Petrichor

(#41089325)
Level 1 Skydancer
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Familiar

Ragepuff
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Energy: 0/50
This dragon’s natural inborn element is Water.
Male Skydancer
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Personal Style

Apparel

Spring's Breath
Marigold Lei
Marigold Flower Crown
Fin Jewels
Sunlit Kelpie Mane
Primal Banner
Undine's Flatfins
Primal Kilt

Skin

Scene

Measurements

Length
3.54 m
Wingspan
4.19 m
Weight
663.31 kg

Genetics

Primary Gene
Sky
Jaguar
Sky
Jaguar
Secondary Gene
Periwinkle
Shimmer
Periwinkle
Shimmer
Tertiary Gene
Grapefruit
Runes
Grapefruit
Runes

Hatchday

Hatchday
Apr 21, 2018
(6 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Water
Common
Level 1 Skydancer
EXP: 0 / 245
Meditate
Contuse
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7

Biography


Petrichor
Smooth Pebbles Sinew Net Shale Sliver
"."
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Field Medic
[url=]Music:[/url]
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Mareth | Mate
He's had an eye on Mareth since he joined the clan, not long after him, but never knew how to approach him. He was always more of a, uh, look-from-afar-and-never-interact-with-your-crush sort of dragon. He never really expected that to change, but he's glad it did. He's glad it turned out good.
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Alethia | Friend
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Khione | Friend
Probably his best friend of the group, both share a certain appreciation of not being too deep in the water that Alethia and Alexand lack.
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Alexand | Friend
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Aralynn | Mother
Everything he's learned about healing, he learned from his mother. That is, up until he left her clan to venture out into the world. He loves her dearly, but he was never quite as fit for the healer role as she is.
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Aldrych | Father
Much as he wasn't fit to simply be a healer, Petrichor wasn't fit to be simply a guard. He learned much from his father, including how to choose his own life.
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Clan Games wrote:
"Hello! Did you come to play games with us? Here, let me explain the rules. Which one did you want to play?"
Jousting wrote:
"Oh, this is one of my favorites! Okay, so you need four players, but really only two are actually playing. You also need two boats -- small ones -- and like, some long sticks, a shield, and water, of course, for the boats. We usually play on the sandbars, or when the tide is up and the beach is just a really long sandbar.

"Anyway, your players each get a stick and a shield and get into their boats. You should let them catch their balance first, usually, but sometimes it's fun when they can barely stand, too! But you get the boats lined up and aimed at each other, and then the other two push the boats at each other as fast as they can. The players try to knock each other off their boats; the winner is the last one still in their boat.

"There's no flying, of course, no magic or whatever, and if you wanna make it harder you can weight the boats so they're off balance! It's a ton of fun! Gonna come play?"
Hunker Down wrote:
Some Abominable Mix of Jousting and Hunker Down wrote:
"We haven't quite nailed this one down yet, and Inkwell says we're not allowed to play anymore until Sjoerd comes back with more splints."
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Exalting Petrichor to the service of the Tidelord will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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