Kalminor

(#4160103)
We only do it for the scars and stories, not the fame
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Redeemed

Ragepuff
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Energy: 46/50
This dragon’s natural inborn element is Plague.
Female Wildclaw
This dragon is on a Coliseum team.
This dragon cannot breed until May 10, 2024 (5 days).
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Personal Style

Apparel

Veteran's Eye Scar
Bewitching Ruby Clawrings
Bewitching Ruby Forejewels
Psion Rings

Skin

Scene

Scene: Remembrance

Measurements

Length
5.97 m
Wingspan
5.66 m
Weight
542.86 kg

Genetics

Primary Gene
Denim
Mosaic
Denim
Mosaic
Secondary Gene
Azure
Bee
Azure
Bee
Tertiary Gene
Platinum
Firefly
Platinum
Firefly

Hatchday

Hatchday
Jun 14, 2014
(9 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Plague
Common
Level 25 Wildclaw
Max Level
Irradiated Scratch
Eliminate
Rally
Haste
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
127
AGI
8
DEF
5
QCK
55
INT
5
VIT
13
MND
5

Biography

Kalminor
The Red Huntress
—–
*this dragon's body barely seems to be holding itself together, but she doesn't appear to be in any distress over it*
—–
Kalminor was among the first dragons Araclor recruited to the Snowsquall Clan, and the first to truly show faith in her visions. In some ways she might be considered the clan's high cleric. Her focus is on the 'spiritual', or at least emotional, well-being of her clanmates, and she frequently encourages believing in Araclor's wisdom as a solution to any concerns. This advice stems at least in part from her almost complete absence of interpersonal skills; she would like to show warmth and caring towards her peers, but it isn't really in her nature. Still, nobody in the clan denies that she means well.

In addition to her leadership role, Kalminor is a skilled warrior. Even as a Fae she specialized in physical combat, using magic to strengthen her body and taking advantage of her size to slip through the enemy's guard. However, in response to an unexplained dulling of her magical energies after the Bounty of the Elements, she encountered a pack of Shade-tainted beasts feeding on the line of magic she favored channeling from. The beasts mauled and nearly killed her before Sengora intervened.

After spending months in magical stasis, Kalminor was left with few options; only a massive influx of elemental power, enough to warp her entire being, would be sufficient to seal her wounds. Exaltation was considered and rejected—sending an actively Shade-infected dragon to a deity seemed unwise. Duresco, having long ago been saved from psychological affliction by genetic sorcery, theorized that the same might work for physical wounds. The treatment was partly successful. Subjected to the most powerful magics available to the clan, Kalminor was indeed returned from the brink of death. But her body failed to fully recover from the stresses placed on it, leaving her badly scarred and with large patches of her hide permanently blackened by the Shade.

As a Wildclaw, Kalminor retains her Fae monotone and mannerisms, though expressing occasional irritation with her new and 'less effective' crest. (To the bemusement of her clanmates, this is the only thing she complains about. The rest she shrugs off as the price of survival.) Most of the time she has visible traces of Plague energy surrounding her; whether this is simply her having less precise control over her magic, or a result of lingering damage, is not clear.
—–
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Exalting Kalminor to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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