Sindile
(#40584941)
Fechin Pack Hunter & Florist
Click or tap to view this dragon in Predict Morphology.
Energy: 50
out of
50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
7.3 m
Wingspan
6.52 m
Weight
464.52 kg
Genetics
Black
Python
Python
Mint
Striation
Striation
Brown
Basic
Basic
Hatchday
Breed
Eye Type
Level 10 Mirror
EXP: 9480 / 27676
STR
7
AGI
8
DEF
6
QCK
8
INT
5
VIT
6
MND
5
Biography
Joined clan Apr 9 18 from Juggerkiller900
Pure Progen G2
Badges by xuliana
Lore Stuff:
-Disaster gay
Sindile was a very unlucky dragon until he came to his current clan. He has had nothing but bad things happen to him after he left this home clan. He badly burned his back while travelling through the Ashfall Wastes and has terrible burn scars. When travelling through the Icewarden's territory he got cursed to have snow like petals fall around him forever while imprisoned in the Fortress of Ends. While learned alchemy in the Starfall Isles he tripped and dumped over a cauldron that spilled it's contents all over his claws causing them to glow red forever. So in short he has had a terrible string of bad luck and hopes no more bad luck will follow him to his new home.
-Is a florist when not hunting with the Fechin Pack
-does not trust others easily
-selectively mute
-loves the Dangerous Familiars/Creatures Handler Bia
Sindile shyly awaits to see what flower he will receive from Artio. He's been through a lot and would really appreciate something as beautiful as a flower to brighten his evening.
Mulls over the question. Well.... I recently left to serve another diety and I quite enjoy where I have ended up. I went through many trials and tribulations to arrive at my current clan which fits the diety I now serve quite well.
Timidly turns to a dragon sitting nearby Did something catastrophic happen to the place you were born that lead you to leave?
Welcome to the Fortress of Ends!
You, however, are not a willing visitor. Someone was trespassing where they shouldn't have been in the Icewarden's territory... and the wardens caught you. Your explanation fell on deaf ears. Sick mother... starving hatchlings... treasure hunter - they've heard it all. You were taken to the holding cells in the Fortress of Ends while they decided what to do with you. One possible fate was being jailed in the Dripcave Dregs. You shudder at the thought. Perhaps they'd let you off easy - after all, this was the first time you've been in trouble with them. Although, they didn't seem like the forgiving types...
You shiver in your cell - it wasn't drafty, but walls of impenetrable ice do tend to radiate cold. You go to grab a blanket from the bed when you hear a commotion outside your cell. Since this was only a temporary holding cell, the ice bars were open enough to slip a cup inside or a small arm outside. You have a good vantage point of what looked like escaping prisoners running past your cell down a long, dark hallway. One of the prison guards stumbles and bumps into your cell before taking off after the running dragons. You notice his keys fell off of his clip and are amazingly within your reach. You grab the keys and make a run for it too! This is your chance for freedom!
After you unlock your cell, you decide to take the keys with you. Perhaps they would come in handy, perhaps not. Better to be safe than sorry. Now you have to decide what route to take - follow after the escaping prisoners (and the guards) or take your chances in the other direction. They seem to be running somewhere, perhaps an exit? But you increase your odds of being nabbed by a guard that way. The path in the direction they came from seems clear, for now. Would it make more sense to go that way and avoid a possible confrontation? The guards typically come in from that direction and bring in food from there, so it seems likely that's the main area with a high potential for an exit.
You follow after the escaping prisoners and guards, although not too quickly as you don't want to accidentally run into a guard.As you run along, you are suddenly yanked into a side corridor...
...and find yourself staring into the face of another dragon. This doesn't look good for you. You decide to talk to the dragon instead of trying to fight.
After a brief chat, where you explain how you escaped from your cell, the Ridgeback leads you to their leader.
