Girenze

(#41545800)
Level 1 Tundra
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Familiar

Snow Streak
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Energy: 0/50
This dragon’s natural inborn element is Ice.
Male Tundra
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Personal Style

Apparel

Skin

Skin: Boreal Wood

Scene

Measurements

Length
4.51 m
Wingspan
2.8 m
Weight
448.83 kg

Genetics

Primary Gene
Shadow
Basic
Shadow
Basic
Secondary Gene
Storm
Basic
Storm
Basic
Tertiary Gene
Dirt
Basic
Dirt
Basic

Hatchday

Hatchday
May 09, 2018
(6 years)

Breed

Breed
Adult
Tundra

Eye Type

Eye Type
Ice
Common
Level 1 Tundra
EXP: 0 / 245
Meditate
Contuse
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7

Lineage

Parents

  • none

Offspring


Biography

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1. Begin with your founder -- a triple-Basic dragon with a plentiful breed (Fae, Guardian, Mirror, or Tundra). The other challenges recommend buying or hatching a G1, but you could be lazy and buy the cheapest triple-basic plentiful dragon on the Auction House.

2. Buy the founder a mate. The only rules here is that they must be breedable with the founder and cost 10kt (or its equivalent in gems) or less!

    For this particular challenge, this rule remains the same, except the founder's mate and the mates of their heirs shall only ever be Tundras! They shall only ever be of the Ice element as well.

3. When they're both RTB, breed them. Only their first nest for any given breeding counts for this challenge, but don't worry if you get one-egged. In a way, you're considered lucky for that...

4. If you had a one-egg nest, then congratulations! That hatchling is your heir by default, and there will be no bloodshed in this generation. However, if you had two to five eggs, go to the heir selection quote box below this one. Follow the instructions there.

5. Once your heir has been selected (or defaulted to), buy them a mate. This mate must be worth 10kt times the current generation number or less off the Auction House. So for Gen 2 your price ceiling will be 20kt, for Gen 3 it will be 30kt, and so on.

6. Continue until the tenthtwentieth generation's nest has hatched. The final survivor will be the winning dragon!

    Since this will be a Tundra only run, and would probably be much shorter than other typical legacy challenges, I'm going to change this up to twenty generations instead!
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1. Wait for these dragons to grow up because they need to be adults in order to compete in the Coliseum. Do not sell or exalt any of them in the meantime. Once they are adults, they will be forced to battle in order to determine who carries on the legacy -- and yes, this includes the dragons that made no genetic progress!

2. You must keep a battle streak going, even if your dragons level up between fights. This is to prevent you from inputting points into areas that would allow one contender to be more likely to succeed over another.

3. You cannot use any sort of potion or spell on your contenders to heal them or boost their stats temporarily.

4. You cannot alter the contenders' starting battle stones.

5. When a contender faints, they are considered defeated or dead, and thus disqualified from being your heir.

6. For most of these scenarios, a third level-one dragon may join in at least one battle streak. This will be called a "coach," and if they faint, it has no effect on what happens. You may also alter their battle stones beforehand, if you so wish. This is optional, as you can go into a battle with less than three dragons, but recommended to extend the drama.

7. Cheater, Cheater -- During battle streaks, some of your contenders can play dirty by smuggling in potions! But this doesn't mean that you get to choose who did it or the potency of the potions used. Here are notes to anyone who wishes to use this rule:

    You may only use Minor Health Potions.

    After every battle in a streak, roll a six-sided die. If the result is 1 through 5, then nothing happens. If the result is 6, then someone uses a potion.

    The only dragons that are allowed to use potions are those who are prospective heirs (aka: not coaches) and those who haven't fainted (aka: not yet disqualified). Therefore, if a dragon has already fainted in a trio group and you roll for a potion to be used, then that disqualified dragon is not allowed to receive the potion's benefits.

    When a potion is rolled to be used, roll the six-sided die again. In a trio battle where all dragons still qualify (aka: none have fainted yet), rolling a 1 or 2 gives it to the oldest dragon, a 3 or 4 gives it to the middle dragon, and a 5 or 6 gives it to the youngest dragon. In a duo battle or a trio battle where one dragon is disqualified, rolling 1-3 gives it to the older qualifying dragon and rolling a 4-6 gives it to the younger qualifying dragon.

    If a coach is being used, roll the six-sided die one more time. Rolling a 1-4 means the coach didn't notice. Rolling the 5-6 means the coach did notice and disqualifies the potion user at once, leaving the dragon that didn't use the potion in that round as your default survivor for the battle (which might make them your heir for that generation, depending on the circumstances!).

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One Egg -- If a Legacy of War pair gives you a one-egg nest on their first breeding, the sole hatchling might be your heir by default. To determine this, roll a 1d6. If the result is a 1 or a 6, you get to have a second nest between the parents.

    If -- deities forbid -- the parents give you another one-egg nest after the first one, then you cannot breed them a third time.

    The single dragon hatched from the one-egg nest must be kept, and will be forced to battle with the sibling(s) that come from the second breeding of their parents. In the meantime, they cannot be exalted, leveled, bred, or have their starting battle stones altered.

Two Eggs -- Send both of the contenders (and the coach, if using one) to the Training Fields. Begin your battle streak. If you use a coach and they faint first, keep going; they have no effect on the final outcome. Keep going until one of the contenders faints! The survivor will carry on the legacy.

Three Eggs -- Send all three of the contenders into the Training Fields. Begin your battle streak. When one of the contenders faints, keep going. They may look alive, but they have been officially disqualified. When another contender faints, you may stop! The survivor will carry on the legacy.

Four Eggs -- Send the contenders in groups of two by birth order into the Training Fields (with a coach, if using). Begin your battle streak. If you use a coach and they faint first, keep going; they have no effect on the final outcome. Keep going until one of them faints in both groups. If you used a coach for the first round, you may either re-use the same one or pick a new one. Take the victors of the first two battle streaks into a new streak (with whichever coach you prefer or a fresh one, if desired). You can only give a coach stat points before this final round! Commence the final battle streak with the winners from the first two and keep going until one of them faints. The survivor will carry on the legacy.

Five Eggs -- Flip a coin to decide which group the third hatchling will go with. Heads for the first group, tails for the second group. A coach (if using) will be with whichever group the third hatchling does not participate with. Send in each group in order to determine the survivors, and send in that final group from those survivors to see who finally faints in the end. The survivor will carry on the legacy.

Six Eggs -- Send the contenders in groups of three by birth order. Once the two survivors in each trial have been selected, bring them (and a coach, if desired) to the Training Fields once more. Begin your final battle streak and keep going until one of the contenders faints. The other one is the sole survivor and will carry on the legacy.


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Exalting Girenze to the service of the Tidelord will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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