Silvius

(#40575899)
Level 2 Spiral
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Familiar

Enamored Swan
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Male Spiral
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Personal Style

Apparel

Druidic Emblem
Tree Warden's Garb

Skin

Scene

Measurements

Length
2.66 m
Wingspan
2.38 m
Weight
90.3 kg

Genetics

Primary Gene
Flaxen
Cherub
Flaxen
Cherub
Secondary Gene
Moss
Butterfly
Moss
Butterfly
Tertiary Gene
Bronze
Spines
Bronze
Spines

Hatchday

Hatchday
Apr 01, 2018
(6 years)

Breed

Breed
Adult
Spiral

Eye Type

Eye Type
Nature
Uncommon
Level 2 Spiral
EXP: 178 / 641
Scratch
Shred
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6

Lineage


Biography

Map Kit Pulsating Green Embers Map Kit
Amyr
Protective Progenitor
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Personality
════════
Amyr, the leader and protector of the fairly harmonious clan, is a solemn Guardian who seldom voices the needs or wants of his own. Loyal, Cautious, and adept at humming, Amyr serves the higher cause of guarding his clan. Newcomers are scrutinized hours upon hours on end by him. Only after given the approval of a faint nod are they then escorted to the empty section of the lair.
He's quite the anomaly of his kind. While his Search ended at the groves of trees that sheltered the Heimnis clan, his protective nature did not. Amyr extends it to those under his lead and unbeknownst guests.
Wintermane Spearman
Greenstripe Amaranth
Unhatched Nature Egg
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Role and Hobbies
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Amyr is the lead guard and chief of Clan Heimnis. He screens newcomers and guests alike with a critical eye and hours to pick at the most miniscule of details. Outside of patrolling the lair's entrance, Amyr's hobbies extend into hiking and candle making. He enjoys learning more about the place that called to him, from trekking up the luscious hillsides that border the clan's territory to submerging himself in the riverbeds sprinkled along its front. He often brings back trinkets of his adventures. Fish, oddly-shaped nuts and leaves, as well as glittering pebbles are all fair game to his trained eye. If given a trinket from the quiet guard, it is often a sign you are in good hands.
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Exalting Silvius to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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