Kaldkjaerlighet looks you over and explains that they aren't actually escaping prisoners (well, not this time anyway), but they are engineering a prison break for some compatriots that had unfortunately got captured during a misadventure. You are sympathetic, remembering how you ended up in a holding cell yourself. The Skydancer offers to let you tag along if you help them rescue their friends. The offer is tempting - they know their way around and have the supplies necessary to survive the harsh landscape outside the fortress. Still, you hesitate. You're here on relatively minor charges - helping others with a prison break could make things go a lot worse for you if you end up captured. Maybe finding a way out on your own would be better after all.
You thank them for their offer, but explain that you're in a bit of a hurry and don't want to take the risk. You get a bit nervous about the way the female Ridgeback is eyeing you, but the male Ridgeback in the group is the one who rushes at you...
...to give you a hug. He wishes you well and their group gets moving again. You feel confident that you are on the right track. However, you do need to decide where to go next. You can follow their group from a safe distance and branch off whenever you find a promising path out or go the opposite direction and try to avoid any guards that might be after them.
You trail behind the group at a safe distance, trying not to be seen. Luck is on your side. A guard notices the group ahead of you and calls for reinforcements. There is a scuffle, and somehow you manage to slip by without being noticed. You poke your head into where the guards came from and realize you got very lucky.
Not only did you find an exit, but you also found supplies! You can't believe your luck. This looks like an area guards use to prep to go outside for patrol - possibly even for longer excursions. You fill a pack with food and supplies and pick out some winter clothing for your own trip. You step outside. The wind is blowing, and it is cold. Fortunately, the artic gear you are wearing keeps you warm.
Time to leave and continue looking for a new home.
Pure Progen G2
Badges by xuliana
Lore Stuff:
-Disaster gay
Sindile was a very unlucky dragon until he came to his current clan. He has had nothing but bad things happen to him after he left this home clan. He badly burned his back while travelling through the Ashfall Wastes and has terrible burn scars. When travelling through the Icewarden's territory he got cursed to have snow like petals fall around him forever while imprisoned in the Fortress of Ends. While learned alchemy in the Starfall Isles he tripped and dumped over a cauldron that spilled it's contents all over his claws causing them to glow red forever. So in short he has had a terrible string of bad luck and hopes no more bad luck will follow him to his new home.
-Is a florist when not hunting with the Fechin Pack
-does not trust others easily
-selectively mute
-loves the Dangerous Familiars/Creatures Handler Bia
WolfTrickster wrote on 2018-05-03 21:50:25:
Sindile shyly awaits to see what flower he will receive from Artio. He's been through a lot and would really appreciate something as beautiful as a flower to brighten his evening.
Eriisx wrote on 2018-05-04 12:16:59:
@WolfTrickster
Artio gives Sindile a kind smile and holds up a claw at him.
"I have just the thing for you," she says, giving him a wink before rummaging through her basket. When she turns back around, she holds up to him a small branch that has a wonderful array of pink dogwood flowers bloomed across it.
"Dogwood flowers, a symbol of kindness and stability."
Before handing over the branch, she blesses it for good fortune and gives the mirror a gentle hug.
Artio gives Sindile a kind smile and holds up a claw at him.
"I have just the thing for you," she says, giving him a wink before rummaging through her basket. When she turns back around, she holds up to him a small branch that has a wonderful array of pink dogwood flowers bloomed across it.
"Dogwood flowers, a symbol of kindness and stability."
Before handing over the branch, she blesses it for good fortune and gives the mirror a gentle hug.
WolfTrickster wrote on 2018-05-03 22:29:49:
Mulls over the question. Well.... I recently left to serve another diety and I quite enjoy where I have ended up. I went through many trials and tribulations to arrive at my current clan which fits the diety I now serve quite well.
Timidly turns to a dragon sitting nearby Did something catastrophic happen to the place you were born that lead you to leave?
Pick A Favourite From Each Page! February 14, 2023 19:07:49 wrote:
black/white/mint might become a new fave color combo for my growing list of color combos I need to have... -Mekhalive
Welcome to the Fortress of Ends!
