Argyle

(#40499477)
Level 1 Imperial
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Familiar

Corundum Chameleon
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Energy: 50/50
This dragon’s natural inborn element is Arcane.
Male Imperial
This dragon is hibernating.
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Personal Style

Apparel

Feathery Fallout
Violet Flowerfall
Dusky Rose Thorn Gloves
Dusky Rose Thorn Stockings
Helpful Healer's Trail
Spellwrought Shardhide
Spellwrought Halo

Skin

Scene

Measurements

Length
24.25 m
Wingspan
24.61 m
Weight
7235.32 kg

Genetics

Primary Gene
Obsidian
Iridescent
Obsidian
Iridescent
Secondary Gene
Magenta
Alloy
Magenta
Alloy
Tertiary Gene
Magenta
Runes
Magenta
Runes

Hatchday

Hatchday
Mar 29, 2018
(6 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Arcane
Common
Level 1 Imperial
EXP: 0 / 245
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

I need at least one imperial in my clan!

Job:

Astronomer: only at night can you see the stars

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Copied this from reddit for job ideas and characters:

Soldiers:
Scouts
Ranged - bowmen / crossbow men
Mobile - horsemen / mounted archers
Standard Infantry - swordsmen / spear men / shield men
Heavy Infantry - knights in full plate armor
Anti-Horsemen - Pike men
Battle Mage
Artillery Men - ballista / catapult / cannon
Infiltrators - assassins / spies / informants / saboteurs / disinformation spreading
Combat Monsters - trained monsters that fight alongside of your troops

Support:
Supplies - Quartermaster / Caravanners
Healers
Support Mages (enchant equipment / speed travel / conceal travel / block hostile magic / etc)
Priest (Blessings & Last Rights)
Cooks
Armor Smith
Weapon Smith
Trainers / Trainees
Messengers
Couriers
Accountant (handles money & makes sure people get paid)
Job Finders (they go town to town, to see who needs mercenary work)
Strategist / Tactician
Animal Handlers ( Mounts horse or creatures / Combat Monsters )
Construction Men / Engineers (build temporary - bridges / fortifications / housing / barricades / siege towers / etc)



Here was a great post on mercenary archetypes when a similar question was asked a few years ago. I have been using a slightly altered version of that list for one of my Sci-fi games.

Copy-pasted for convenience:

Assuming medieval fantasy, but these could apply to any era of war:

The Jester: Always making light of the situation, in stark contrast to the dark business the cadre is up to. He's full of jokes, wisecracks and team spirit, even if his mouth runs away with him sometimes.

The Old Man: He's been with the cadre since it's inception. He's seen more team mates die than retire. A veteran of the battle of The Ridge. He was in Bleak Tower on the front lines when the invasion force landed. If it's happened, he's seen it. His experience and leadership are part of what makes this the toughest group of mercenaries in the legion. So of course you know he's got to die at the worst possible moment.

The Madman: He's seen a few tours and while he hasn't lost a limb yet, you can't say the same for his psyche. He's gone somewhat loco - maybe started collecting "trophies" or mumbling to himself constantly. When the **** hits the portcullis, though, the Madman's particular brand of crazy is sometimes just what the situation calls for. Charging a fortified position, bringing down an enemy siege tower single-handed... maybe it's a good thing for everyone that he's got nothing to lose.

The Strictland: Born military. This guy's a control freak, and what he lacks in experience he makes up for in chutzpah. If it's going to be done, it has to be done by the numbers. The chain of command is sacrosanct, no loose cannons, no heroics. You go in, you do it by the book and you all come away richer for your troubles.

The Duke: Big ego, big weapons, big cigars, big laughs. Everything The Duke does is larger than life. He's the guy who takes the stab to the gut and has to be dragged from the battle-field by the clerics. He's not crazy, he just loves the life, loves the legion, and loves being the baddest ************ on the field.

The Shade: A man of few words, this guy is all business. He's so quiet the enemy never even knows he's there until they're full of holes. The Jester is always trying to get him to lighten up, but if there's one thing this guy is better at avoiding than death, it's emotions.

The Pretty Boy: This guy should have been a Bard, but instead he's cutting down infantry. He's got a string of illegitimate children all along the war-torn coast, and a woman in every port. You never know if they're going to try to knife him or rock his world when he lands for leave, though.

The Token Demihuman: All tree-huggers must ******* hang. He takes **** from The Duke and the Jester for his pointy ears and effeminate build, but he's as much a brother in arms as any member of the cadre, and his sharp senses are invaluable to the team. They may call him a fairy-boy to his face, but you'd best not give him any **** if you want to keep your lips attacked to your face, if you ain't part of the team.

The Fireboss: Maybe he's a war-mage who loves Meteor spells. A sapper who knows how to mix the black powder and alchemist's fire. A druid who lays down the fire-spells like a boss. Whatever his modus operandi, he's the one the group sends in when they need to breach a wall or bring the house down.

The Physik: The war cleric, paladin or bard who's there to patch you up when the going gets rough. He's like ice under pressure, but he's got a sense of humor to appreciate the Jester, he's like a little brother to the Duke, and The Old Man trusts him implicitly. Everyone on the team owes him their life, but as far as he's concerned, that's what he's there for.

The Rookie: The new recruit. No one expects him to make it through his first battle, let alone his first tour, but he's resourceful and idealistic. Lets hope the war only costs him his naivete. He'll get hazed, but eventually the Duke will take a shining to him and take him under his wing.

The Dreadnought: This guy's got some orc in him for sure. Probably a Barbarian, he's the one the group calls in when they need the enemy to die right now. Once you get to know him, he's not that bad of a guy, so long as the legion provides enemies for him to continue slaughtering. He doesn't open up much to anyone besides the Madman, who isn't intimidated by him in the least.
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Exalting Argyle to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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