanical parts, pipes and a steam engine added over the years. It is a slow moving machine, but it's very resilient, hard to break or hinder by terrain, and its engine is one of the most powerful the clan's bizarre arrangement of vehicles has. The interior is mainly full of weapon racks, engineering equipment and tactical plans scattered around in a controlled chaos. |
Zoe - Percival's mate and right hand lady, a call of sense in his world of equations and exploration. Lucius - Their oldest son, a serious paladin who strives for perfection and stability in everything. Argus - Their youngest and more problematic son. Summons demons sometimes, but never admits it. Coral - Percival's apprentice and assistant, sweet and caring and a bit too shy. Samantha - Granddaughter. As energetic as Percival, maybe even more! Percival enjoys spending time with her, and Samantha loves listening to his ideas and plans. |
Nomads:
Percival - Leader of the clan, flighty inventor who can't sit still.
Zoe - General, strategist and fearless warrior. Also, the rare drop of rationality amongst others.
Gregory - Magician, trader and a lazy ball of fluff and love.
Caroline - Eyes that stare at you from inside the dune behind.
Coral - Percival's apprentice and the cutest genius around here.
Malcolm, Nessa and Nora - The inseparable trio of mischief, glitter and fireworks.
Newton - Inventor, alchemist and cook. Brews banana potions.
Roger - The shady character. Wanders around at night. (Has a spy network.)
Sylvester - Calming presence, meditating company and pool parties all in one.
Iris - The sheriff. Loud and intimidating.
Argus - Says he is just a mere meddler in dark magic. Tend to underestimate.
Lucius - Righteous to a fault. Has a dark mage for a brother. Is a paladin.
Will - Stealthy intimidating druid that emits smoke. And likes oranges.
Maeve - She is not from this clan. Not even when she spends all her time here. Nope.
Albus - Dragon with a heart of pure magic. Drinks a lot of different teas.
Raphael - Calm and peaceful architect who likes cold temperatures.
Samantha - Sweet and loving armourer. Has two flying - and living - axes.
Technical Information
(alternately, Shimmer or Spinner)
03.02.19 - Python added
During the eye type release, his eyes were scattered with the finishing result of Unusual.
Custom progenitor.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Percival to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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