You, however, are not a willing visitor. Someone was trespassing where they shouldn't have been in the Icewarden's territory... and the wardens caught you. Your explanation fell on deaf ears. Sick mother... starving hatchlings... treasure hunter - they've heard it all. You were taken to the holding cells in the Fortress of Ends while they decided what to do with you. One possible fate was being jailed in the Dripcave Dregs. You shudder at the thought. Perhaps they'd let you off easy - after all, this was the first time you've been in trouble with them. Although, they didn't seem like the forgiving types...
You shiver in your cell - it wasn't drafty, but walls of impenetrable ice do tend to radiate cold. You go to grab a blanket from the bed when you hear a commotion outside your cell. Since this was only a temporary holding cell, the ice bars were open enough to slip a cup inside or a small arm outside. You have a good vantage point of what looked like escaping prisoners running past your cell down a long, dark hallway. One of the prison guards stumbles and bumps into your cell before taking off after the running dragons. You notice his keys fell off of his clip and are amazingly within your reach. You grab the keys and make a run for it too! This is your chance for freedom!
After you unlock your cell, you decide to take the keys with you. Perhaps they would come in handy, perhaps not. Better to be safe than sorry. Now you have to decide what route to take - follow after the escaping prisoners (and the guards) or take your chances in the other direction. They seem to be running somewhere, perhaps an exit? But you increase your odds of being nabbed by a guard that way. The path in the direction they came from seems clear, for now. Would it make more sense to go that way and avoid a possible confrontation? The guards typically come in from that direction and bring in food from there, so it seems likely that's the main area with a high potential for an exit.
You follow after the escaping prisoners and guards, although not too quickly as you don't want to accidentally run into a guard.As you run along, you are suddenly yanked into a side corridor...
...and find yourself staring into the face of another dragon. This doesn't look good for you. You decide to talk to the dragon instead of trying to fight.
After a brief chat, where you explain how you escaped from your cell, the Ridgeback leads you to their leader.
Kaldkjaerlighet looks you over and explains that they aren't actually escaping prisoners (well, not this time anyway), but they are engineering a prison break for some compatriots that had unfortunately got captured during a misadventure. You are sympathetic, remembering how you ended up in a holding cell yourself. The Skydancer offers to let you tag along if you help them rescue their friends. The offer is tempting - they know their way around and have the supplies necessary to survive the harsh landscape outside the fortress. Still, you hesitate. You're here on relatively minor charges - helping others with a prison break could make things go a lot worse for you if you end up captured. Maybe finding a way out on your own would be better after all.
You thank them for their offer, but explain that you're in a bit of a hurry and don't want to take the risk. You get a bit nervous about the way the female Ridgeback is eyeing you, but the male Ridgeback in the group is the one who rushes at you...
...to give you a hug. He wishes you well and their group gets moving again. You feel confident that you are on the right track. However, you do need to decide where to go next. You can follow their group from a safe distance and branch off whenever you find a promising path out or go the opposite direction and try to avoid any guards that might be after them.
You trail behind the group at a safe distance, trying not to be seen. Luck is on your side. A guard notices the group ahead of you and calls for reinforcements. There is a scuffle, and somehow you manage to slip by without being noticed. You poke your head into where the guards came from and realize you got very lucky.
Not only did you find an exit, but you also found supplies! You can't believe your luck. This looks like an area guards use to prep to go outside for patrol - possibly even for longer excursions. You fill a pack with food and supplies and pick out some winter clothing for your own trip. You step outside. The wind is blowing, and it is cold. Fortunately, the artic gear you are wearing keeps you warm.
Time to leave and continue looking for a new home.
YOU HAVE REACHED THE GAMMA ENDING
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
This dragon doesn't eat Plants.
Exalting Sindile to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
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- Names must be no longer than 16 characters.
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- Names must be no longer than 16 characters.
- Names can only contain letters.